Horde of Darkness Final Turn

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Re: Horde of Darkness Turn 3

Postby Sixfeed » Fri Oct 14, 2016 7:33 pm

It's okay, I don't really care that muck.
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Re: Horde of Darkness Turn 3

Postby Alex » Thu Oct 20, 2016 12:11 pm

Turn 4
Henry the Red's Army (RedRover)
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Henry tries to inspire his men with a battlecry, but it's kind of meh and doesn't have much noticeable effect.
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Some of the footmen form a shieldwall and kill a flying mummy.
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Crossbowmen take out another skeleton.
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The catapult's crew and the mummy in the catapult's arm.
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The charging knights only kill one mummy, and one of them accidentally misses and pole vaults from his horse.
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The rest of the footmen move up.

Undead Knights (bann154)
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The demon knight resurrects one of the fallen knights.
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The skeleton knights at the gate kill two knights and a horse.
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The demon minion kills one of the wall defenders with a javelin.
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One of the knights tries to charge, but his horse trips and breaks its leg, throwing the knight to the ground.
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The possessed shrubbery continues to spook any enemies around them, giving a skill penalty due to the heebie jeebies.

Castle Army (MGB519)
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The ballista destroys one of the wheels of the catapult.
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The trebuchet accidentally destroys the castle gate.
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"I'm going to lower taxes for the year, now Charge!" King Arthur shouts at his men. They are inspired and get a skill bonus for the turn. Nobody is killed at the gate though.
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a crossbowman takes out two skeletons with a well placed shot.
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Another skeleton is knocked out on the other side of the wall.
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The witch manages to complete the brewing of the strength potion.

Castle Knights (Lordintype)
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"Come fight me like a man!" Sir Roderick shouts at Evil Ash.
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"You're on!" Evil Ash replies. He's been drawn into a duel.
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Sir Roderick strikes the first blow, injuring Evil Ash.
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Evil Ash hits back with a counter of his own. Both are now injured.
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The bard tries to cheer everyone up with a song:
https://www.youtube.com/watch?v=BZwuTo7zKM8
Unfortunately, this has the opposite effect, and nearby troops suffer a skill penalty.
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The cleric blesses the doubleshot trebuchet.
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One knight falls off his horse when it slips on the fallen gate.
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One knight kills a skeleton, while another misses due to being distracted by the spooky shrubbery.

Knights of Camelot (Tastyskippy123)
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Sir Galahad gets the squires to sing a song, giving the knights a skill bonus.
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Sir Lancelot attempts to go on a killing spree, but trips and lands on his face.
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"Charge!" Sir Robin yells. Realizing that he is now in the middle of the undead army, Sir Robin does the logical thing next:
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"Run away!" two enemies are disrupted.
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Sir Bedevere tries to destroy the skeletons with logic, but they seem to have pretty thick skulls, and it doesn't phase them.
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Sir Galahad misses his swing.

Army of the Dead (Zupponn)
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Evil Ash turns his head around to look creepily at Henry the Red's army. Unfortunately, his head gets stuck like this, and he's now fighting with a -5 skill penalty!
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The siege monster eats a castle guard, gaining an hp back.
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The skeletons continue to move up the siege tower.
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Dooty plays a jig to awaken the dead.
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A skeleton is brought back and teleports to the knights of Camelot, where it begins to dance. https://www.youtube.com/watch?v=P8ghXxXyAuw
Although they join in singing, the knights are able to stay focused on their quest.
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Another wall defender bites the dust.
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The skeletons with ladders reach the wall.Image
Some skeletons wound Henry the Red's horse.

Ash (Lpmikeboy)
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Ash busts out of the barn in his modified sports car.
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He frantically honks for the gate defenders to step aside.
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The gate is destroyed, along with 2 undead knights and 3 skeleton horses

Mummies (Kommander Ken)
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The fallen knight is dispatched before he can get up.
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"Returrrnnn home, or suffferr my cuurrrse!" the pharaoh warns Henry's army.
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Some of the mummies think the pharaoh is talking to them and wander off the battlefield.
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The mummies try to form a spearwall against the knights, one has has arm rot off, but the others wound a horse.
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Flying mummies dispatch a foot soldier.
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One mummy accidentally cuts another in half.
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The officer throw their torches at the knights ,who are roasted alive, along with one of the horses.
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A flying mummy smacks into a tree by accident, and is destroyed by the impact.

Kill Count:
Ash (Lpmikeboy)- 6
Castle Army (MGB519)- 10
Castle Knights (Lordintype)- 4
Army of the Dead (Zupponn)- 7 +1 friendly fire
Undead Knights (Bann154)- 6+2 friendly fire
Mummies (Kommander Ken)- 5 +2 friendly fire
Henry the Red's Army (RedRover)-6
Knights of Camelot (Tastyskippy123)-0

Overviews
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Send orders for turn 5!
Last edited by Alex on Thu Oct 20, 2016 2:54 pm, edited 1 time in total.
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Re: Horde of Darkness Turn 3

Postby lordintype » Thu Oct 20, 2016 1:30 pm

Hahaha! This is great! I love the knights of Camelot, that's exactly what they would do!
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Re: Horde of Darkness Turn 4

Postby TastySkippy123 » Thu Oct 20, 2016 6:19 pm

Well that didn't go as expected. This battle is awesome!  :studgod:
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Re: Horde of Darkness Turn 3

Postby Tzan » Thu Oct 20, 2016 7:01 pm

Tzan wrote:Hey wait a minute, where is Count Von KillKount?
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Re: Horde of Darkness Turn 4

Postby TastySkippy123 » Mon Nov 07, 2016 5:13 am

Orders are in, sorry for the wait.
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Re: Horde of Darkness Turn 4

Postby Alex » Mon Nov 07, 2016 11:34 pm

Sorry for the delay with the next turn, I've been busy with work. Anyways, the battle continues:

Turn 5

Undead Knights (Bann154)
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Another knight is resurrected.
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One undead knight tries to attack the car's spinning blades, but falls prey to their whirling destruction, as he falls back, he hits the demon minion with his torch, taking him out as well.
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The other undead knights destroy the spinning blades.
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The possessed shrubbery continues to spook nearby enemies.

Castle Knights (Lordintype)
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Sir Roderick tries to impress his men by polevaulting over evil Ash, but ends up just sticking his lance in the ground and impressing nobody.
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The bard inspires nearby allies with a song.
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The cleric tries to bless the trebuchet, but it curses it's accuracy by mistake.
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The remaining knights manage to destroy two skeleton knights.

Henry The Red's Army (Redrover)
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The foot soldiers on the flank have difficulty dispatching the flying mummies. One of the crossbowmen kills a spearman by mistake.
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Henry tries to get the riderless horses to charge, but they seem uninterested and just stand there.
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He then makes a strategic withdrawal.
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Donning the armor of the fallen knights, the footsoldiers take out a mummy and a skeleton.
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The other two foot soldiers hop on the horses, but both miss their attacks.

Castle Army (MGB519)
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The witch tosses the Potion of Ungodly Strength to King Arthur, who chugs it.
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Picking up the destroyed archway, he hurls it towards the skeletons. It lands with a satisfying crunch, crushing 4 skeletons beneath it.
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A crossbowman takes out another skeleton.
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The ballista fires its last bolt, taking out a skeleton.
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A foot soldier impales another one.
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The trebuchet fires its last shot at the siege monster, causing 2 SP of damage. 2 remain.
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These two fail to kill anything.
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The remaining footmen move forward from the keep.

Ash (LPmikeboy)
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Ash prunes the haunted shrubbery with his shotgun.

More to come tomorrow!
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Re: Horde of Darkness Turn 4

Postby Alex » Tue Nov 08, 2016 8:36 pm

Mummies (Kommander Ken)
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The Pharaoh begins cursing up a storm to raise the dead, but it's not very effective.
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One flying mummy misses his attack, but another stabs two crossbowmen.
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One mummy trips over another, though neither is harmed.
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Another one of Henry's men falls.

Army of the Dead (Zupponn)
The Princess stands seductively, grabbing the attention of Sir Roderick and distracting him.
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The crossbowman puts up a brave resistance, but is overwhelmed by skeletons.
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Scratch another defender from the walls.
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Skeleton crossbowmen take out the witch as well.
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The siege monster tries to bust through the wall, but it doesn't budge.
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Dooty moves over towards the Knights of Camelot, and summons another dancing skeleton.
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"I don't need eyes to see," Evil Ash says, "I can sense by smelling your fear, and boy do you stink!" Turns out that he really can, and both Sir Roderick and King Arthur take a quick whiff of themselves to see if they really do smell.
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Evil Ash tries to attack Sir Roderick, but his horse rears up and he falls off.
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A skeleton axeman wounds the horse with the golden helmet.
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Another accidentally embeds its axe in a mummy's back. The mummy is unhurt, but things are kind of awkward between them.

Knights of Camelot (Tastyskippy123)
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Sir Robin summons up his courage and tries to attack Evil Ash. A skeleton redshirts and gets obliterated instead.
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Sir Lancelot attempts to go on a killing spree through the skeletons. , he cuts down one and hacks the horn from another's helmet, but has to stop there for now.
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Sir Bedevere sets his duck down on the ground.
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It begins to transform:
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It's a knight!
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He then takes out the nearest skeleton.
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Sir Galahad, the Knight and the Squires attempt to harness the power of words: "Nu!" they shout. It doesn't seem like quite the right word they were looking for though. The skeletons remain unaffected.

Killcount:
Ash (Lpmikeboy)- 8
Castle Army (MGB519)- 17
Castle Knights (Lordintype)- 6
Army of the Dead (Zupponn)- 10 +1 friendly fire
Undead Knights (Bann154)- 6+3 friendly fire
Mummies (Kommander Ken)- 8 +2 friendly fire
Henry the Red's Army (RedRover)-8+1 friendly fire
Knights of Camelot (Tastyskippy123)-2

Overviews:
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Send in Orders for Turn 6!
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Re: Horde of Darkness Turn 5!

Postby TastySkippy123 » Tue Nov 08, 2016 9:48 pm

hehe, these guys are so fun to control.
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Re: Horde of Darkness Turn 5!

Postby Alex » Wed Nov 23, 2016 10:07 pm

Turn 6

Undead Knights (Bann154)
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The Demon knight raises another two skeleton knights back from the grave again.
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Another undead knight cuts a footman in half. Ouch!

Army of the Dead (Zupponn)
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Skeletons start climbing over the wall. One is killed by crossbow fire from the keep.
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This skeleton tries to take a swing at a knight, but accidentally drops his axe down below.
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Another two skeletons fail to damage the blacksmith's armor suit.
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This skeleton has his axe break against Sir Lancelot's shield.
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Lancelot's counter is somewhat more effective.
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The dancing skeletons try to form a band, but realize they'll need more instruments first.
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The siege monster makes its way towards the keep.
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"You snivelling coward! Your mother was a hamster and your father smelt of elderberries!" Evil Ash spits at Sir Robin.
"Meh, I've heard that one before." Sir Robin responds, almost unaffected. Evil Ash's attack bounces of Sir Robin's shield.
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What's the princess doing?
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She's absorbed the witch's supernatural power. Wicked!

Henry the Red (Redrover)
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Henry blows his reinforcement horn...
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Unfortunately, one of his men mistakes it for the retreat horn and high tails it out of there.
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Henry does succeed in taking out a flying mummy though.
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A footsoldier stabs another flying mummy with his sword.
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A foot knight  hacks through two mummies with his halberd.

Ash (LPmikeboy
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Score one more for Ash and his boomstick.

Castle Army (MGB519)
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The blacksmith tries to attack, but his joints lock up! Someone will have to oil him up before he can get moving again.
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This foot soldier tries to attack a skeleton, but hacks open one of the pneumatic trebuchet kegs instead.
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King Arthur tries to stab the siege monster in the foot
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but falls under its feet instead, leaving him in a precarious position.
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This footman is also unsuccessful with his attack.
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While trying to attack a skeleton, this one falls and impales himself in the throat.
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The rest of the footmen try and attack the siege monster and it's occupants. The skeletons on it redshirt and the two armored ones die.

Still need orders from Lordintype, Kommander Ken and Tastyskippy123!
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Re: Horde of Darkness Turn 6!

Postby lordintype » Wed Nov 23, 2016 11:40 pm

Who do I still have?
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Re: Horde of Darkness Turn 6!

Postby Alex » Thu Nov 24, 2016 1:16 am

lordintype wrote:Who do I still have?

Roderick and 3 knights.
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Re: Horde of Darkness Turn 6!

Postby TastySkippy123 » Thu Nov 24, 2016 2:10 am

Orders in
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Re: Horde of Darkness Turn 6!

Postby Alex » Tue Nov 29, 2016 10:34 pm

Mummies (Kommander Ken)
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The Pharaoh tries to resurrect some mummies, but accidentally curses one to death instead.
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The mummies take out another one of Henry's men.

Knights of Camelot (Tastyskippy123)
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Sir Robin and Sir Lancelot try too combine attacks against Evil Ash, but Lancelot misses his attack and Evil Ash blocks Sir Robin's strike.
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Sir Galahad tries to pommel bash a skeleton, but only manages to pommel tap them.
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Sir Bedevere tells the castle defenders how to logically deduce that someone is a witch. They will have a +1 skill bonus next turn against witches.
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Showing off the power of words, the Knight who says "Ni!" shouts Dootie apart.
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The squires unsuccessfully attempt to bash a skeleton with their coconuts. One of them loses a coconut in the process.
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Castle Knights (Lordintype)
The knights destroy another skeleton knight, while the Bard cheers them on with a song.
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"Dishonourable coward! Ill-born orcs like you should be killed!" Sir Roderick shouts at Evil Ash. He tries to attack Evil Ash, but misses.
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The battle cleric casts a defensive shield on King Arthur.

Overviews:
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Killcount:
Ash (Lpmikeboy)- 9
Castle Army (MGB519)- 20+1 friendly fire
Castle Knights (Lordintype)- 7
Army of the Dead (Zupponn)- 10 +1 friendly fire
Undead Knights (Bann154)- 7+3 friendly fire
Mummies (Kommander Ken)- 9 +3 friendly fire
Henry the Red's Army (RedRover)-12+1 friendly fire
Knights of Camelot (Tastyskippy123)-4

Send in orders for turn 7!
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Re: Horde of Darkness Turn 6!

Postby lordintype » Fri Dec 02, 2016 2:01 pm

I am going to be away this week, so if you need to, just NPC me
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