Dungeon Run Turn 5

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Dungeon Run Turn 5

Postby WestNordOst » Sat Jun 18, 2016 7:59 am

Mr. Farringtion and The Highpriest of Swordfight

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Everyone is looking for traps or loot in this room, but there is nothing. The arms of MONSIEUR KLONK would make reasonable two handed weapons though. Meanwhile, Mr. Farringtion uses his stupendous language feats to get a a proper answer from the alien about the device.

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One sword fanatic respawned and rushes past the busy group into the Eastern room.(There are further rooms to the South, and North)
And again, find a party of Aliens, blue aliens! On seeing the red Alien, they get ready to shoot...

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... but the fanatic is faster and rushes forward with his last angry inch. He hits, but the alien is left unharmed.
The high priest, alarmed, jumps forward and stabs the first alien (I did not count the rummaging around as an action), the one that the fanatic did not manage to kill.
The aliens have the initiative and ... retreat through some kind of portal!
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Re: Dungeon Run Turn 5

Postby WestNordOst » Sat Jun 18, 2016 8:11 am

Rick Random and Xyum

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One of the roadies goes back to the treasure chest to carry it back to the entrance. But, it turns out there is no gold inside, only more spiders! They attack him and inject him with lethal poison. Dead.

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Meanwhile, Rick wants to go explore to the North and gets ready to do another of his feared guitar solos, ... only to find out that there is noone to listen to his music.
But, there is a trap in this room. The path leads onwards after the bridge.

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Xyum and his ninjas successfully stab the vermin. There is now only one scorpion and the two spiders that attacked the roadie left.
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Re: Dungeon Run Turn 5

Postby WestNordOst » Sat Jun 18, 2016 8:40 am

The Exterminator and Leeroy

Leeroy is AFK, so Quantumsurfer takes over. His comment:
That's hilarious. In the interest of being a good team player, Leeroy and crew are going to turn right around and charge the monster. What a guy. He uses his heroic feat to ignore his 33.3, repeating, of course, percent chance of survival and allow us all to escape to the door on the dungeon. His henchmen, my henchmen, and I will make our way inside.


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So, while Bill is stabbed by a tentacle, Squidman eats Bob's head off. One of Leeroy's henchmen succeeds in chopping off a tentacle. But where is Leeroy? He is still at the dungeon door.

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He comes rushing forward to help T.E., but on attacking the Squidman, he trips over his cape and falls. (1 on attack, and also failed the 33% chance of survival feat). However, since he is next to his fallen henchman now, he respawns right where he is and helps T.E. attack the monster.

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Both T.E. and Leeroy's henchman attack the monster, do critical damange on it and slice it's head off. Hooray! Meanwhile, the last tentacle attacks Leeroy and almost kills him. However, he survives, disrupted.

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Surprise! The two blue Aliens come out of their portal here and both shoot dead on T.E. with two crits, right through his armor. He drops dead like a briquet.
Total party wipeout for T.E.! Uhh :-o
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Re: Dungeon Run Turn 5

Postby WestNordOst » Sat Jun 18, 2016 9:04 am

Result so far
RedRover & Armag3ddon: 3 gold
quantumsurfer & bann154: 6 gold
N/A & Zahlenheim: 3 gold
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Re: Dungeon Run Turn 5

Postby Armag3ddon » Sat Jun 18, 2016 1:57 pm

:arrow:
The priest is confused about the sudden revival of Mr. Farrington. This is highly unusual and unheard of, that a warrior dies a glorious death in combat but then reappears afterwards. Unsure how the code of honour handles this situation, he consults with the Supreme Swordfighter. In the end it is decided that Mr. Farrington partially drops in honour.
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Re: Dungeon Run Turn 5

Postby WestNordOst » Sat Jun 18, 2016 3:11 pm

:sbr:

Less talking, more fighting! If your team wouldn't stop to bargain, discuss and search through rubble all the time, you would be long in the treasure room already...

Take an example from the sword fanatic dudes  :lol:
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Re: Dungeon Run Turn 5

Postby WestNordOst » Sun Jun 19, 2016 4:50 am

Overwatch turn 5
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Re: Dungeon Run Turn 5

Postby Armag3ddon » Mon Jun 27, 2016 10:28 am

I completely forgot to send orders. Damn.
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Re: Dungeon Run Turn 5

Postby WestNordOst » Sat Jul 02, 2016 7:46 am

I am missing orders from Zahlenheim (+runnybabbits replacement) and Armag3ddon. RedRover's orders make no sense without Armag3ddon actually doing something.
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Re: Dungeon Run Turn 5

Postby Armag3ddon » Sun Jul 03, 2016 10:19 am

Yeah, damnit. Sent.
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