Arena round 4
Posted: Mon Jan 19, 2009 11:34 am
Portal (random scatter dice):
It scatters directly into my shock trooper!
What? Where am I?
The demon watches.
Clone Army (jifel): well, with the medieval and military armies almost destroyed, I decided to perform a BACKSTAB! on moronstudios, granting me 8 bonus dice.
The first two pics are dark, sorry.
My three shuttles manuever and drop off the stormies.
Stormie squad A, with support from the shuttle, opens up.
I kill this officer, and wound the hero behind him.
Then my shuttles shoots...
And finishes off the hero.
My walker moves, fires...
Scores a hit...
And wounds Yoda.
Stormie squad B fires,
Amazingly, all 3 hit.
I add in 2 backstab dice (the brown) plus a criticle sucess (purple) and the 3 damage dice...
Down with the mech!
my astromech fires at the mercs medic, but misses.
These guys don't. Medic dead.
My Jedi hero leaps and attacks the droid officer.
Ouch.
My Sith apprentice leaps over the jedi, and prepares farce lightning.
Sucess! A high roll kills the mechanic and two troops.
This stormie shuttle (B) fires...
And kills Yoda and a rebel.
Stormie shuttle C fires
and annhilates a robot and rebel.
3 clones advance from the ruins.
They kill the only rebel in range.
Stormie squad C, on the grey baseplate, fires.
they kill an officer and gunner.
End Clone turn!
Military (TBD):
In a desperate maneuver, the pilot activates the damaged rotor blades.
They smash into the shuttle, but an amazingly low damage roll of 6 on 3d6 (1 plus 3 plus 2) spares the imperial transport.
It is simply pushed ou of the way.
However, at the same time, The rotor blades cleanly decapitate the undead driver of the siege vehicle.
The redheaded military hero drops her rifle,
grabs the 1-shot RPG,
pops out the other side,
And hits the archer squad. A high damage roll spells certain doom.
BOOM!
The military tank advances...
Fires the flamethrower,
And finally achieves a kill.
The gunner aims over the destroyed cannon, and fires a missile.
The hero is wounded, the horse is killed.
A rifleman in the whirlybird fires...
And kills the skeloton archer.
TBD ends his turn by closing both helicopter doors.
End Military turn!
Medeival (Ammoman):
He starts by charging his unmounted knight at the helicopter.
A lucky roll takes off an armour plate and exposes on pilot.
The orc rushes to turn and fire the ballistea.
Prescision hit!
Oh Shnap! Both military crewmen are killed.
With nothing else to do, his foot soldiers advance to the dead horse.
End Medeiaval turn!
Rebels/Mercs (moronstudios): His army was under orders to fire on the helicopter, but surrounded by stormtroopers, I decided to have the rebels/mercs attack the Clone army instead.
A merc rifleman fires at Stormie squad A
He kills one of my beloved infantry
Another merc fires at the same target, to no effect.
A rebel fires his mark 3 mislle at my Sith apprentice.
He wounds him
A Hoth rebel fires his missile, but misses.
The massive Antitank turret fires,
And kills 3 of my clones.
Although out of range, this Assassin droid arms up.
And an Assassin droid moves up to the front of te base.
End Rebel Turn!
Overwatch:
In an unknown realm, a lone Shock trooper lies down to die, until he sees a portal at the edge of his vision. An escape route, perhaps?
Kills:
Clones: 14
Military: 6 (plus a horse)
Medeival: 2
Rebels/mercs: 4
Deaths:
Clones: 4 (plus 1 missing in portal)
Military: 2
Medeival: 6 (+ a horse)
Rebels/mercs: 14
Damage points give:
Clones: 1
Military:0
Medeival: 0
Rebels/mercs: 0
Damage points taken:
Clones: 0
Military: 0
Medeival: 0
Rebels/mercs: 1
Awaiting turn 5 orders.
Also, on thursday I will end if it is not finished, winner with most survivors.
jifel
It scatters directly into my shock trooper!
What? Where am I?
The demon watches.
Clone Army (jifel): well, with the medieval and military armies almost destroyed, I decided to perform a BACKSTAB! on moronstudios, granting me 8 bonus dice.
The first two pics are dark, sorry.
My three shuttles manuever and drop off the stormies.
Stormie squad A, with support from the shuttle, opens up.
I kill this officer, and wound the hero behind him.
Then my shuttles shoots...
And finishes off the hero.
My walker moves, fires...
Scores a hit...
And wounds Yoda.
Stormie squad B fires,
Amazingly, all 3 hit.
I add in 2 backstab dice (the brown) plus a criticle sucess (purple) and the 3 damage dice...
Down with the mech!
my astromech fires at the mercs medic, but misses.
These guys don't. Medic dead.
My Jedi hero leaps and attacks the droid officer.
Ouch.
My Sith apprentice leaps over the jedi, and prepares farce lightning.
Sucess! A high roll kills the mechanic and two troops.
This stormie shuttle (B) fires...
And kills Yoda and a rebel.
Stormie shuttle C fires
and annhilates a robot and rebel.
3 clones advance from the ruins.
They kill the only rebel in range.
Stormie squad C, on the grey baseplate, fires.
they kill an officer and gunner.
End Clone turn!
Military (TBD):
In a desperate maneuver, the pilot activates the damaged rotor blades.
They smash into the shuttle, but an amazingly low damage roll of 6 on 3d6 (1 plus 3 plus 2) spares the imperial transport.
It is simply pushed ou of the way.
However, at the same time, The rotor blades cleanly decapitate the undead driver of the siege vehicle.
The redheaded military hero drops her rifle,
grabs the 1-shot RPG,
pops out the other side,
And hits the archer squad. A high damage roll spells certain doom.
BOOM!
The military tank advances...
Fires the flamethrower,
And finally achieves a kill.
The gunner aims over the destroyed cannon, and fires a missile.
The hero is wounded, the horse is killed.
A rifleman in the whirlybird fires...
And kills the skeloton archer.
TBD ends his turn by closing both helicopter doors.
End Military turn!
Medeival (Ammoman):
He starts by charging his unmounted knight at the helicopter.
A lucky roll takes off an armour plate and exposes on pilot.
The orc rushes to turn and fire the ballistea.
Prescision hit!
Oh Shnap! Both military crewmen are killed.
With nothing else to do, his foot soldiers advance to the dead horse.
End Medeiaval turn!
Rebels/Mercs (moronstudios): His army was under orders to fire on the helicopter, but surrounded by stormtroopers, I decided to have the rebels/mercs attack the Clone army instead.
A merc rifleman fires at Stormie squad A
He kills one of my beloved infantry
Another merc fires at the same target, to no effect.
A rebel fires his mark 3 mislle at my Sith apprentice.
He wounds him
A Hoth rebel fires his missile, but misses.
The massive Antitank turret fires,
And kills 3 of my clones.
Although out of range, this Assassin droid arms up.
And an Assassin droid moves up to the front of te base.
End Rebel Turn!
Overwatch:
In an unknown realm, a lone Shock trooper lies down to die, until he sees a portal at the edge of his vision. An escape route, perhaps?
Kills:
Clones: 14
Military: 6 (plus a horse)
Medeival: 2
Rebels/mercs: 4
Deaths:
Clones: 4 (plus 1 missing in portal)
Military: 2
Medeival: 6 (+ a horse)
Rebels/mercs: 14
Damage points give:
Clones: 1
Military:0
Medeival: 0
Rebels/mercs: 0
Damage points taken:
Clones: 0
Military: 0
Medeival: 0
Rebels/mercs: 1
Awaiting turn 5 orders.
Also, on thursday I will end if it is not finished, winner with most survivors.
jifel