Stockade Skirmish - Turn Nine

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Stockade Skirmish - Turn Nine

Postby Kommander Ken » Mon Aug 10, 2015 10:16 pm

Welcome all once again to another round of the Stockade Skirmish. The end is nigh, but for who? We'll be finding out soon enough.

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Draklon Raiders (Silent-Sigfig):


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The Iron Crossbow inches forward enough to get its desired target within range.






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It crit-fails and ends up getting jammed for the turn.






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The archers form up together and let loose a volley.






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Two of them fail their use rolls, while the other two manage enough combined damage to overcome this swordsman.






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Lucer moves up alongside the Iron Crossbow, waiting for his chance to spring into action.






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Some macemen move up along the stockade’s left flank.






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Everyone else moves up with Lucer, including the horseman who gets ready to leap over the fallen pine.






Undead Sentinels (Lawmaster):


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Noticing his diminishing numbers, the Highlord raises his staff and both arms in the air, a hoarse whisper coursing out of his rotting lips.






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Sparks of magical energy erupt from his staff and cause a chain reaction of smaller sparks by the corpses at his feet.






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Heroic feat success! The Highlord raises three minions to fight once more. Their bodies are fragile however, and have all three are given an armor stat of 3.






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The sentinels turn and take up defensive positions near the edge of the mountainside.







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The highlord then turns away and begins making a new staff out of a fallen sentinel’s bones for some reason.






Norsemen (Scratch):


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A warrior scrambles with his loot off the map, reaching the end and completing an objective.

The Norseman have now collected both “recoverable” chests of gold! Faction objective accomplished.






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Another warrior still at the stockade walls jumps atop the battlements and gets an idea.






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He attempts to knock over the torch and hopefully set the wall ablaze.






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He crit-fails however and falls off the wall instead, disrupted.






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For whatever reason the last horse archer makes his return, eyes locked onto something.






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"I can't believe we missed this!" He reaches in for the crate of gold, foolishly left out in the open.






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He and his stead then make their hasty escape, getting in a little bonus loot and further adding to their spoils. All that's left behind are a few measly bits of gold.
Last edited by Kommander Ken on Mon Aug 10, 2015 11:09 pm, edited 1 time in total.
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Kommander Ken
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Re: Stockade Skirmish - Turn Nine

Postby Kommander Ken » Mon Aug 10, 2015 11:06 pm

Frostborne Reinforcements (RedRover):


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A couple Icebreakers circle the disrupted Norseman and turn him into pudding.






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The rest of the heavy infantry move up to intercept the Draklon raiders.






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A group of rangers move along the wall and take up positions, waiting for the Draklon to get within range.






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With a snarl, the dire wolf turns around and sets its gaze on the mountainside above. “W-what’s wrong, buddy?” Ken asks while gripping the reins, “I thought the battle was over th—"







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“-HOLY-”







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“—SHIT!”






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*CRASH!*

Bones crunch underfoot as the dire wolf lands, totally demolishing three of the undead.






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Another sentinel bails just out of the way.







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“Well I can’t say I was expecting that.”






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Frostborne Villagers (Sir Sporktimus):


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The drunken lumberjack stumbles around off away from the fire, mumbling something.






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This villager gets up and salvages some weapons, including the decorative shield from the woodcutter’s hut.






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Speaking of woodcutter’s huts, the villager inside appears to be waiting for something.






Frostborne Warriors (Dienekes22):


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“C’mon, I’ve got an idea!” Farcus maneuvers around a pine tree.






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But nothing happens. "Dammit."





[url]Pacifass (Mgb):[/url]


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Meanwhile the pacifass crosses the river.






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With a wave of his stick, the fire dies down to nearly half it's original size.






Overviews:


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Surviving Troops:



Frostborne Reinforcements-
- 6 rangers
- 4 gar spearbearers
- 4 icebreakers
- 1 Hero (Ken)


Frostborne Warriors-
- 2 bowmen
- 1 swordsman
- 1 Hero (Farcus)


Villagers-
- 2 Melee combatants


Draklon Raiders-
- 4 archers
- 4 macemen
- 2 spearmen (one mounted on a horse)
- 1 Halbarder
- 1 Iron Crossbow and pilot
- 1 Hero (Lucer)
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