Turn 3Undead Knights (Bann154)
The demon knight tries to resurrect the fallen knights, but accidentally banishes the ghostly warrior to the nether realm instead.
The undead knights kill one of the knights and his horse, and wound the other horse.
The demon minion heads towards the gate, grabbing a spear in the process.
The possessed shrubbery moves forward, looking spooky.Castle Knights (lordintype)
Sir Roderick smashes his lance to the ground, causing a shockwave that destroys two undead knights.
The bard fixes his lute.
The cleric blesses the ballista operator, giving him skill boost.Army of the Dead (Zupponn)
Evil Ash and the princess exit the siege tower, walking hand in hand and observing the battlefield.
The result of their lovemaking causes the siege tower to grow limbs and become a Siege Monster
Charging forward, it reaches the castle walls.
An unlucky catapult shot hits the siege monster, damaging it. (-2sp)
Another catapult shot damages the trebuchet.
One of the skeletons with a ladder connects it to the siege monster.
Dooty blows his horn towards the wall.
The resulting blast knocks a defender off the wall. He falls to his death.
Skeleton crossbowmen kill another defender.
These skeletons all miss.
Other skeletons advance.Castle Army (mgb519)
The remaining soldiers on the wall take out another 2 skeletons.
The ballista hits the siege monster, but doesn't injure it.
The blacksmith repairs and upgrades the trebuchet into a pneumatic doubleshot trebuchet.
It hits the large tree, causing it to fall over and damage the catapult and crush a skeleton.
The witch cuts the heart from a fallen soldier, hoping it will work as a substitute for the missing wolfheart in her potion.
It still seems like something is missing though.
King Arthur tries to summon reinforcements. Though faint at first, the sound of clacking coconuts grows louder and louder...
It's the Knights of Camelot! First dibs goes to Tastyskippy123.Mummies (Kommander Ken)
The mummies advance towards the wall.
One loads himself into a catapult, while another stands by the damaged catapult.Ash (Lpmikeboy)
Ash heads into the barn. A mechanical roaring noise can be heard.
More knights arrive. It's Henry the Red from the neighboring castle, here to aid the defenders! They are commanded by RedRover.
Ash (Lpmikeboy)- 1
Castle Army (MGB519)- 8
Castle Knights (Lordintype)- 3
Army of the Dead (Zupponn)- 5 +1 friendly fire
Undead Knights (Bann154)- 2+2 friendly fire
Mummies (Kommander Ken)- 0
Henry the Red's Army (RedRover)-0
Knights of Camelot (Open)-0OverviewsSend in orders for turn 4