All Hallow's War [FINAL TURN]

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Re: All Hallow's War - Turn 2 FINALLY

Post by Zupponn » Tue Dec 05, 2017 12:42 am

A sweet looking mace! What fun we can have with this thing. :twisted:
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Re: All Hallow's War - Turn 2 FINALLY

Post by sahasrahla » Tue Dec 05, 2017 9:13 am

excellent turn, hoping the next one will be even better

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Re: All Hallow's War - Turn 2

Post by Kommander Ken » Wed May 30, 2018 12:54 pm

Turn Three

The roll for initiative for the turn went as follows:

1. The Skelebois
2. Zupponn
3. Apostles of Pacifass
4. Ken's Scream Team
5. The Pump'Kinsmen
6. Unkonstruktion Krew


Without any further ado, lets begin!





The Skelebois (DJ Squidly)


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Mr. Skeltal and his kalcium-clad bois shamble toward the Unkonstruktion fuckbois, intent and eviserating the rest of them.





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"Ready!" Shouted one of the archers. "Aim... Fuck 'em up!"






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Miraculously, nothing happens. The sledgebros shrug off the damage and continue sipping their cheap coffee.






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"Did something just try attacking us?"







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"Bah!" Jeered Mr. Skeltal, "Time to make you lazy orange fuckbois dance!" He pressed his dooter against his bony lips and tries to rouse a skeletal band from the grave.






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But his efforts fall upon deaf/super dead ears. "You bastards have no taste in music," he mumbles while hiding under his hat.






Zupponn (Zupponn)

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Glittering GT mace in hand, Zuppon casts his eyes toward a nearby piece of architecture.





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"This gives me an idea," he says to no one in particular.






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Zupponn reaches the foot of the building and squints up at the top of the roof as if cacluating a way up.






Apostles of Pacifass (motorhead fan)

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The protestors start poking and prodding at the defenseless Ken, who is saved by his armor roll.






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A dimmy who wanders in rage of response fire just barely avoids a point-blank shot.






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Pacifass chants words of tree-huggery to cast a spell upon the armored Pumpkinsmen.






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Feat success! The two pumpkinsmen immediately stop their resistance and sit down, staring expectantly at the Apostles.






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Who gang up on one of them, breaking past his armor and squashing his pumpkin innards.






Scream Team (sahasrahla)

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Ken uses his feat to disappear from the melee-






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-and reappear on the roof of the witches hut. "Phew! Good thing that one didn't krit-fail."






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He then sets his sights on the peaceass below while slowly drawing a dagger. "I'm either a little drunk, or you're very blurry. Good thing you stick out so much."






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The bitchin' witches confront Zupponn about stealing their GT ingredients.






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While the rest load up the catapult with some spare wood.






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Funkinstein smashes his guitar onto the firing mechanism, sending the projectile flying.






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Right into the face of an unsuspecting Apostle.






The Pumpkinsmen (Bookwyrm)

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Some kinsmen move up and fire at the approaching protestors.






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One is killed.






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Another just barely survives being shot point-blank. This dimmy alone has survived getting shot on two seperate accounts now.






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The lighter egnites a mechanik.






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While the kannon operator professionally stuffs another payload into the kannon.






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Critikal-failure! The kannon misfires, sending the lit die-namite hurtling below. "Aw sh-"






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KA-BOOOOOOM!!

The explosion destorys the ramp, kills the mechanik who had just recently caught on fire, and disrupts the other mechanik.






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The force of the explosion also weakens this particular corner of the fence.






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Meanwhile the PumpKing lands just in front of the generator, dully noting the dust that appears in front of him. "Just how long has this pocket 'verse been suspended in time?" He wonders to himself.






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He sends the cloud o' bats to go do batly things.






The Unkonstruktion Krew (Falk)

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This krewman struggles with the mimik chest, trying to eat it's kandy korn teeth but failing.






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His buddy comes into the cottage and nails the mimic to the wall. "That's the ugliest chest I've ever seen," he grunts.

The pinned krewman replies, "that's the only chest you've ever seen, Phil."






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"Hey you stud-heads, quit screwin' the pooch and give this thing a shove!" Orders UnBuilder Bill. The Sledgebros realize their break was over anyway and casually stroll over to the Studlift.






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UnBuilder Bill revs the studlift's 1 horsepower engine as the sledgebros behind give it a good push. "Ramp or not, this wall is goin' down than the time I have to retire!"






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CRRRRAAAAASSSSHHHHH!

The Studlift rams into the already weakened wall, sending debris everywhere.






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The impact creates a large opening in the wall and weakens it even further. It won't be able to take much more after this.






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The tower shakes and rumbles from the impact, disrupting the kannon operator.






Secret Faction Unlocked!

The Kult of Brikthulu (Scratch):

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A shadowy band of minifigs enters the fray just half a baseplate away from the Skelebois.






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"Go forth brothers and sisters!" Shrieks Lord Kath. "Clear the area for the summoning, our master Brikthulu demands it!"

The kultists must clear the dead trees in order to continue and need at least three minifigs to complete the summon, otherwise whatever sort of creatures they rise may not be compliant.






Overviews:


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That's it for turn 3, send me them orders! :belushi:

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Re: All Hallow's War - Turn 3 - It's back!

Post by ninja_bait » Wed May 30, 2018 1:40 pm

:omnom:
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Re: All Hallow's War - Turn 3 - It's back!

Post by Kommander Ken » Mon Jun 04, 2018 3:05 pm

I know this battle's aging toward a year old, but I'm just waiting on orders from Bookwyrm, Scratch, Zupponn, and Motorhead Fan. I'll probably send those chaps a message, but if they don't reply/don't wanna, I might have some openings.

The battle for the Hellhunt must go on!

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Re: All Hallow's War - Turn 3 - It's back!

Post by ninja_bait » Mon Jun 04, 2018 3:19 pm

I volunteer to take over an army should the opportunity arise.
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Re: All Hallow's War - Turn 3 - It's back!

Post by Kommander Ken » Sun Jul 01, 2018 9:46 pm

Turn Four

The roll of initiative for the turn:

- Mr. Skeltal's Skelebros
- UnKonstruction Krew
- Brikthulu Kultists
- Apostles of Pacifass
- Zupponn
- PumpKing's Pumpkinsmen
- Ken's Scream Team





Skelebros

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The ranged Skelebois move up and take aim and combine their fire on the studlift. One of them critfails so bad he falls over disrupted.






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The damage falls short of even taking a size-point off the vehicle.






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The spinebreakers slowly move up from behind the boneflingers.






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The swashknucklers move up to defend Mr. Skeltal’s flank.






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Mr. Skeltal and his boneherder beast scuttle up toward the UnKonstruction Krew’s frontlines and rises his dooter.






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“Ho-ho-ho, he-he-he! Dem UnKonstruction bois are eatin’ beans!” He sings aloud, attempting to demoralize the krew.






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“Beans? The fuck is he talking about?”

“I dunno, but that’s makin’ me hungry.”






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“Hey guys, you know what goes great with beans?”






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“Hot dogs!”






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Heroic feat failure! The UnKonstruction Krew has taken a lunch break instead and have gained a +1 bonus to all their rolls until the end of this turn.







UnKonstruction Krew

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The Studlift lowers its dekonstructor-arms onto the tower. The tower starts to creak backward, its foundations already comprised.






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CCREEEEEAAAAAAAKKKKK--






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--CCCRRRRAAAAAAAASSSSSHHHH!!!






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The tower winds up killing two of Ken’s Scream Team (a bitchin' witch and Funkenstein who probably wishes he hadn't taken the lumber under the tower), the kannon operator, as well as crushing the catapult.






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Bill the UnBuilder climbs partway out of his Studlift to shout at the Skelebois, “Hey boneheads, why don’t you make yourselves useful and tear down this wall?!”






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The nearest three boneflingers turn around and stare at the fence but have already used their attacks for the turn. “Wait… what were we supposed to do?” Needless to say, the feat doesn’t do much. Feat Success??






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Meanwhile one of the nailgunners shoots at the disrupted pumpkinsmen, but his armor deflects the attack.






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The ex-studlift operator finally gets up after being disrupted and wonders what in the BrikHell is going on.






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“Alright boys, lunchbreak’s over! Let’s go smashing pumpkins!”






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“Yeeaahhh!” They move up toward the opening that Bill had made for them.


(Posting these in chunks to make it easier for me to edit. Expect the rest by tomorrow!)

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Re: All Hallow's War - Turn 4

Post by Bragallot » Mon Jul 02, 2018 1:56 am

The Pumpking and Pumpkinsmens, LOL. :lol: I haven't read it all yet but the OP already had me lmao.
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Wtf is this thread?

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Re: All Hallow's War - Turn 4

Post by Kommander Ken » Mon Jul 02, 2018 6:56 pm

Brikthulu Kultists

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The kultists begin clearing out the area, one cuts down a tree with a single swipe of his blade.






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Another totally crit-fails and drops his.






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Lord Kath tries to cast a spell from across the battlefield, but fails.






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I dunno what happened to rest of the pictures for the Kultists, but to sum it up the melee troops moved up to engage the skeleboys after Kath used his SN dice to boost their attacks. One skeleton goes down. The ranged kultists tried to shoot at Mr. Skeltal and his steed, but were just an inch or two out of range.






Apostles of Pacifass

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The peacekeepers gang up on the downed Smasher, but once again his armor soaks up the damage.






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Pacifass watches the battle progress within the portcullis.






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“Fight on my children, peace will be upon you soon! One way or another.” He chants and manages to grant them a +1 bonus to their attacks for the turn.






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Impowered, this dimmy gores his assailant with part of the fence.






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The rest continue pouring into the alley. They swing their picket signs madly but their damage is tanked by the Vampire Knight.






Zupponn

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Zupponn manages to climb to the top of the mausoleum.





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He grips his mighty GT mace and winds it back-






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DOONNNGG!

But he’s just short of dislodging part of the roof. “Dangit. Wait did that really just make a dong sound effect?”

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Re: All Hallow's War - Turn 4

Post by Kommander Ken » Mon Jul 02, 2018 8:24 pm

The PumpKinsmen

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The kinsmen attempt to fire down the alley, one’s gun is in a jam for the turn though.






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Despite that, one of the peaceful protestors goes down in a hail of bullets.






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Another pumpkinsmen fires at the dimmy who had just speared one of his brethren but fails to damage the seemingly impervious protestor.






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Kinsmen all around take cover near the fallen tower, knowing the worst has yet to come.






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The lighter ignites part of the studlift as it draws closer.






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The PumpKing grasps the keg of Maniac Beer and considers taking a swig, only to realize there wasn’t a tap on it. "Bah, perhaps its better that way."






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Instead, he turns around and rises his staff in the air. “Spirits of the Hellhunt, aid me!"






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"Repel these rainbow-fucks!"[/i][/color]






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The PumpKing creates a wall of pumpkin vines to cut anyone else off from the generator. Feat success!






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Meanwhile the cloud of bats leaves the battlefield.






The Scream Team

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Persistently, the bitchin’ witches continue following Zupponn up the building, one of them magiking up the door.






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And the other simply climbing the a vine.






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“Give back that GT you wretched lich!” One of them shrieks.






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“Don’t you think you have other things to worry about? Have you taken a gander down there at all?






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But the witches weren’t having it. One of them throws her bottle of potion at Zupps, but he easily parries it.






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The other witch drenches him in… dark GT?

“BLLAAFFFRRRFGGHHHH--WHAAFFFGHH”







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“You do realize I’m about GT right? That was kinda refreshing.” The potion was ineffective.






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Ken leaps off the roof of the witches hut.






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He locks his eyes in midair with the soulless stare of the TruceAss, drawing his blade.






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Assassination feat success!







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"I've fought countless undead, golden-armored elves, and now you creepy, flowery clowns. What's next?" Ken said as the TruceAss's life force ebbed away.






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"You've seen nothing, Quantum-whelp," glowered Pacifass.






Reinforcements


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A nearby pumpkin patch has spawned four more Pumpkinsmen.






Overviews



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Kills/Deaths

Skelebros
Kills: 2
Deaths: 1

UnKonstruction Krew
Kills: 3
Deaths: 3

Brikthulu Kultists
Kills: 1
Deaths: 0

Apostles of Pacifass
Kills: 2
Deaths: 3

Zupponn
"That'll cost you extra."

Pumpkinsmen
Kills: 2
Deaths: 2

Scream Team
Kills: 2
Deaths: 2



That's it! Send me your orders for turn five!

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Re: All Hallow's War - Turn 4

Post by Kommander Ken » Mon Jul 09, 2018 3:04 pm

Still need orders from sahasrahla, Zupponn, DJ Squidley, Bookwyrm and Scratch.

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Re: All Hallow's War - Turn 4

Post by Falk » Mon Jul 09, 2018 5:12 pm

Guys please
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: All Hallow's War - Turn 4

Post by Venge » Tue Jul 10, 2018 11:34 am

Let's not let this die. If needed I'll gladly take over for one of the abandoned factions.
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Re: All Hallow's War - Turn 4

Post by ninja_bait » Tue Jul 10, 2018 11:38 am

My offer to sub in still stands, too
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Re: All Hallow's War - Turn 4

Post by sahasrahla » Tue Jul 10, 2018 12:28 pm

blub, sorry guys, someone can sub in for me on scream team if they want. been kinda distracted with new job

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