Chains Are On (Round 7)

They're all the rage

Moderators: Kommander Ken, Elmagnifico, Duerer, BrickSyd

Chains Are On (Round 7)

Postby Craigallot » Thu Aug 16, 2018 11:08 am

Lucia's Enforcers - TheVengefulOne

Image

The unfortunate prisoner gets knocked out again. I can just feel an ache at the back of my head looking at this picture.

Image

Gunmen are on fire. One misses, but the other two deal 23 damage to Aloysius despite his cover, finishing him off. It's all up to Lord James now!

Image

They then move to defend the wagon.

Lord James the Black - RedRover

Image

The marksmen close in and, in range now, kill the cutthroat they failed to kill earlier. One remains.

Image

James bounces on the war beast's belly like a trampoline, and then launches himself forward.

Image

Critical success! He strikes down hard with his sword as he lands, gaining 1 MOM... but only does 8 damage.  :?

Image

He tries a normal attack, but by now Lucia is ready to parry most of the damage. She reverses the grip on her pistol and delivers a shattering blow with it, but James' armour is strong enough to hold on.

Image

The former prisoners sit down and play patty cake.

Lucia's Enforcers - me

Image

The last cutthroat aims the ribault at the marksmen. Though out of range, he fires anyway, and predictably misses.

Image

Lucia tries to go for a less than honourable kick to leave Lord James defenseless...

Image

The feat fails and Lord James gets an automatic hit against her instead, but once again fails to beat the tough Falx armour.

Image

Lucia then overskills her regular strike, but Lord James overskills his parry as well, locking the two combatants in a stalemate for now.

Image
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

Fantasy Battles - Scifi Battles
User avatar
Craigallot
Forum Authority on Craigging Rights
 
Posts: 4793
Joined: Sun Aug 02, 2009 2:00 pm
Location: work work

Re: Chains Are On (Round 7)

Postby Falk » Thu Aug 16, 2018 1:15 pm

Lorreaine lays in the sand and plays dead
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page
User avatar
Falk
I wanna touch the butt
 
Posts: 984
Joined: Wed Aug 31, 2011 1:43 pm

Re: Chains Are On (Round 7)

Postby ninja_bait » Thu Aug 16, 2018 1:44 pm

I reveal that Rax was really three bull soldiers in a costume and they pop out and kill people!
I make apocalypses and apocalypse accessories.
User avatar
ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
 
Posts: 812
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

Re: Chains Are On (Round 7)

Postby RedRover » Thu Aug 16, 2018 1:59 pm

Tactical retreat. You can just play it out at this point
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2476
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Chains Are On (Round 7)

Postby TheCraigfulOne » Thu Aug 16, 2018 2:56 pm

That moment when the normally useless Falx riflemen manage to eliminate three enemy factions in three rounds. :shock:

They try and make it four enemy factions in four rounds and fire at James the Black. The warbeast joins in as well. If it goes beyond that you can just play it out.
User avatar
TheCraigfulOne
there are no brakes on the ban train
 
Posts: 1259
Joined: Sun May 15, 2016 1:46 pm
Location: Rebelling in Dreamland

Re: Chains Are On (Round 7)

Postby ninja_bait » Thu Aug 16, 2018 3:04 pm

This really was a coup for the Falx  :shock:
I make apocalypses and apocalypse accessories.
User avatar
ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
 
Posts: 812
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

Re: Chains Are On (Round 7)

Postby Craigallot » Thu Aug 16, 2018 4:34 pm

Yeah I didn't expect them to do so well, kudos to TheVengefulOne for defeating the Bulls with what I thought was a slightly inferior force (although I did my best to make them about equal strength), without his reinforcements I wouldn't have fancied Lucia's chances.

At first I thought I didn't give Lucia's faction enough troops and they'd be doomed, but she did very well as well, rolling critical successes on her first 3 feats. :)

Of course, it's not over yet, as we've seen in 'The Arktifakt', a hero with heavy armour is no joke. I was already thinking about playing it out, but wanted you guy's perspective on it. I'll post the conclusion (and probably, the sign-up of the next battle of the Crimson Crusade) tomorrow. :)

It's a good thing I still have some plans for this story arc, 'cos the Bricklink seller I ordered the parts from that I needed to make the imperial figs people had posted in the armoury is being extremely slow. :(
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

Fantasy Battles - Scifi Battles
User avatar
Craigallot
Forum Authority on Craigging Rights
 
Posts: 4793
Joined: Sun Aug 02, 2009 2:00 pm
Location: work work

Re: Chains Are On (Round 7)

Postby TheCraigfulOne » Thu Aug 16, 2018 4:42 pm

Honestly, I don't know if I could've beaten the Bulls without Lucia's cutthroats coming in and finishing off the shieldbearers. The power of teamwork I guess!
User avatar
TheCraigfulOne
there are no brakes on the ban train
 
Posts: 1259
Joined: Sun May 15, 2016 1:46 pm
Location: Rebelling in Dreamland

Re: Chains Are On (Round 7)

Postby ninja_bait » Thu Aug 16, 2018 6:20 pm

On the other hand, I felt outnumbered from turn zero and even if I had used the SN dice ( :roll: ) I don't think I would have done too much better.  The dice turned against me after what looked like a decisive first turn

A good sign of a good battle is if everyone feels like the underdog, so kudos to you, Bragallot.
I make apocalypses and apocalypse accessories.
User avatar
ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
 
Posts: 812
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

Re: Chains Are On (Round 7)

Postby Craigallot » Thu Aug 16, 2018 6:47 pm

The dice are usually the most important factor, yeah. :) With the sprint rolls I made, the Bull army got a good charge off, but may have gotten a bit more spread out than intended as well. Poor Rax only got to make an attack in round 3 and that was after he'd already been cut down, crossbowmen didn't get a volley off in the initial engagement either (but then, they usually don't kill much anyway :? ).

I thought the phalanx would do a little better but I think they'll be the type of unit that'll be better in higher numbers and bigger battles with more units to stop them from getting outmaneuvered. Free deflection against anything hitting it from the front and 5 armour is no joke. Not being able to move and strike at the same time (they're also heavies) is a bit of an issue but less so with ranged support that'll force enemies into them, and in the end they're still swinging two-handed weapons at your face, which is pretty massive against units with deflection. Just in this battle they got outmaneuvered pretty hard.

The Falx are kinda cursed though, they didn't exactly lose in Enemy At The Gates (first battle they appeared in) but they definitely didn't win either, they lost in Freedom's Blood, Winter War, First Strike, and After the Rift and Mill Village raid. That's 6 battles they've been in without a win. So you never know if the dice might turn against them again, even in a situation that's looking favourable. ;)
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

Fantasy Battles - Scifi Battles
User avatar
Craigallot
Forum Authority on Craigging Rights
 
Posts: 4793
Joined: Sun Aug 02, 2009 2:00 pm
Location: work work

Re: Chains Are On (Round 7)

Postby TheCraigfulOne » Thu Aug 16, 2018 7:06 pm

Honestly the whole "can't move and attack in the same turn" thing just feels too limiting to me. It feels like it makes kiting way too easy and takes the teeth out of the phalanx. Maybe they'd be better off with half movement on any turn they attack or some other negative modifier, but in this battle I honestly felt like they were the least of my worries, when they should have been tough opponents.
User avatar
TheCraigfulOne
there are no brakes on the ban train
 
Posts: 1259
Joined: Sun May 15, 2016 1:46 pm
Location: Rebelling in Dreamland

Re: Chains Are On (Round 7)

Postby Craigallot » Fri Aug 17, 2018 2:37 am

Well, they should slaughter most other infantry in a frontal engagement, in bigger battles, they'll probably be better.
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

Fantasy Battles - Scifi Battles
User avatar
Craigallot
Forum Authority on Craigging Rights
 
Posts: 4793
Joined: Sun Aug 02, 2009 2:00 pm
Location: work work


Return to Forum Battles

Who is online

Users browsing this forum: No registered users and 5 guests