TTR signup and top thread
Posted: Thu Dec 18, 2008 5:20 pm
Rounds
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I Have decided to run an online game, however it will be slightly different then the other ones.
It Will follow the idea of PARV, Exept you must rob a train.
All movement is relative to the train. The train will be stationary, but is counted as moving 16" per turn.
When sending orders say how mush you are accel or decceling your vehicle(s) and how much you are turning. Each inch of turning will take away 1" of strait movement.
There are obstacles, so watch out. Swerving out of the way is automatic unless stated otherwise by the player (pilot using his action on something other then driving) and requires a skill roll.
The goal is to steal the experimental Mini nuke launcher.
The Mini nuke launcher can be used for combat, but has a chance to break each time it is fired.
15 points of the Mini nuke launcher in peak condition (unfired); 10 points for radioactive materials, extra mini nules, or the launcher if fired; 5 points for each Fire missile or the launcher if broken
The Four treams are:
.The Peach Totalitarians
The guy in blue holding some rockets is their hero, Starr Totalius.
There is a driver in the train.
The P.Ts can can summon a tank after two turns that has a Accel/Deccel of 2 and a max move of 20", but at a cost of -10 points.
.The wasteland suvivers
The surviver's hero is the driver, Gorden Noriss.
The wasteland suvivers' car has a Accel/Deccel of 4 and a max move of 24".
.Bandits
Their hero is the guy with duel revolvers, Blitz Bang.
The bandits' car has a Accel/Deccel of 6 and a max move of 20"
.Civil protection unit
These guys don't have a hero, The unarmed guy (cliffside) has 6 SP in Farce use (probably fought a few jetteye kights).
The Civil protection unit's motercycles has a Accel/Deccel of 8 and a max move of 18"
Allying with other teams will not alow you to share points.
I will not play any team. I will be hesitant, but not closed, to alowing players already in online games to play. (to give others a chance)
1
2
3
4
5
6
7
8
9
I Have decided to run an online game, however it will be slightly different then the other ones.
It Will follow the idea of PARV, Exept you must rob a train.
All movement is relative to the train. The train will be stationary, but is counted as moving 16" per turn.
When sending orders say how mush you are accel or decceling your vehicle(s) and how much you are turning. Each inch of turning will take away 1" of strait movement.
There are obstacles, so watch out. Swerving out of the way is automatic unless stated otherwise by the player (pilot using his action on something other then driving) and requires a skill roll.
The goal is to steal the experimental Mini nuke launcher.
The Mini nuke launcher can be used for combat, but has a chance to break each time it is fired.
15 points of the Mini nuke launcher in peak condition (unfired); 10 points for radioactive materials, extra mini nules, or the launcher if fired; 5 points for each Fire missile or the launcher if broken
The Four treams are:
.The Peach Totalitarians
The guy in blue holding some rockets is their hero, Starr Totalius.
There is a driver in the train.
The P.Ts can can summon a tank after two turns that has a Accel/Deccel of 2 and a max move of 20", but at a cost of -10 points.
.The wasteland suvivers
The surviver's hero is the driver, Gorden Noriss.
The wasteland suvivers' car has a Accel/Deccel of 4 and a max move of 24".
.Bandits
Their hero is the guy with duel revolvers, Blitz Bang.
The bandits' car has a Accel/Deccel of 6 and a max move of 20"
.Civil protection unit
These guys don't have a hero, The unarmed guy (cliffside) has 6 SP in Farce use (probably fought a few jetteye kights).
The Civil protection unit's motercycles has a Accel/Deccel of 8 and a max move of 18"
Allying with other teams will not alow you to share points.
I will not play any team. I will be hesitant, but not closed, to alowing players already in online games to play. (to give others a chance)