Fleet Forum Battle
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Re: Fleet Forum Battle
Normally, any time you're talking about radius then you're talking about component damage to all the elements within that radius, rather than size damage.
Size damage doesn't have a location, so a radius wouldn't apply - you'd just take one hit of whatever was the highest damage you were exposed to. One hit of 7d10 and done. I should probably add than in as a second example.
Size damage doesn't have a location, so a radius wouldn't apply - you'd just take one hit of whatever was the highest damage you were exposed to. One hit of 7d10 and done. I should probably add than in as a second example.
Natalya wrote:Wtf is going on in this thread?
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Re: Fleet Forum Battle
Oh okay, that wasn't clear. That really changes a lot about explosives in general, from how effective they are in ship-to-ship combat, to how dangerous they are when you're overloaded
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Re: Fleet Forum Battle
So explosives would function the same way as any other attack when choosing damage?
ex: Targeting the side of a cruiser vs targeting a turret or the bridge
ex: Targeting the side of a cruiser vs targeting a turret or the bridge
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Re: Fleet Forum Battle
Right. Targeting the side of the cruiser, you'd still be choosing between size damage (hurting the cruiser overall) or component damage (blowing a hole in the side of the cruiser).ReconMiner wrote:So explosives would function the same way as any other attack when choosing damage?
ex: Targeting the side of a cruiser vs targeting a turret or the bridge
Underwater would be like space, except all ranges would be halved instead of doubled. It'd emphasize close quarters fighting rather than the long distance stuff you see in space.ReconMiner wrote:On a related note, underwater combat could also benefit from examination. It's somewhat similar to space combat, just a bit wetter
Also on hull breaches you'd get implosive compression rather than explosive decompression, which is rad.
Natalya wrote:Wtf is going on in this thread?
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Re: Fleet Forum Battle
Neato
Adding a section for various different battlefield environments (underwater, space, arctic or desert?) and their effects would help spice up games.
"From the beige lava fields to the vast wooden expanse of the dining room table."
Adding a section for various different battlefield environments (underwater, space, arctic or desert?) and their effects would help spice up games.
"From the beige lava fields to the vast wooden expanse of the dining room table."
Gladius Industries
"Sometimes, bigger is better"
"Sometimes, bigger is better"
Re: Fleet Forum Battle
I've rearranged and updated the Explosives rules. Premature Detonation is back to requiring direct damage to the explosives themselves: http://brikwars.com/rules/draft/8.htm#4
Natalya wrote:Wtf is going on in this thread?
Re: Fleet Forum Battle
I liked the thematics of the volatile concept..
Re: Fleet Forum Battle
Wee fight our kreator's baaaattles in space, air, land and sea.ReconMiner wrote:Neato
Adding a section for various different battlefield environments (underwater, space, arctic or desert?) and their effects would help spice up games.
"From the beige lava fields to the vast wooden expanse of the dining room table."
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Re: Fleet Forum Battle
Are spammers actually taking the time to read the game rules before posting spam links??
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Re: Fleet Forum Battle
It's a copy pasta of a post Stubby made earlier in thread.
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Re: Fleet Forum Battle
They're evolving.
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Re: Fleet Forum Battle
whats a copy pasta?? Is it like when you cut a noodle in half??ninja_bait wrote: ↑Tue Apr 23, 2019 11:28 amIt's a copy pasta of a post Stubby made earlier in thread.