SIR RAYHO THE HAWK
Player: aoffan23
Crazy dice today - every Rayho unit critted, double-critted, or triple-critted their sprint rolls this turn except for Rayho himself. (Rayho units sprint for free as their faction bonus). Some of those crits were critfails though.
SIR RAYHO: Dogdu! Noooooooo!
Rayho is beyond the range of Rayho's Mom's air magic.SIR RAYHO: There's no time to lose! Quick, Mom! Blow me!
RAYHO'S MOM: Rayho! Those gryphons are already the fastest in all of Mocia. You don't need my magic!
MOMSPIRATION +1d6RAYHO'S MOM: I believe in you! You can blow yourself!
The gryphon riders are momspired, but it only ends up adding 2" to their charge. They almost reach the edge of the volcanic steamcloud that I forgot to add to the last two photos.
The Riders of Rayho try to charge forward, but the two catapult horses critfail their Sprint roll and get their spears tangled up, halting their advance. The former gryphon rider, now on Rayho's horse Shadowhax, triple-crits and rolls high enough to charge all the way across the moat in a single turn.
Or he would have, if VladTron's carnivorous tentacle plants hadn't grabbed hold of Shadowhax when he tried to cross through!
Luckily aoffan foresaw this possibility, and gave orders for the riders to use their lances to pole-vault over the tentacles. Shadowhax's Momentum is converted into pole-vault inches for the gryphon rider, who rolls high enough to clear the moat in a single jump.
BUT -- the tentacle plants roll higher, and snatch him out of the air!
BUT -- Rayho's Mom is on the spot with a wind boost, freeing him again! She manages not to critfail the magic roll this time.
The gryphon rider lands inside the ruins of the cart capsized in the moat. He takes cover under one of the cart doors.
Far to the rear, the disrupted heavy infantry recover and charge forward to regroup. Some more lucky rolls allow the crossbowmen catch up with the hapless catapult cavalry.