Dungeon Run Turn 3

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Dungeon Run Turn 3

Postby WestNordOst » Sun May 29, 2016 6:15 am

Leeroy and The Exterminator

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Leeroy and his men have the initiative, gang up on Betty and bring her down. She stumbles and falls into the next area, revealing it.

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The next area is a dead end, however, there is a treasure chest at the end of the pier! Carry the chest back into your boat to claim it and get the gold!
Also, there are some suspicious tentacles coming out from the water, but that's probably nothing right?

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Speaking of the boat... T.E. reveals the next area and there is an entrance to the dungeon, guarded by two cyclops. T.E. has been enjoying throwing around things, so enraged by the fact that the cyclops might be a bit taller than him, he lifts up the boat and throws the whole thing at the two, crushing them instantly.
(This was a stupendous feat btw.)

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Finally, Bill finds an explosive in the barrel and the rest move up.
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Re: Dungeon Run Turn 3

Postby Armag3ddon » Sun May 29, 2016 9:41 am

Orders sent!
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Re: Dungeon Run Turn 3

Postby WestNordOst » Sun May 29, 2016 12:23 pm

Probably I do not have time today to post the rest
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Re: Dungeon Run Turn 3

Postby WestNordOst » Mon May 30, 2016 4:16 pm

Mr. Farrington and the High Priest of Swordfighting

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The High Priest has overlooked Farrington's latest actions, the bribing of the alien creature. He acknowledges that Mr. Farrington carefully tests the minds of his opponents and will only cross the swords with worthy enemies. Mr. Farrington has risen in honour.
As this alien clearly failed the test of its mind, the Supreme Swordfighter demands this foul presence be gone from the vicinity from such a fine fighter as Mr. Farrington. The High Priest attacks the alien with the ceremonial longswords, naturally, as this enemy is unworthy of the Supreme Swordfighter's touch.

He hits with both swords, but does no damage at all. (snake eyes on damage roll) The alien in unimpressed.

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Meanwhile, bodyguard number 2 finds a mysterious alien device in the mysterious alien crate. What does it do? Who knows...

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The idle warrior becomes the lazy warrior! While the high priest is busy with congratulating Mr. Farrington and cleansing foul presences, the two priests bash into the main door (it was already open  :) ) and find the guardian, Monsieur Klonk! Having the initiative, they attack and hit with almost all the swords they got and damage him (-1HP). On his turn, Monsieur Klonk then simply crushes both the attackers with his bare metal hands.
Having heard the crunching of metal and bones (and the screams of course), Mr. Farrington and his lot rushes to the main door, guns blazing. The alien misses, the butler hits with both his pistols again but they do not enough damage (btw. the butler never missed in this game so far, what a killing machine!). Bodyguard number 2 doesn't quite reach the door in his turn.
Finally, Mr. Farrington engages Monsieur in swordfight, hits, does not deal enough damage to harm him and is being crushed by Monsieur's counterattack.

By the way, from this room, one way leads West, one way leads East (left and right of monster). The way straight would be to the treasure room, FYI, but there is no direct way.

Xyum and Rick

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Again having the initiative, the metal knight strikes the defenseless Xyum again, but (again) does not deal enough damage to kill him. His ninjas then decide that it might be wiser to engage this foe in ranged combat. One ninja goes out of melee combat, provoking an attack of opportunity. But the metal knight misses. Then, both ninjas finally shoot him down.

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Finally, Rick Random and the Nuclear Rainbows advance to the next area. Xyum also gets up and follows them. In the next area, there are only a few nasty looking spiders and a chest.
There are three paths: One that leads into the dungeon, one that leads around the corner and one that leads onwards.
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Re: Dungeon Run Turn 3

Postby WestNordOst » Mon May 30, 2016 4:25 pm

Result so far
RedRover & Armag3ddon: 0 gold
quantumsurfer & bann154: 4 gold
runnybabbit223 & Zahlenheim: 0 gold

I also decided now when the game will be over (latest): When all the treasures in the treasure room has been claimed
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Re: Dungeon Run Turn 3

Postby RedRover » Mon May 30, 2016 7:04 pm

Don't attack my minions dude!!!
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Re: Dungeon Run Turn 3

Postby Armag3ddon » Tue May 31, 2016 10:01 am

Those foul creatures are unworthy to be in your presence!
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Re: Dungeon Run Turn 3

Postby WestNordOst » Tue May 31, 2016 2:12 pm

:omnom:
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