K.U.T.M - TURN 2

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Re: K.U.T.M

Postby The Shadowscythe » Wed Mar 08, 2017 4:26 pm

Whoopsie - I'm an idiot.

Okay,

Immortal Trooper - BANN154
RARcom Retriever - THEVENGEFULONE

Quantum - I will be sorting something out for you as a consolation prize . . . I mean backup option. :omnom:
-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.

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Re: K.U.T.M

Postby Zupponn » Wed Mar 08, 2017 4:35 pm

The Shadowscythe wrote:Custom slot 3 of 3 - ZMC Heavy - Zupponn

Zupp, there are multiple forces against each other in this - and ZMC works with the Immortals. So keep that in mind.

Sweet.  Does that mean I get to be with the bad guys?  I love being a bad guy.
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Re: K.U.T.M

Postby Quantumsurfer » Wed Mar 08, 2017 11:24 pm

Aight, thanks.
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Re: K.U.T.M - TURN 1

Postby The Shadowscythe » Tue Mar 21, 2017 4:40 am

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A Scythian Marine, USA Trooper and Trattorian Combat Drone Venture into the main entrance to this mysterious facility. The air is cold, dead and still. Not a sound can be heard beyond the air recycling systems deep within the underground base.

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A RARcom Retriever has entered the base via the air recycling systems - coming out in the first room he found that isn't protected by numerous defense girds. The room seems empty, like some kind of holding cell. An orange energy grid stops his exit from this first room.

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A Bavarian Trooper has managed to Hi-jack an Immortal Teleporter signal using bizarre magics. The room stinks of death and blood, and some kind of pulsating . . . thing sits across from him.

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Speaking of Immortals - the Terrorkhan Trooper has emerged in some form of laboratory. The equiptment stands silent and without power.

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A Trion Edgentruppen has managed to also teleport in from briks knows where - he knows little of what to find in this Scythian base as the two forces have rarely encountered each other. He seems to be in some form of empty bunk room.

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Lastly a ZMC Heavy has been sent to lend aid to the Terrorkhan Trooper - due to the Bavarians interference his signal was thrown off and he has ended up somewhere else inside the base. A pulsating mount of unknown . . . stuff sits nearby.

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1
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Re: K.U.T.M - TURN 1

Postby Silverdream » Tue Mar 21, 2017 5:08 am

Werner Jung will investigate the thing carefully, poking it gently with his bayonet.
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Re: K.U.T.M - TURN 1

Postby sahasrahla » Tue Mar 21, 2017 10:35 am

this is ossum
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Re: K.U.T.M - TURN 1

Postby Scratch » Tue Mar 21, 2017 5:47 pm

Orders in.
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Re: K.U.T.M - TURN 1

Postby TastySkippy123 » Wed Mar 22, 2017 2:18 am

This looks to be good.

Shoulda signed up.
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Re: K.U.T.M - TURN 1

Postby Vami IV » Wed Mar 22, 2017 3:27 am

TastySkippy123 wrote:This looks to be good.

Shoulda signed up.

I was late
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Re: K.U.T.M - TURN 1

Postby The Shadowscythe » Tue Apr 04, 2017 4:20 am

Scythian Marine - Rambo "Boss" McClain - Tattorian Combat Drone

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The Marine walks down the stairs and the first thing he spots is a flayed, skeletal corpse over the console.

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He looks to his right to the sight of two more bodies, one looks as if they where shot in the back - the other is grayed flesh with an . . . unsettling face.

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Boss and the Bot take up positions on each side.

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Down the other side of the corridor there are more flayed bodies and some kind of disabled defense robot.
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Re: K.U.T.M - TURN 1

Postby The Shadowscythe » Tue Apr 04, 2017 4:24 am

Krage Atros the RARcom Retriever activates the hacking interface on his helmet - the main systems seem to be disabled but he can at least gain access to the power control systems for this room.

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The defense fields drop.

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Outside lay a number of rooms and corridors, the air is stale and dry.
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Re: K.U.T.M - TURN 1

Postby The Shadowscythe » Tue Apr 04, 2017 4:31 am

Edgentruppen - Immortal - Bavarian - ZMC

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Werner Jung moves up to poke the thing - the material is spongey and seems to absorb the light from the room around it.

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The ZMC heavy moves up to the console - for whatever reason it seems to be open to access. It is some kind of holographic interface for multiple experiments. The most recent reads "High Energy Applications for Biological Systems"

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Both the Edgentruppen and the Immortal Trooper try to access the computer consoles at the same time, and both are greeted by a holographic avatar of what seems to be a disturbing young girl.

Across the entire base a voice can be heard - that of the Young Girl.

"You are all going to die down here!"

(Please send orders for turn 2 now)
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Re: K.U.T.M - TURN 1

Postby The Shadowscythe » Tue Apr 04, 2017 4:39 am

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2
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Re: K.U.T.M - TURN 2

Postby Silverdream » Tue Apr 04, 2017 5:56 am

We Resident Evil now.

Werner will stay away from the black shit in case of biohazards, and carefully exit the room.
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