Combat for the Crystals! Turn 5

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RedRover
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Combat for the Crystals! Turn 5

Post by RedRover » Sat May 14, 2016 2:02 pm

Turn 4

turn order determined by random number generator (1-100)
10- Tarley’s Militia
96- Rohmer’s Forces
12- Baldur’s Forces
43- Aslore's Imperial Magikstrate
50- Shit Goat Tribe
65- USSSR Squad
92- Colton’s Imperial Magikstrate


Tarley's Militia (Lordintype)

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The scout sobers up, having a pounding headache from the dive into the barrels.

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She starts moving around the squad.

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The facility worker grabs the gun from the boat,

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who passes it off to the other worker,

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who brings the gun to Johanase.

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Johanase and the worker trade.

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The guard sits there waiting for something to shoot at,

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and so does the guard in the boat.

Technocratic Union: Baldur (Alex)

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Baulder collects a bunch of armor plates from the Wǔshì dāo,

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and makes himself a suit of armor. Feat successful.

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He then starts to move towards the defenders.

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The Wǔshì dāo move up.

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The take defensive positions since there are not enemies close enough, saving their actions to block or bail.

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An IM commando takes a shot at one of the Wǔshì dāo who uses his action to block the damage.

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Baulder's last trooper gets up from being disrupted.

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He grabs the magikal golden plate,

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and uses it!

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It boosts the range of the gunner so he can hit the IM squad from his current position.

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The trooper then fires onto the IM squad.

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One of the soldiers goes down.

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The gunner then unleashes a barrage of bullets into the squad with his additional range (for this turn).

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He can only discharge enough damage to kill one of the soldiers.

Imperial Magikstrate: Aslore (Runnybabbit223)

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Aslore -"Hey you! take this, and stand well away from anyone when you shoot it!"

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IM Soldier -"Who, me?"

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Aslore hands the RPG to the soldier.

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They stand their for a second with their new toys

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The soldier moves back and gets ready to use the RPG (I read your orders wrong on this part, I will let this soldier do 2 actions next turn).

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The last of the squad fires at a technocrat.

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Baulder's last trooper is slain.

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They then move back out of range.

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The IRS unleashes a spread fire from its gattling arm into the squad of three technocrats.

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All three meet their end.

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Aslore feels bad that his enforcers haven't seen battle, so he casts a spell to levitate them to the battle.

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Feat Successful.
Enforcer 1- "Hey look! we're flying!"
Enforcer 2- "YEAH! lets go kill some shitgoats!"

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They begin to levitate over to the shit goats,

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and land ready for combat.

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They are immediately attacked by the shit goats but fend them off.

Shit Goat Tribe (Motorhead Fan)(NPC'd)

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The Chieftain gets out of close combat and takes a hit, but absorbs it.

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The chieftan performs some shit-so-mancy.

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and raises the shat gunner from the dead. Feat Successful!

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The shat gunner takes a shot at the USSR soldiers.

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He is embarrassed by his lack of damage.

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The two shit goats locked in close combat with the enforcer finish him off.

USSSR Battle-group (Bann154)

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The USSSR officer attempts to strike some more fear into his troops by executing the Elita Desantnik who crit failed and fell down the stairs.

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His shot misses and he hits the desolator instead. Feat Failed.

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The desolator survives the damage.

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The rest of the Elita Desantnik are not impressed and suffer a skill penalty because of it.

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The Elita Desantnik at the foot of the stairs gets up and is questioning his commitment to his officer.

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The Elita Desantnik overcome the skill penalty yet again and fire unto the shat gunner.

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The shit goat falls yet again to the soviets.

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The desolators change directions yet again.

Imperial Magikstrate: Colton (Duerer)

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The Angel flys down and retrieves the gun from his fallen comrade.

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Flying back to position, the angel takes a shot at the shit goat.

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The goat dies.

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Two of the IM commandos find cover in the woods while the other two wait at the bottom of the stairs so they are not caught in a weird position.

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The commandos in the woods fire.

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They kill the last shit goat warrior.

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The IM commandos at the bottom on the stairs fire at a Wǔshì dāo.

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The Wǔshì dāo uses his feat to bail on the other side of the hill.

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Colton gets up,

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jumps,

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and lands at the top of the hill ready for battle.

Technocratic Union: Rohmer (Steel_Valkyrie)

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The sniper tries to do with the threat of the mech and fires a shot.

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The high velocity shot is just absorbed by the energy shield incasing the pilot.

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The gunner abandons the large gun since he cannot fire it without a feat from his commander.

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He grabs an MP4000 from a fallen technocrat,

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and fires at the mech. A miracle does not happen and the shot does not damage.

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Rohmer calls in for more reinforcements!

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Reinforcements arrive! Feat Successful! One has a rocket launcher with 2 rockets, the other two are stated as normal troopers.

Overwatch

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Health:
Tarley (0/2)
Aslore (2/2)
Colton (2/2)
IRS Mech (3/4)


Baldur (1/2)
Rohmer (2/2)
Russian Officer (2/2)
Panzer Assault Tank (0/5)


Shit Goat Chieftan (2/2)
____
Kills:
Team Defenders: 19
Team Nutzees: 12, 1 snake
Team Shit Goat: 2
____
Forces Left:
Tarley’s Militia: Johanase, 1 Scout, 2 workers, 2 guards (one in boat and other on the facility deck)
Rohmer’s Forces: Rohmer, 1 gunner, 1 sniper, 3 reinforcements
Baldur’s Forces: Baldur, 2 Wǔshì dāo, 1 heavy gunner

Aslore's Imperial Magikstrate: Aslore, IRS Mech, 1 enforcer, 1 squad (2 men including officer), 1 trooper with RPG
Shit Goat Tribe: Chieftan
USSSR Squad: Russian Officer, 2 desolators, 5 Elita Desantnik
Colton’s Imperial Magikstrate: Colton, 1 Angel, 5 IM commandos

Send Orders for turn 6!
(Note: please be specific in orders, especially if you are using a feat, and put the name of your force in the title. Example: Shit Goats Turn 6

Turn 6
Last edited by RedRover on Sat May 21, 2016 12:47 pm, edited 1 time in total.

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Re: Combat for the Crystals! Turn 5

Post by *CRAZYHORSE* » Sat May 14, 2016 9:06 pm

I'm loving this battle more and more every turn.
stubby wrote:You were inb4beluga.

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RedRover
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Re: Combat for the Crystals! Turn 5

Post by RedRover » Mon May 16, 2016 9:53 pm

I want to do turn 6 on Wednesday, so if you don't give me orders by Wednesday at 5am (Arizona time) then you'll be NPC'd

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Re: Combat for the Crystals! Turn 5

Post by runnybabbit223 » Mon May 16, 2016 10:35 pm

Have I sent orders yet?? I can't remember.

Also, I may be away Wednesday to Friday.
3... 2... 1... DRAGONS!

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RedRover
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Re: Combat for the Crystals! Turn 5

Post by RedRover » Tue May 17, 2016 12:38 am

runnybabbit223 wrote:Have I sent orders yet?? I can't remember.

Also, I may be away Wednesday to Friday.
You have not! If you think you'll be gone just send in comprehensive orders and I'll play them out if you're not back by the time I do turn 7

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runnybabbit223
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Re: Combat for the Crystals! Turn 5

Post by runnybabbit223 » Tue May 17, 2016 2:45 am

Ok, Ill just send orders for turn 6, and maybe get NPC'd for turn 7!
3... 2... 1... DRAGONS!

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Re: Combat for the Crystals! Turn 5

Post by RedRover » Tue May 17, 2016 3:43 pm

I'm a liar, I probably won't get around to this till Friday, life just got in the way.

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