One Shot At Glory (SIGN-UPS CLOSED, SEND ORDERS!)

They're all the rage

Moderators: Kommander Ken, Elmagnifico, Duerer, BrickSyd

One Shot At Glory (SIGN-UPS CLOSED, SEND ORDERS!)

Postby Duerer » Tue Sep 04, 2018 9:23 am

Location: Capital District of Planet Vilnius, Greater Empire of Lietuva
Mission: Tear down the gates and find out what is causing these immense waves of demonic energy

The Coalition forces already reached the Lietuvan capital and are possibly about to put an end to Blinda's reign. However, with another ace up his sleeve, he is determined to ward off the invaders and maybe initiate another invasion on the entire sector. Sensing a lot of evil energy pulsing around the capital district, Hieronymus the Warden proposed to further investigate the area in question.

Image

Image
Hieronymus the Warden: "The energy pulses are enormously strong, especially in the area ahead of us. I can feel it. What are these fiends up to, though?"

Image
Abigél Erös: "Judging from that huge circular thing sticking out there, I guess this might be a portal out there or something..."
Hieronymus the Warden: "A portal?! Do they really want to unleash literal hell upon this planet?"
Abigél Erös: "Could be? They certainly seem to be really desperate about it."

Image
High Paladin Gintaras: "You stay here and configure the inter-dimensional coordinates. I'll go and collect some sacrifices for the demons!"
Gremlin Mage: "How many sacrifices are required to lift the seal and open the rift into the strange dimension, master?"
High Paladin Gintaras: "Pfpft, I'd say the blood of no less than 20 warriors should suffice."

Image
Wilhelm Blazkowicz: "Whatever lies beneath these gates, we'll get there, tear this entire place down and end this war for good!"

Image
Tadas the Infernal: "Oh yeah, then just try to come closer to this gate. I dare you to try, muscle head!"

Welcome to the final battle of the Lietuvan War story arc:
ONE SHOT AT GLORY
Image

Image
Polish Forces

Image
IM Forces

Image
Magyar Forces

Image
Left side of the gate (Red soldiers belong to Tadas' battlegroup and black ones to Gintaras' battlegroup)

Image
Right side of the gate

Image
Vehicles, heavy mortar and marines

Attacker Factions:
Poles - RunsWithLegos
Troops: Blazkowicz (Hero), 10x Soldiers (1 Sergeant, 1 Flamer), Smok Tank, 1x Infiltarator

Magyars - ImeantToDoThat
Troops: Abigél (Heroine), 5x Archers, 1x Toldi Hardsuit

Imperial Magikstrate - RedRover
Troops: Hieronymous (Hero), 10 Soldiers (1 Sergeant), Calcifier Attack Trike

Secret Faction C1 - Archduke
Secret Faction C2 - motorhead fan

Defender Factions:
Battlegroup Tadas - ninja_bait
Troops: Tadas (Hero), 10x Soldiers (red), 5x Marines, 1x Red Knight Hardsuit, Artemis Tank

Battlegroup Gintaras - baconquistador
Troops: Gintaras (Hero), 10x Soldiers (black), 1x Mechanic, Ceres Armoured Car, 2x Flame Turrets, 2x AT Guns, 1x Heavy Mortar

Secret Faction L1 - Falk
Secret Faction L2 - Natalya

Gameplay Notes:
- This game has no definite turn count and ends when either side has been eliminated.
- Initiative is determined by dice rolls.
- Every player has 48h to send their orders (sending them within 24h would be optimal for me). Factions, that I haven't received orders for, will be NPC'd.
- No movement outside of the baseplates.
- Both teams are fixed. No backstabbing allowed!

Stats:
Poles:
Spoiler: show
Wilhelm Blazkowicz
Skill: 1d10    Move: 7"    Armour: 2d6        HP: 3    Notes: Hero (Super Soldier), Akimbo (When wielding two weapons of the same kind, only one of them only one of them counts towards the unit's usage limit)
Equipment:
2x Long-Ranged Rifle:
Range: 10"    UR: 3        DMG: 1d6+1

Polish Soldier
Skill: 1d6    Move: 5"    Armour: 5        HP: 1
Equipment:
Long-Ranged Rifle:
Range: 10"    UR: 3        DMG: 1d6+1

Polish Soldier (Liquefier)
Skill: 1d6    Move: 5"    Armour: 5        HP: 1
Equipment:
Liquefier:
Range: 6"    UR: 3        DMG: 2d4 Fire

Polish Sergeant
Skill: 1d8    Move: 5"    Armour: 5        HP: 1
Equipment:
Gun:
Range: 6"    UR: 3        DMG:1d6
Sabre:
Range: CC    UR: 3        DMG:1 skill die + 2

Infiltrator
Skill: 1d8    Move: 5"    Armour: 5        HP: 2        Notes: Stealth (see BW2010)
Equipment:
Long-Ranged Rifle:
Normal Shot:        Range: 10"    UR: 3        DMG: 1d6+1
Flare Shot:        Range: 10"    UR: 3        DMG: 1d4 Fire    Notes: Flare (+1 skill when trying to shoot at hit target)
Bug Shot:        Range: 10"    UR: 3        DMG: [Target under attackers control after passed skill check]    Notes: Only affects half-minded (programmed) Size 1 creatures
Neural Cutter:
Range: CC    UR: 2        DMG: 1 skill die

Smok Tank
Crew: 2 men        Move: 8"    Armour: 3d10        Size: 6"
Armament:
Tank Gun:
Range: 22"    UR: 7        DMG: 5d6
2x Machine Gun:
Range: 8"    UR: 4        DMG: 2d6        Notes: Arc Fire


Magyars:
Spoiler: show
Abigél Erös
Skill: 1d10    Move: 7"    Armour: 2d6        HP: 3        Notes: Hero (Master Archer), Horsemanship
Equipment:
Bow:
Range: 10"    UR: 3        DMG: 1d6+1        Notes: also acts as launcher for Size 1 projectiles

Archer
Skill: 1d8    Move: 5"    Armour: 4        HP: 1        Notes: Horsemanship
Equipment:
Bow:
Range: 10"    UR: 3        DMG: 1d6+1        Notes: also acts as launcher for Size 1 projectiles
Explosive Arrow:
Range: -    UR: -        DMG: 1d10 Explosion

Toldi Hardsuit
Crew: 1 man    Move: 6"    Armour: 2d12        Size: 2"
Armament:
Heavy Autocannon:
Range: 11"    UR: 5        DMG: 3d6        Notes: Arc Fire
2x Plasma Caster
Range: 10"    UR: 3        DMG: 1d8


Imperial Magikstrate:
Spoiler: show
Hieronymus the Warden
Skill: 1d10    Move: 7"    Armour: 2d6        HP: 3        Notes: Hero (Master Mage), SN Dice (2d4)
Equipment:
Staff:
Range: CC    UR: 4        DMG: 2 skill dice

Magikstrate Soldier
Skill: 1d6    Move: 5"    Armour: 5        HP: 1
Equipment:
Cuprite-7 Shatter-Gun :
Range: 9"    UR: 3        DMG: 1d6+1        Notes: Magikal (+ 1 DMG or + 1" each turn)

Magikstrate Sergeant
Skill: 1d8    Move: 5"    Armour: 5        HP: 1
Equipment:
Cuprite-7 Shatter-Gun :
Range: 9"    UR: 3        DMG: 1d6+1        Notes: Magikal (+ 1 DMG or + 1" each turn)
Sabre:
Range: CC    UR: 3        DMG:1 skill die + 2

Calcifier Attack Trike
Crew: 1 man    Move: 8"    Armour: 2d10        Size: 5"
Armament:
2x Machine Gun:
Range: 8"    UR: 4        DMG: 2d6        Notes: Arc Fire
4x Rocket (MKII)
Range: 12"    UR: 4        DMG: 2d10 Explosive


Battlegroup Tadas:
Spoiler: show
Tadas the Infernal
Skill: 1d10    Move: 7"    Armour: 2d6        HP: 3        Notes: Hero (Pagan Shaman)
Equipment:
Staff:
Range: CC    UR: 4        DMG: 2 skill dice    Notes: hit targets set on fire

Lietuvan Soldier (Milicininkas)
Skill: 1d6    Move: 5"    Armour: 5    HP: 1
Equipment:
Long-Ranged Rifle:
Range: 10"    UR: 3        Damage: 1d6+1

Marine
Skill: 1d6    Move: 5"    Armour: 4 (Deflection)    HP: 1
Equipment:
Long-Ranged Rifle:
Range: 10"    UR: 3        Damage: 1d6+1
Bayonet:
Range: CC    UR: 2        DMG: 1 skill die
Heavy Armour

Red Knight Hardsuit
Skill: 1d8    Move: 6"    Armour: 2d10        SP: 2
Equipment:
Machine Gun
Range: 8"    UR: 4        Damage: 2d6        Notes: Arc fire
OTC:
Range: CC    UR: 3        Damage: 2 Skill dice        Notes: No parry

Artemis Tank
Crew: 2 men    Move: 8"    Armour: 3d10        Size: 6"
Armament:
Tank Gun:
Range: 22"    UR: 7        DMG: 5d6
Machine Gun:
Range: 8"    UR: 4        DMG: 2d6        Notes: Arc Fire
Rocket (MKII)
Range: 12"    UR: 4        DMG: 2d10 Explosive


Battlegroup Gintaras:
Spoiler: show
High Paladin Gintaras
Skill: 1d10    Move: 7"    Armour: 2d6        HP: 3        Notes: Hero (Master Sorcerer)
Equipment:
Giant Sickle:
Range: CC    UR: 4        DMG: 2 skill dice

Lietuvan Soldier (Milicininkas)
Skill: 1d6    Move: 5"    Armour: 5    HP: 1
Equipment:
Long-Ranged Rifle:
Range: 10"    UR: 3        Damage: 1d6+1

Lietuvan Engineer
Skill: 1d8    Move: 5"    Armour: 5    HP: 2        Notes: Mechanikal Aptitude
Equipment:
Gun:
Range: 6"    UR: 3        Damage: 1d6
Tool Box

Ceres Armoured Car
Crew: 1 man    Move: 8"    Armour: 2d10        Size: 5"
Armament:
2x Machine Gun:
Range: 8"    UR: 4        DMG: 2d6        Notes: Arc Fire
4x Rockets (MKI)
Range: 6"    UR: 2        DMG: 1d10 Explosive

Flame Turret
Skill: 1d6 (Programmed)    Move: -    Armour: 2d6        SP: 1
Equipment:
Flamer:
Range: 4"    UR: 2        Damage: 1d4 (Fire)    Notes: Arc Fire

AT Gun
Crew: 1 man    Move: -    Armour: 1d10        Size: 3"
Range: 14"    UR: 5        DMG: 3d6

Heavy Mortar
Crew: 2 men    Move: -    Armour: 1d10        Size: 2"
Range: 18"    UR: 6        DMG: determined by payload
Equipment:
4x Shell (MKII)
Range: -    UR: -        DMG: 2d10 Explosive


Misc:
Spoiler: show
Crew
Skill: 1d6    Move: 5"    Armour: 4        HP: 1        Notes: Gunnery, Stunt Driving

Horse
Skill: 1d6 (submissive)    Move: 10"    Armour: 4        HP: 1
Equipment:
Unarmed Attack
Range: CC    UR: 2        Damage: 1 Skill die


SIGN-UPS ARE CLOSED! SEND ORDERS NOW!
User avatar
Duerer
Forum Champion 2016-2017
Forum Champion 2016-2017
 
Posts: 2741
Joined: Sat May 03, 2014 11:22 am
Location: Germany, NRW (aka Eye of Terror)

Re: One Shot At Glory (SIGN-UP)

Postby ninja_bait » Tue Sep 04, 2018 9:28 am

The pics haven't loaded yet but I'm signing up for lietuvans
Last edited by ninja_bait on Tue Sep 04, 2018 9:45 am, edited 1 time in total.
I make apocalypses and apocalypse accessories.
User avatar
ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
 
Posts: 882
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

Re: One Shot At Glory (SIGN-UP)

Postby Duerer » Tue Sep 04, 2018 9:30 am

Seem to work fine on my end. Which of the four Lietuvan factions do you wanna choose?
User avatar
Duerer
Forum Champion 2016-2017
Forum Champion 2016-2017
 
Posts: 2741
Joined: Sat May 03, 2014 11:22 am
Location: Germany, NRW (aka Eye of Terror)

Re: One Shot At Glory (SIGN-UP)

Postby ninja_bait » Tue Sep 04, 2018 9:31 am

Tadas battle group.

Just saying how fast I'm signing up for another thrilling duerer battle
I make apocalypses and apocalypse accessories.
User avatar
ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
 
Posts: 882
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

Re: One Shot At Glory (SIGN-UP)

Postby RedRover » Tue Sep 04, 2018 9:40 am

IM please!
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2488
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: One Shot At Glory (SIGN-UP)

Postby Archduke » Tue Sep 04, 2018 10:07 am

I'll take secret faction 1
A smile Worth Protecting!
User avatar
Archduke
Cannon Fodder
 
Posts: 418
Joined: Sat Apr 01, 2017 7:23 pm
Location: The Grand Alliance

Re: One Shot At Glory (SIGN-UP)

Postby Duerer » Tue Sep 04, 2018 10:08 am

C1 or L1? Both teams have a first secret faction each.
User avatar
Duerer
Forum Champion 2016-2017
Forum Champion 2016-2017
 
Posts: 2741
Joined: Sat May 03, 2014 11:22 am
Location: Germany, NRW (aka Eye of Terror)

Re: One Shot At Glory (SIGN-UP)

Postby Archduke » Tue Sep 04, 2018 10:11 am

Sorry, C1 please. My mistake
A smile Worth Protecting!
User avatar
Archduke
Cannon Fodder
 
Posts: 418
Joined: Sat Apr 01, 2017 7:23 pm
Location: The Grand Alliance

Re: One Shot At Glory (SIGN-UP)

Postby Duerer » Tue Sep 04, 2018 10:17 am

Gotcha.

6 spots are left!
User avatar
Duerer
Forum Champion 2016-2017
Forum Champion 2016-2017
 
Posts: 2741
Joined: Sat May 03, 2014 11:22 am
Location: Germany, NRW (aka Eye of Terror)

Re: One Shot At Glory (SIGN-UP)

Postby Craigallot » Tue Sep 04, 2018 12:10 pm

Wow it's like The Head Separator battle Natalya once did. :)
Zahru II wrote:'HEROIC MEAL TIME DRUNK OFF THAT YE OLDE JACK DAGNALS. HATER PREPARED TO BE MASHED LIKE TATERS, CUZ WE DON'T F*** AROUND. Ah whaddup, dwarf SAWSE.'

Fantasy Battles - Scifi Battles
User avatar
Craigallot
Forum Authority on Craigging Rights
 
Posts: 4794
Joined: Sun Aug 02, 2009 2:00 pm
Location: work work

Re: One Shot At Glory (SIGN-UP)

Postby Natalya » Tue Sep 04, 2018 2:02 pm

Oh shit, it totally is.  I request Secret Faction 2.

Also, in the august 2018 Atlanta Rollergirls derby bout, for game 2 when my team rolled out I had convinced the team that we should roll out to One Shot At Glory by Judas Priest.  I may have sang along the entire time.
  ▲
▲ ▲

"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
User avatar
Natalya
I've trolled before.
 
Posts: 4470
Joined: Wed Sep 17, 2008 10:57 pm
Location: Atlanta

Re: One Shot At Glory (SIGN-UP)

Postby Falk » Tue Sep 04, 2018 3:08 pm

Secrect faction L1
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page
User avatar
Falk
I wanna touch the butt
 
Posts: 991
Joined: Wed Aug 31, 2011 1:43 pm

Re: One Shot At Glory (SIGN-UP)

Postby Duerer » Tue Sep 04, 2018 3:14 pm

You both got them, assuming that Natalya wanted Secret Faction L2.
User avatar
Duerer
Forum Champion 2016-2017
Forum Champion 2016-2017
 
Posts: 2741
Joined: Sat May 03, 2014 11:22 am
Location: Germany, NRW (aka Eye of Terror)

Re: One Shot At Glory (SIGN-UP)

Postby baconquistador » Tue Sep 04, 2018 4:27 pm

I'd be down to play Gintaras, but I'm afraid I don't actually know how these battles work. I just give orders and you do the dice/photos?
Resumé: HAS BECOME CHAOS CHICKEN
User avatar
baconquistador
Hero
 
Posts: 53
Joined: Wed May 17, 2017 5:43 pm
Location: My hobbit-hole

Re: One Shot At Glory (SIGN-UP)

Postby Duerer » Tue Sep 04, 2018 4:36 pm

baconquistador wrote:I just give orders and you do the dice/photos?


Correct! Just be sure to give orders in time and to know which soldiers are yours or your allies'. You'll get the spot.

3 more spots left!
User avatar
Duerer
Forum Champion 2016-2017
Forum Champion 2016-2017
 
Posts: 2741
Joined: Sat May 03, 2014 11:22 am
Location: Germany, NRW (aka Eye of Terror)

Next

Return to Forum Battles

Who is online

Users browsing this forum: No registered users and 2 guests