Page 1 of 1

Siege-of-Vyon day 2

Posted: Fri Jan 30, 2009 11:22 pm
by Moronstudios
The hero of the Honor Guard decided to switch his sword for a longbow,
Image

and ended up producing a cult (don't ask "where from").
Image

As ordered the swordsman jumped off the wall with the intent of joining his spear bearing co-workers.
Image

Gravity hurts.
Image

The chain bearing townsmen continued their march to the battlements.
Image

With crys of "Man the catapult!" three other townsmen left the bar.
Image

For some reason the smuggle buddy demanded the torch be brought to him.
Image

SMUGGLE POWER
(The suggle buddy decided to follow the "hide" part of his orders because he couldn't hide and be on the stairs at the same time.)
Image

The Fastfeet hero decided to take a different path.
Image

Using leet hacking skills he used the sun to light to set fire to the peaches dynamite.
Image

All of the peaches were glad for their responce action.
Image

Not shown: the fastfeet crossbowmen cover their hero, the two swordsmen finding out that the infact can not destroy the tunnel exit (maybe they could cover it), and the final swordsman heading out to man the catapult.

The peach quickly got up and sprinted forward as none of them were in range (not even the mini nuke).
Image

The ork force moved up.
Image

The undead necromancer's spell "
summon biggest undead fish" ended up being "summon biggest undead sea serpent" seeing as I couldn't find somthing decent to be be the biggest fish.

The docks, boat, and bridge to the catapult all got destroyed.

The surpent decided to stick around (it will move in a random direction next turn).
Image

The boat remains.
Image

A rider and two other skeletons moved up (the archers missed them).
Image

The other two riders made their way to the desert to greet the smuggle buddy.
Image

The necromancer headed down to the river to see they could use the boat remains, they could not.
Image


Here is an Overwatch.
Image
Image
Image

Awaiting day 3 orders.

Posted: Fri Jan 30, 2009 11:52 pm
by Massam
Someone should kill that necromancer... but than things would be boring.

Posted: Sat Jan 31, 2009 6:23 am
by pesgores
Snake!

:D

I love your reports, Moron!

Posted: Sat Jan 31, 2009 7:28 am
by Niflheim
My next Spell isn't very original. Cliché Necromancer spell.
However....The cult is another story. :twisted:


*~*Niflheim*~*

Posted: Sat Jan 31, 2009 9:23 am
by jifel
Very nice, but when will I be in range? :(

jifel

Posted: Sat Jan 31, 2009 9:40 am
by Moronstudios
jifel wrote:Very nice, but when will I be in range? :(

jifel
You should be next turn.

Posted: Sat Jan 31, 2009 10:32 pm
by IVhorseman
Boy, I'd really appreciate it if my troops actually followed the orders I gave.

Posted: Sun Feb 01, 2009 11:49 pm
by Moronstudios
I still need orders for the Fastfeet and the Orks before day 3 can happen.

Posted: Mon Feb 02, 2009 11:48 pm
by Moronstudios
All orders are in for day 3. I just need to make sure of one of them and then day 3 will be on the way.