Stockade Skirmish - Turn Seven

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Kommander Ken
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Stockade Skirmish - Turn Seven

Post by Kommander Ken » Sun Jul 05, 2015 6:59 pm

Welcome back, ladies and gents, to the ongoing Stockade Skirmish!

Here's the Top Thread for anyone who'd like to catch up.



Frostborne Reinforcements (RedRover):


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“Alright everyone,” shouted Ken from atop his dire wolf, “move up! Bit too cramped in here.”






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Some of the rangers mistook moving up a little too literally, but there weren’t many options when standing behind the hind quarters of a wolf. All but one of them have enough move to scale the wall and take up positions.






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These two climb up to the watchtower to find it swarming with undead. They set up some response fire.






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Two icebreakers combine their attacks on a mounted archer, but neither do enough damage to kill.






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Another Icebreaker is parried by a Norse warrior, and the riposte is enough to bypass his armor, killing him.






Frostborne Villagers (Sir Sporktimus):


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The last archer gets up-






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-Dashes toward the bridge and successfully shoves a macemen back (who misses his parry) two inches. He falls dangerously close to the icy depths below.






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Lucky for him, the two inches he’s shoved back lands him directly on part of a broken pier.






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He's safe for now.





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Before he can do anything else, he's blocked off by the bystanding macemen, whose response actions don't do anything.






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This fellow rushes toward the mounted archer, but realizes he doesn’t have an appropriate enough weapon to charge with.






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Instead, he wanders in range of his melee and takes a swing at the archer, but once again the damage is paltry.






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The Drunken Lumberjack stumbles around the camp, taking swigs of booze between each step.






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The alcohol gets the better of him. He projectile-vomits straight into the campfire.






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The vomit having traces of alcohol in it, the fire erupts in a fiery explosion of fiery vomit.






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While the explosion doesn’t do much besides smelling really bad, it does however roast a chicken.

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Re: Stockade Skirmish - Turn Seven

Post by Kommander Ken » Sun Jul 05, 2015 7:13 pm

Norsemen (Scratch):


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“For the love of Odin, that stench…” The remainder of the Norse warriors rush into the stockade and start grabbing the nearest loot.






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Outside the walls, a mounted archer falls a bowman with a shot taken from an impressive angle.






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The warriors use the rest of the move to climb up the stockade’s Northeast wall. “Come forth, brothers! It will rain gold this day!"






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This warrior’s used up his move for the turn as he awaits to hand his bit of loot up over the wall.






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The first chest of loot his dropped near the horse archer.






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The disrupted horse archer gets up and immediately seeks a bit of revenge. You can just tell by that devilishly smile of glee on his face.






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He exacts his revenge on one unfortunate Draklon archer, dispatching him with ease.






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Then he bolts off in the direction of the loot drop-off, his sprint roll give him a couple extra inches.






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The horse archer grabs the loot but he is over encumbered and can’t make it any further this turn.






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For now, the edge of the map is tauntingly out of reach.



Undead Sentinels (Lawmaster):


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The heavily armed skeletal warrior strikes another mighty blow to the watchtower, loping off a section of wooden scaffolding.






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The High Lord gets smacked in the beard by a piece of the wood, but it doesn’t faze him much.







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He shambles forward, shrugging off Frostborne ranger response fire like it was nothing. His cold, dead eyes fixate on a certain corpse below and he works his magic. Unfortunately, nothing happens. Heroic feat failed.

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Re: Stockade Skirmish - Turn Seven

Post by Kommander Ken » Sun Jul 05, 2015 7:35 pm

Draklon Raiders (Silent-Sigfig):


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Two spearman work together to lift a warhorse back on its hooves.






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The archers move up to their desired target and let go a volley.






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Their arrows bite into the back of a Frostborne swordsman and he crashes to the muddy ground.






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Meanwhile two macemen crush the villager and he crumbles under the heavy damage.






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Having dealt with the opposition near the bridge, the rest of Draklon’s forces move up unchallenged.






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The last demonspawn swings at a swordsman but fumbles his attack roll, meanwhile an archer behind him strings his bow.






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But critfails his use roll, pokes himself in the eye, and drops his weapon. “Not again…”






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This soldier gets parried so hard by a Frostborne swordsman that he drops his banner. Luckily Lucer probably wasn’t looking.






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Nope. He totally wasn’t looking.






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“Alright, screw this. Time to put this lumber to good use--”






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--But a dimensional portal tears itself open just beside him. Heroic feat crit-failure!








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"Uhh..."

The swirling magical phenomena seem to create its own climate, warming the air and brightening the green grass. Bits of sand and earth form a ring around the strange portal and evne flowers sprout and bloom, a strange sight indeed in the very north of the Norselands.






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Suddenly, the apparition of a figure appears in the midst of the spectacle, floating down from whatever plane of existence it had resided in.






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“Stop! In the name of all that is green, beautiful, and huggable!” Cried a sickeningly earthy voice, belonging to none other than whatever manner of creature levitated in the mass of bright, flowery light.


A Tree-Hugging Pacifiass has entered the fray! (controlled by Mgb)



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“What the shit…”




Frostborne Warriors (Dienekes22):


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A bowman fires at a Norse warrior but misses.






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Farcus slays the last demonspawn with a mighty swing of his blade, meanwhile a swordsman moves ahead.






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He raises his sword over the unarmed archer. “No wait, just lemme pick this up firs-“






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“-Nope.” The swordsman cuts him down.






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These two are locked in heated combat, neither seeming to be able to score a fatal hit.







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“Lets go!” Farcus shouts, “Everyone back to the stockade! We’ll make our stand there!”






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Farcus and the swordsman use the rest of their move to make toward the encampment.



Environmental Effects:


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The fire by the bridge continues spreading, though not very rapidly.






Overviews:



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Alright everyone, you may send Turn Eight orders when ready!
Last edited by Kommander Ken on Sun Jul 19, 2015 9:47 am, edited 1 time in total.

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Re: Stockade Skirmish - Turn Seven

Post by Craigallot » Sun Jul 19, 2015 9:24 am

This is one of the best Fantasy battles I've seen on this forum.

I don't think you can even attempt to parry a shove though, or are those house rules? If you just fudged it, carry on.

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