Arena Day 2

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Arena Day 2

Postby jifel » Sun Jan 04, 2009 5:34 pm

Well, me and MoronStudios formed an alliance.

Clone Army (jifel):
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These two rocket launcher troops fired at the helicopter.
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Both hit, and heres damage
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They easily blew off the chaingun.
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Next, my shocktrooper rolled a critical sucesss that let him hit the machine gunner in the chopper.
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The fatal roll.
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My walker moves up and hits with it main gun, but does no damage.
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My two heros use the force to spin the copter around and expose its remainig weapons.
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the gunner on the walker uses his action to fire a rocket.
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That destroys 2 missiles
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The 3 dropships move up and concentrate fire.
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They destroy the other grenade launcher.
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End Clone turn.

Military turn (TBD):

The helicopter rotates, and fires its last missile at...
...Ammoman?

BACKSTAB'D!!!!!

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All 4 backstab dice plus 2 from the missile destroy the siege weapon on the skellie tower, and inflicts 3 damage points.
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The left door folds down and the 2 troops inside fire at the troll.
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They inflict one damage point. (troll has 1 left)
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The hero inside the copter fires a followup thats kills the troll.
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The mechsuit hides behind the X-pod (brikwussie!) and fires at a siege cart.
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He completely destroys the troll cart.
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The tank fires at the skellie horses, but somehow misses
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He then fires the flamethrower, but does no damage.
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End Military turn.

Medeival Army turn (Ammoman):
His knights all move up.
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followed by the siege tower.
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The cavalry races up underneath the helicopter.
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The bailed out archer from the damaged tower, the crown crossbow cart and orc advance to the dead troll.
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End Medeival turn.

Rebels/Mercs Turn (Mronstudios):
The assassin droids move toward the base as guards, along with the Exo robots.
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The medic successfully revives this officer.
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A merc fires the cannon
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and destroys the side machine gun. The most powerful gun on the helicopter is now a 1 shot rpg in a weapons stand for the pilots.
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a mechanik tries to repair the damaged battlesuit, but fails.
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These 4 rebels sprinted back to base and put mk 3 missiles on their guns, but sprinting took their action.
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This hero used a feat to boost skill by 1 within 5 inches.
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Heres the roll. Ouch. minus 1 to skill.
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Although on orders to crush helicopter weapons with the force, all were destroyed so I had Yoda double the range of all guns within 5 inches.
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This passes, so two mark 3 missiles and a bazooka are pointed at the chopper
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and inflicts 1 structure point on it. (10 left)
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The mech fires a missile,
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And inflicts one damage point. (9 left)
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End Rebel/Merc turn.

Overview:
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Medeival on the March!
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A devestating assault wave, ready to crash on its enemies.
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Disorganised, but dangerous.
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casuelties:
Clone Army:0
Military: 1
Medeival: 1
Rebels: 0

kills:
Clone Army: 1
Military: 1
Medeival: 0
Rebels: 0

Damage points given:
Clone Army: 0
Military: 5
Medeival: 0
Rebels: 2

Damage points taken:
Clone Army: 0
Military: 2
Medeival: 5
Rebels: 0

Taking turn 3 orders.

jifel
Last edited by jifel on Sun Jan 04, 2009 5:59 pm, edited 1 time in total.
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby Moronstudios » Sun Jan 04, 2009 5:52 pm

Most of the pictures arn't showing up.
EDIT:
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Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby jifel » Sun Jan 04, 2009 5:54 pm

I'll try to fix this.
EDIT: don't know whats wrong, heres the gallery ( http://www.brickshelf.com/cgi-bin/gallery.cgi?f=360928 )
last 5 pics are an overview.

jifel
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Postby Ross_Varn » Sun Jan 04, 2009 7:16 pm

I'm gonna go out with a bang.
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Postby piltogg » Tue Jan 06, 2009 9:20 am

very nice photography, makes it seem almost epic...
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Postby pesgores » Tue Jan 06, 2009 2:49 pm

jifel wrote:I'll try to fix this.
EDIT: don't know whats wrong, heres the gallery ( http://www.brickshelf.com/cgi-bin/gallery.cgi?f=360928 )
last 5 pics are an overview.

jifel


No write-up next to the photos = not cool.
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