Very chaotic turn.
The Medic Fails to revive a troop. then she and another troop hop on the car.
The car can't make it to the pirates.
The remaining cops move up.
The sodiers move up. the tank rammed a wall, but i don't have a pic as it killed no one.
the troops fire on the Naval men.
Killing two. Rocket man fires.
Sucess. the car and driver are eliminated, but the passenger is thrown clear.
I got a late order and the tank backed up. This turns out to be a bad move.
the troops and blokes ally. Captain tan uses a heroic feat to repair the flame thrower.
The blokes move up.
George jams a pickaxe into the tanks barrel.
The blokes in the bad building pick up a tommy gun, a rifle, and a backpack there are two spare pistols in there. remaining in the building are two MKII rockets and a knife.
The blokes in the light yellow building grab a machine gun and a single shot rocket. In the building are two rifles.
Mr. Flannagan opens fire(get it?) on the tank.
It kills the pilot and george. the tank is still mobile, and can shoot if the pickaxe is removed from the barrel.
The pirates in the red building pick up an MKII launcher, two MKII rockets, and an MKII bomb. Remaining in there is a universal rocket launcher, a rifle, a machine gun, and two MKI bombs.
The pirates behind the building kill the medic and the other cop in the car, but not the driver.
They then move back.
Naval men: 0
Naval men: 4
Well, the way the tank was brought down was unorthodox, and the tank will be usable in twon turns when the fire is out.
Anyway, the Naval men had better pull it together, use your hero and one last troop to your advantage(last man standing)
Accepting day four orders