The Prisoner [FINISHED]

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Re: The Prisoner [TURN 4 COMPLETED]

Postby RedRover » Thu Aug 09, 2018 4:24 pm

Shoot a flash bang in the middle of the prison camp to blind everyone. Rush in and kill the guard or at least separate them
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Re: The Prisoner [TURN 4 COMPLETED]

Postby Duerer » Thu Aug 09, 2018 4:29 pm

Wierzbowski has no flash bangs sad to say. It would have been assed in his inventory otherwise.
It would have been a different matter if he had heroic feats but I decided to not give him them to the commandos themselves.
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Re: The Prisoner [TURN 4 COMPLETED]

Postby Bragallot » Thu Aug 09, 2018 5:17 pm

My sword... I meant for the regaining HP thing to be my feat and the sword throw to be a normal attack. :cry:

Magda goes berserk over the loss of her sword (not to mention failing 3 feats in a row), picks up an OTC and turns that elevator into a butcher's shop, first using her action to attack, then using her feat for extra attacks! :fist:
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Re: The Prisoner [TURN 4 COMPLETED]

Postby Scribonius » Thu Aug 09, 2018 8:07 pm

Ooo, boss is MAD!

Set up response fire against the first target to present itself. I would PREFER to try to call shot the Red Knight pilot's HEAD, but if Laska closes before I get an opening, I will seek an alternate target.
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Re: The Prisoner [TURN 4 COMPLETED]

Postby Bragallot » Fri Aug 10, 2018 5:46 am

Well, I'm happy because I get to pick up an OTC. :) I did just change my orders a little bit, to (kinda) guard myself against (another) failed feat. :lol:

Also, team, uhh, I don't wanna be stealing anyone's spotlight (even though I'm playing as the awesome and badass Hero of the team and that's kinda my job :) ) but I think rescuing Sosabowski without the prison guard frying him may require some 'heroics' if you know what I mean. ;)

Once I'm done with those elevator dudes (assuming I survive :? ) I could probably go rescue him on the next turn... feat for distracting the guard and then action for shanking him before he can act, or, failing the feat, a roll to decide who acts first... which I will most likely win with my 1d10 vs his 1d6 (it looks from the way he's positioned himself I would be able to get inside melee range before he sees me).
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

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Re: The Prisoner [TURN 4 COMPLETED]

Postby Scribonius » Fri Aug 10, 2018 8:53 pm

Bragallot wrote: I think rescuing Sosabowski without the prison guard frying him may require some 'heroics' if you know what I mean. ;)

I could probably go rescue him on the next turn... feat for distracting the guard and then action for shanking him before he can act, or, failing the feat, a roll to decide who acts first... which I will most likely win with my 1d10 vs his 1d6 (it looks from the way he's positioned himself I would be able to get inside melee range before he sees me).


Well, the other option is to somehow draw the guard out into the open so I can use my sniper rifle to take out his head or weapon hand, but given how good my shooting has BEEN, I'm bound to mess up sooner or later, whereas you've gotten some fail out of your system already. Hmm...  :mystery:
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Re: The Prisoner [TURN 4 COMPLETED]

Postby Duerer » Sat Aug 11, 2018 1:09 am

Still need orders from motorhead fan.
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Re: The Prisoner [TURN 4 COMPLETED]

Postby Duerer » Sat Aug 11, 2018 3:38 pm

Prisoners (ninja_bait):
ImageThe Prisoner - Turn 5
The Prisoners leave their cell and grab the OTC cannons lying around.

ImageThe Prisoner - Turn 5
The miners do as the guard said and do no wrong moves.

Laska (Falk):
ImageThe Prisoner - Turn 5
Laska waits by the entrance to ambush the Red Knight.

Dr Etanol (Texhnophille):
ImageThe Prisoner - Turn 5
The last soldier immediately gets burnt down by the doc.

ImageThe Prisoner - Turn 5
With his job done here, he heads towards the hallway entrance to aid his fellows.

Wierzbowski (RedRover):
ImageThe Prisoner - Turn 5
Wierzbowski was about to throw a flash-bang grenade only to realize that he had no such grenades at hand, So he tried to sneak up on the guard and shoot him but...
*CLICK*
Due to a critical failure for the hit roll his ammunition for the machine gun is depleted and needs to be reloaded next turn.

ImageThe Prisoner - Turn 5
Prison Guard: "That does it!"
*bzzt-bzzt*
Stanisław Sosabowski: "Buddy, you will have to do more than a tiny sting to take me down!"
Reacting towards the attempted ambush, the guard attempts to fry the general but fails to do him any harm.

Magda (Bragallot):
ImageThe Prisoner - Turn 5
Heading towards the lift, Magda grabs a beamsabre on the floor and attacks one of the knight without dealng any damage. Instead she suffers one HP damage from a counter attack.

ImageThe Prisoner - Turn 5
Magdalena Pierunska: ""
Unleashing all her fury she spins around the elevator and deals several blows to both knights. (FEAT CRITICALLY SUCCESSFUL)
However, only one actually gets hit and chopped down.

Lufa (Scribonius):
ImageThe Prisoner - Turn 5
Lufa turns around and waits for the Red Knight to come out.

Prison Guards (me):
ImageThe Prisoner - Turn 5
And there he is. He just reached the exit of the hallway.

ImageThe Prisoner - Turn 5
Before Lufa could react in time, the hardsuits lands a critical damage roll with at least two 6s, thus eliminating Lufa with a single shot!

ImageThe Prisoner - Turn 5
Laska: "You'll pay dearly for shooting my teammate, you little shit!"
Laska immediately strikes the hardsuit knocking it down to one single SP.

ImageThe Prisoner - Turn 5
Magdalena Pierunska: "Don't worry about me, guys... As long... as the general makes it out of here..."
The last knight whacks Magda with his beamsabre at her back. The damage was enough to eliminate the commodore.

ImageThe Prisoner - Turn 5
The guard falls back dragging the general with him. He also sets up for further response action, the tool...

Torpeda (NPC'd by me):
ImageThe Prisoner - Turn 5
Torpeda: "BOOOSS!"
As Torpeda yells for his superior, he lobs his final grenade into the lift to kill the last knight.

ImageThe Prisoner - Turn 5
And indeed, he managed to avenge her despite the slight deviation from the target point! This also means that he has to look for another gun to fire with, since the ammo of his launcher is depleted.

Kills and Points:
ImageThe Prisoner - Turn 5
Poles and Prisoners: 25 kills
Prison Guards: 6 kills

Magda Pierunska - 0/3 HP
Wierzbowski (Commando) - 3/3 HP
Dr. Etanol (Medic) - 2/3 HP
Laska (Melee Specialist) - 3/3 HP
Lufa (Sniper) - 0/3 HP
Torpeda (Heavy) - 3/3 HP

Jurgis Adamkus - 0/3 HP
Red Knight: 1/2 SP

OVERVIEWS:
ImageThe Prisoner - Turn 5
ImageThe Prisoner - Turn 5
ImageThe Prisoner - Turn 5

SEND ORDERS FOR TURN 6!
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Re: The Prisoner [TURN 4 COMPLETED]

Postby Falk » Sat Aug 11, 2018 3:42 pm

Finish off the Red Knight
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Re: The Prisoner [TURN 5 COMPLETED]

Postby Duerer » Sat Aug 11, 2018 3:56 pm

Laska (Falk):
ImageThe Prisoner - Turn 6
With next to no effort, Laska manages to mow down the Red Knight for good. This leaves the guard holding Sosabowski captive as the last enemy on the field.
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Re: The Prisoner [TURN 6 IN PROGRESS]

Postby ninja_bait » Sat Aug 11, 2018 4:20 pm

make the wrong moves!  Make many wrong moves!  Free our friends and kill guards!
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Re: The Prisoner [TURN 6 IN PROGRESS]

Postby Bragallot » Sat Aug 11, 2018 4:23 pm

I almost certainly wouldn't have died if those prisoners didn't pick up the OTC's. :? Medik!
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

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Re: The Prisoner [TURN 6 IN PROGRESS]

Postby RedRover » Sat Aug 11, 2018 4:46 pm

Reload and then sprint down the other side of the wall from the prison guard
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Re: The Prisoner [TURN 6 IN PROGRESS]

Postby Scribonius » Sat Aug 11, 2018 8:46 pm

Damn, one-shotted by a mech suit? Well, at least Lufa went QUICK. Still, hell of a way to go...  :shock:

Torpeda, if you need a gun, there's a sniper rifle a little ways off to your right.  :lol:
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Re: The Prisoner [TURN 6 IN PROGRESS]

Postby Texhnophille » Sun Aug 12, 2018 2:36 am

Go to Magda/Lufa and revive whoever is the closest.
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