Chemical Warfare [FINISHED]

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Chemical Warfare [FINISHED]

Postby Duerer » Fri Aug 17, 2018 1:49 am

Location: Underground Missile Launch Facility, Planet Kaunas, Greater Empire of Lietuva
Mission: Prevent the viral missiles from launching

While the brave heroes of the Wrona Commando Squad successfully managed to free General Sosaboski and the Lietuvan rebel leader Leonas Žemaitis, another strike team is on route to prevent the launch of two giant missiles targeting two planets of the URP. The Order of Dobrzyń and the Order of Szent Erzsébet did their part in assembling said team to infiltrate the underground facility on Planet Kaunas and disarm the missiles, before they can be launched.

ImageChemical Warfare - Turn 0
Dr. Aras Gabrys: "Hey, you there! If you know what's best for you, stay back from my precious missiles, turn around and walk away at once!"

ImageChemical Warfare - Turn 0
Jerzy Durer: "Dammit! Someone spilled a whole container of chemicals over the floor! We are in for a rough time, if we really want to go through that"
While the big chem pool is shallow enough for armored figs to not drown in it, they still suffer 1d6 Exposure Damage as well as Overload from the field hazard.

ImageChemical Warfare - Turn 0
Sister Diána: "Looks like they also took care of the possibility of climbing the walkways. The railing has been electrified, making it harder for us to pass through there, as well. Unfortunately these terminals are the only means to feed the antidote into the docked missiles."
Just like the chem pool, passing these railing counts as passing through a field hazard.

ImageChemical Warfare - Turn 0
Irena Mielkute: "Oh, looks like ren fair hit town again! Let's hope you can pass as worthy opponents to clench my thirst!"

ImageChemical Warfare - Turn 0
Jerzy Durer: "If a fight really is what you desire, then we'll gladly give you one!"

ImageChemical Warfare - Turn 0
Sister Diána: "Too many innocent people fall victim to hideous bio-weaponry as we speak. We won't let you threaten more of these, any longer!"

Ladies and gentlemen, welcome back to a brand new battle:
CHEMICAL WARFARE
ImageChemical Warfare - Turn 0

Teams:
Coalition:
Order of Dobrzyń - Brikguy0410
ImageChemical Warfare - Turn 0

Stats:
Spoiler: show
Knight of Dobrzyń:
Skill: 1d8    Move: 5"    Armour: 4 (+2)    HP: 1
Equipment:
Blade:
UR: 3        Range: CC    Damage: Skill die + 2
Gun:
UR: 3        Range: 6"    Damage: 1d6
Body Armour

Forge Guard:
Skill: 1d8    Move: 5"    Armour: 4 (Deflection)    HP: 1
Equipment:
Halberd:
UR: 4        Range: CC    Damage: 2 Skill dice
Heavy Armour

Librarian:
Skill: 1d8    Move: 5"    Armour: 5    HP: 2
Equipment:
Blade:
UR: 3        Range: CC    Damage: Skill die + 2
Tome of Infinite Knowledge:
UR: 3        Effect: Random stat buff for one turn, roll d3 (1: +1" Move, 2: +1 DMG, 3: +1 Skill)

Jerzy Durer:
Skill: 1d10    Move: 7"    Armour: 2d6        HP: 3        Notes: Hero (Librarian)
Equipment:
Witchbane:
UR: 3        Range: CC    Damage: 2 Skill dice        Notes: No parry


Order of Szent Erzsébet - Bragallot
ImageChemical Warfare - Turn 0

Stats:
Spoiler: show
Battle Sister:
Skill: 1d8    Move: 5"    Armour: 5    HP: 1
Equipment:
Long-Ranged Rifle:
UR: 3        Range: 10"    Damage: 1d6+1

Retributor:
Skill: 1d8    Move: 5"    Armour: 4 (+2)    HP: 1
Equipment:
Incinerator:
UR: 3        Range: 8"    Damage: 1d4 +2  (Fire)    Notes: 3" Blast Radius
Body Armour

Soror Hospitalis:
Skill: 1d8    Move: 5"    Armour: 5    HP: 2        Notes: Ker-Triage!
Equipment:
Gun:
UR: 3        Range: 6"    Damage: 1d6
Syringe (Medical Tool)

Sister Diána:
Skill: 1d10    Move: 6"    Armour: 2d6 (+2)    HP: 3        Notes: Hero (Cyborg)
Equipment:
Mother:
UR: 4        Range: 10"    Damage: 2d6        Notes: Railgun (attacks units in straight line)


Lietuvans:
Security Force - ninja_bait
ImageChemical Warfare - Turn 0

Stats:
Spoiler: show
Lietuvan Soldier (Milicininkas):
Skill: 1d6    Move: 5"    Armour: 5    HP: 1
Equipment:
Long-Ranged Rifle:
UR: 3        Range: 10"    Damage: 1d6+1    HP: 1

Red Knight Hardsuit:
Skill: 1d8    Move: 6"    Armour: 2d10        SP: 2
Equipment:
Machine Gun
UR: 4        Range: 8"    Damage: 2d6        Notes: Arc fire
OTC:
UR: 3        Range: CC    Damage: 2 Skill dice        Notes: No parry

Irena Mielkute:
Skill: 1d10    Move: 8"    Armour: 2d6        HP: 3        Notes: Hero (Assassin), Stealth
Equipment:
Gun:
UR: 3        Range: 6"    Damage: 1d6
Vermilion Blade:
UR: 3        Range: CC    Damage: Skill die + 2


Lab Personnel - Falk
ImageChemical Warfare - Turn 0

Stats:
Spoiler: show
Laboratory Staff:
Skill: 1d8    Move: 5"    Armour: 4 (+2)
Equipment:
Flamethrower
UR: 2        Range: 5"    Damage: 1d4+1 (Fire)    Notes: Arc Fire
Body Armour

Lietuvan Engineer:
Skill: 1d8    Move: 5"    Armour: 5    HP: 2        Notes: Mechanikal Aptitude
Equipment:
Gun:
UR: 3        Range: 6"    Damage: 1d6
Tool Box

Dr. Aras Gabrys:
Skill: 1d10    Move: 7"    Armour: 2d6        HP: 3        Notes: Hero (Toxicologist)
Equipment:
Fire Caster:
UR: 4        Range: 8"    Damage: 2d4  (Fire)    Notes: 3" Blast Radius


Objectives:
- Coalition: Reach both terminals in order to disarm the missiles and prevent the start
- Lietuvans: Fend off the attackers until the missiles have been launched

Gameplay Notes:
- The game ends when both missiles have been launched or disarmed.
- The missiles and terminals cannot be attacked or destroyed under any circumstances.
- Initiative is determined by dice rolls.
- Every player has 48h to send their orders (sending them within 24h would be optimal for me). Factions, that I haven't received orders for, will be NPC'd.
- No movement outside of the baseplates.
- Both teams are fixed. No backstabbing allowed!

SIGN-UPS ARE CLOSE, SEND ORDERS NOW!
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Re: Chemical Warfare [SIGN-UP]

Postby Craigallot » Fri Aug 17, 2018 2:26 am

Order of Szent Erzsébet pls. :)
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

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Re: Chemical Warfare [SIGN-UP]

Postby ninja_bait » Fri Aug 17, 2018 5:08 am

Lietuvans
I make apocalypses and apocalypse accessories.
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Re: Chemical Warfare [SIGN-UP]

Postby Craigallot » Fri Aug 17, 2018 5:13 am

So, we meet again, mr. bait.
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

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Re: Chemical Warfare [SIGN-UP]

Postby ninja_bait » Fri Aug 17, 2018 5:15 am

This forum ain't big enough for the two of us.
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Re: Chemical Warfare [SIGN-UP]

Postby Duerer » Fri Aug 17, 2018 5:18 am

ninja_bait wrote:Lietuvans

There are two Lietuvan slots, one for the lab staff and the other one for the simple guards.
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Re: Chemical Warfare [SIGN-UP]

Postby ninja_bait » Fri Aug 17, 2018 5:27 am

Sorry, security guards.  In my haste to snap up a spot against Bragallot, I read it too fast.
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Re: Chemical Warfare [SIGN-UP]

Postby Duerer » Fri Aug 17, 2018 5:34 am

There you are! Two spots remaining!
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Re: Chemical Warfare [SIGN-UP]

Postby Falk » Fri Aug 17, 2018 6:14 am

I’ll take the lab personnel.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Chemical Warfare [SIGN-UP]

Postby Brikguy0410 » Fri Aug 17, 2018 8:42 am

Guess I’ll take the order
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Re: Chemical Warfare [SIGN-UPS CLOSED]

Postby Duerer » Fri Aug 17, 2018 8:52 am

Aight, we're all set. Send orders for Turn 1, now!
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Re: Chemical Warfare [SIGN-UPS CLOSED]

Postby Craigallot » Fri Aug 17, 2018 10:30 am

Is anyone in particular carrying the antidote? And are we on a timer?
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

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Re: Chemical Warfare [SIGN-UPS CLOSED]

Postby Duerer » Fri Aug 17, 2018 11:17 am

Everyone has the antidote, just in case. Timer will be revealed after Turn 1.
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Re: Chemical Warfare [TURN 1]

Postby Duerer » Sat Aug 18, 2018 5:28 am

Initiative Order (determined by d20):
20 - Lab Personnel (Falk)
18 - Order of Dobrzyń (Brikguy0410)
17 - Order of Szent Erzsébet (Bragallot)
10 - Security Force (ninja_bait)

Lab Personnel (Falk):
ImageChemical Warfare - Turn 1
The staff moves up and lays fire upon the knights.

ImageChemical Warfare - Turn 1
One knight and the librarian managed to get some burns out of it but the staff (due to hit critfails) as well. No one died yet.

ImageChemical Warfare - Turn 1
On the other side, the two other staff members pick up some toxic barrels in order to roll them across the floor next turn.

ImageChemical Warfare - Turn 1
The engineer is on it to rebuild that small car into a death buggy but has troubles with the disassembly.

ImageChemical Warfare - Turn 1
Dr. Gabrys takes a shot with his Fire Caster to create a fire hazard zone near the rock next to the knights.

ImageChemical Warfare - Turn 1
A Size 2 fire hazard has been created but not where he intended. Due to a failed hit roll, the fire ball deviated right into a Lietuvan Soldier burning him to death.

Order of Dobrzyń (Brikguy0410):
ImageChemical Warfare - Turn 1
While the Librarian managed to put out her fire, the incinerated knight just burnt to death.

ImageChemical Warfare - Turn 1
The forge guard moves up to one of the lab staff with only one of them reaching him. Still enough to strike him down.
Jerzy moves up and turns the second staff member into minced meat. The Librarian looks into her Book of Infinite Knowledge and managed to find some rather helpful passages (+1 skill for the rest of the turn).

ImageChemical Warfare - Turn 1
The knights fire at the electric fence but only manage to shoot it down to Size 4.

Order of Szent Erzsébet (Bragallot):
ImageChemical Warfare - Turn 1
The Retributors fire their incinerators right at the soldiers on the balcony.

ImageChemical Warfare - Turn 1
Only dealt some mild burns.

ImageChemical Warfare - Turn 1
The medic sprints towards the corner of the map.

ImageChemical Warfare - Turn 1
Sister Diána fires at the huge barrel in front of her but ultimately misses.

ImageChemical Warfare - Turn 1
Luckily the railgun shot went further and hit the red knight. Unfortunately without dealing any damage.

ImageChemical Warfare - Turn 1
Sister Diána: "Great, now I'm in an exposed position. Only one thing left then."
She said as she beat the power node on her chest.

ImageChemical Warfare - Turn 1
Thanks to that, she is now projecting a force field increasing her and every sister's armour within 1" range by +1 (FEAT SUCCESSFUL).

ImageChemical Warfare - Turn 1
The battle sisters spread their fire over two different targets.

ImageChemical Warfare - Turn 1
The soldier on the balcony has been perforated.

ImageChemical Warfare - Turn 1
The staff member inside the chamber received enough damage, that it also shattered the chem container he was carrying. A big puddle of green go is spreading across the floor.

Security Force (ninja_bait):
ImageChemical Warfare - Turn 1
The Red Knights fires at a knight being his only viable target. Damage was abysmal though.

ImageChemical Warfare - Turn 1
The soldiers on the left side combine their fire on Jerzy.

ImageChemical Warfare - Turn 1
However, a knight steps in to soak up the tremendous damage.

ImageChemical Warfare - Turn 1
Two soldiers on the other side waste a Retributor.

ImageChemical Warfare - Turn 1
The other two fail to harm Diána.

ImageChemical Warfare - Turn 1
Irena swiftly moves beneath the walkway and lands a shot at the Librarian. Without dealing any damage however.

ImageChemical Warfare - Turn 1
Suddenly, she disappears in thin air, out of the sight of the knights. She is fully invisible with only nanja_bait knowing about her whereabouts(FEAT SUCCESSFUL).

ImageChemical Warfare - Turn 1
Suddenly, a flame turret appears at the lower left corner of the battlefield!

ImageChemical Warfare - Turn 1
And another one at the lower right one!
Both turrets belong to the Lab Personnel but are programmed to attack the nearest enemy and thus are not under direct control.

Stats:
Spoiler: show
Flame Turret:
Skill: 1d6 (Programmed)    Move: -    Armour: 2d6        SP: 1
Equipment:
(2x) Flamer:
UR: 2        Range: 4"    Damage: d4  (Fire)    Notes: Arc Fire


ImageChemical Warfare - Turn 1
Lab Computer: "Missile launch in T minus 5 minutes! Missile launch in T minus 5 minutes!"
Jerzy Durer: "We've got no time! We have to hurry to these terminals quickly!"
In 5 Turns from now on both missiles will launch and the Lietuvans will win regardless of the kill count, unless the Coalition forces manage to abort the missile launch in time.
Should one missile get fired with the second one being defused, the kill count shall serve as the tie breaker.


Kills:
ImageChemical Warfare - Turn 1
Coalition: 5
Lietuvans: 3

Overview:
ImageChemical Warfare - Turn 1

SEND ORDERS FOR TURN 2!
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Re: Chemical Warfare [TURN 1]

Postby Craigallot » Sat Aug 18, 2018 5:43 am

Turn order is the same for round 2?
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

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