Combat for the Crystals! Turn 3

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Combat for the Crystals! Turn 3

Postby RedRover » Fri May 06, 2016 1:07 pm

Turn 2

turn order determined by random number generator (1-100)
18 (54)-  Tarley’s Militia
18 (58)-  Rohmer’s Forces
52-  Baldur’s Forces
63-  Aslore's Imperial Magikstrate
38-  Shit Goat Tribe
Priority (2)-  USSSR Squad
Priority (1)-  Colton’s Imperial Magikstrate


Imperial Magikstrate: Colton (Duerer)

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The Imperial Commandos move back and form up, creating distance between the hill and preparing response fire for more enemies.

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The Angels fire on the lone shit goat.

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The shit goat meets its end.

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Colton leaps up in the air,

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And smashes his hammer on the ground emitting magical energy.

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This creates a shockwave that knocks over the remaining shit goats like bowling pins, leaving them laying on the ground disrupted. Feat Successful!

USSSR Battle-group (Bann154)(NPC'd, didn't receive orders)

I didn't have any previous orders to go off of, so I just moved troops and readied response actions.

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The Soviet officer moves up the stairs with his Elita Desantnik trailing right behind.

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The desolators move towards the open field.

size=120]Tarley's Militia [/size] (Lordintype)(NPC'd, off of last orders)

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The disrupted squad members crawl out from underneath the gate.

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They take a movement penalty and set up response fire right where they crawled out.

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Tarley gets up from his embarrassing spill
Tarley -"I ermm.. well... that was rather embarrassing."

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He moves back over to his men, too embarrassed to mention any other stories of his past campaigns.

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The RPG trooper makes it to the road.

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This is his moment to shine, he has the tank in his sights!

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He sneezes! Causing him to accidentally launching the RPG right at his feet! (Critical failure).

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The explosion shred him to pieces and sent those pieces flying! The IRS mech casually shrugged off the damage.

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One of the workers unchained the speedboat and the other went back inside.

Everyone else is on response fire!

Technocratic Union: Rohmer (Steel_Valkyrie)

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The Squad makes a break for the small stone wall from the edge of the bluff.

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The defenders unload their response fire into the first two technocrats in range.

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They cannot withstand the damage and fall on the field of battle.

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The sniper sets back up and has to readjust his scope to take a shot next turn.

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Commander Rohmer -"When in doubt, daka out! Alright boys, load the special ammunition!"

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The gunners load the main gain with special ammo making the shot do 4d6 damage instead of 3d6. Feat Successful!

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They take aim at the Imperial Red Steel Mech

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and fire!!

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Although feat was successful, the damage still came a little short and just scratched the armor of the mech (2 off of being able to do damage).

Shit Goat Tribe (Motorhead Fan)

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The shit goats recuperate after the shockwave.

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THPPPUT PUFFBTF TUUUPST! (intelligible farting noises). The Shit goat chieftain magikally coats the other goats in an armor of shit, adding a one time +1d6 to their armor. This should help them get over the hill. Feat Successful

Motorhead fan forgot to give me a feat so I threw one in for you and it worked out!

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The Goats set themselves up to rush over the ladder next turn.

Technocratic Union: Baldur (Alex)
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Baldur the Iconoclast produces a stick grenade to throw into the hole of the gate.

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Instead he drops it. Feat Failed.

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The grenade explodes!

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Everyone in the area attempted response actions to bail. Two of the Wǔshì dāo die in the explosion. With no one to redshirt and nowhere to bail, Baldur loses a health point.

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Baldur's squad pushes the bodies out of their way and move up to the small wall.

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Everyone fire's at the defenders expect the magik plate holding guy who's gun jams.

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The damage of the other four more than make up for it as they mow down the three defenders who are not behind cover.

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The heavy gunners move up.

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There is no room to set up behind the small wall so they set up next to it.

Imperial Magikstrate: Aslore (Runnybabbit223)

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The IRS Mech steps through the flames

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and sets up behind the booth, attempting to use if for a bit of cover.

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It has critical success with its shoulder cannon getting off a charged shot.

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The shot destoys the gunner's nest and knocks and sp off the tank, which is now down to 2.

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The gunner and Rohmer are disrupted but otherwise fine.

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Aslore loads the rocket into the fishes mouth.

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The then stomps on the fish sending the rocket flying through the air with a trail of fish innards behind.

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The rocket flies towards the tank

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and lands right inside.

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The explosion is huge! The tank's armor does no good from the inside, and the damage is enough to knock the last two sp off destroying the tank and killing the two crew on the inside. The disrupted gunner and Rohmer survive.

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The IM squad holds its position and sets up reaction fire.

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Enforcer 1 -"Hey, are you bored?"
Enforcer 2 -"Yup, what about you?"
Enforcer 1 -"Yeah, I wanna kill some shitgoats"
Enforcer 2 -"me too"
Both "HELL YEAH!! DEATH TO SHITGOAT SCUM!!"

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The enforcers slowly move towards the shit goats.

Overwatch

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Health:
Tarley (2/2)
Aslore (2/2)
Colton (2/2)
IRS Mech (4/4)


Baldur (1/2)
Rohmer (2/2)
Russian Officer (2/2)
Panzer Assault Tank (0/5)


Shit Goat Chieftan (2/2)
____
Kills:
Team Defenders: 8
Team Nutzees: 4, 1 snake
Team Shit Goat: 0

Turn 4

Send Orders for turn 4!
(Note: please be specific in orders, especially if you are using a feat, and put the name of your force in the title. Example: Shit Goats Turn 4
Last edited by RedRover on Wed May 11, 2016 11:54 am, edited 1 time in total.
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Re: Combat for the Crystals! Turn 3

Postby Zupponn » Sat May 07, 2016 12:05 am

The rocket launcher fish was fantastic.
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Re: Combat for the Crystals! Turn 3

Postby runnybabbit223 » Sun May 08, 2016 7:43 am

Zupponn wrote:The rocket launcher fish was fantastic.

Hehe! I can't believe that worked!
3... 2... 1... DRAGONS!
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Re: Combat for the Crystals! Turn 3

Postby mercury19 » Sun May 08, 2016 9:25 am

Agreed, that was beautifully brikwarsy
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Re: Combat for the Crystals! Turn 3

Postby Steel_Valkyrie » Sun May 08, 2016 9:50 am

Oh yeah. It did destroy my tank, though.
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Re: Combat for the Crystals! Turn 3

Postby *CRAZYHORSE* » Sun May 08, 2016 11:49 am

I'm enjoying this battle thoroughly. Somehow i'm rooting for the shitgoats.
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Re: Combat for the Crystals! Turn 3

Postby RedRover » Sun May 08, 2016 11:53 am

*CRAZYHORSE* wrote:I'm enjoying this battle thoroughly. Somehow i'm rooting for the shitgoats.


With the right combination of feats and some dice luck, anything is possible!
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Re: Combat for the Crystals! Turn 3

Postby Kaplan » Tue May 10, 2016 2:45 am

Everything is just perfect on this battle. I really like the magical blow of the Colton's hammer and the explosion of the tank.
Rocket firing fish is also funny :)
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