The Power Outage

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The Power Outage

Postby Shaeph » Wed Mar 18, 2009 5:27 pm

Another forum battle!

Description: After a villager set off "fireworks" in a public court yard the Red-Black Mercs were sent to investigate. This explosion happened to sever the power-lines to a secret Blue Mutant Research Facility causing the electric bars holding the creatures back to become, not so electric anymore. Since this is a important Facility the Blues sent some troops to secure the area just in case. This could lead to major conflict as the Blues and the Red-Black Mercs have been fighting for years. The villagers of this small area are now really pissed off that all these jerks keep fighting in their town and are ready for revenge!

There, so the factions are:
Red-Blue Mercs = ____TheBlackDog____
Blues = ___MasterEcabob_____
Villagers = ____Jifel_____
and Mutants (once... i mean "if", they get out) = ____me____

Objectives:
Red-Black Mercs: Obtain the remains of the explosion and kill Blues.
Blues: Keep Mutants in order and kill RB Mercs.
Villagers: Make everyone GTFO of their town.
Mutants: Brrrraaaaaaaaiiiiiiinnnnnsssss......

All sides (except Mutants) have auxiliary support outside the battlefield. I will roll for each faction and depending on the roll they will get reinforcements or abilities. RB Mercs probably have the best outside reinforcements but the worst starting positions and mission. I can post these tables later if you would like.

There are no starting alliances, and the only faction that can ally is the villagers who may ally either the Blues or RB Mercs.

I will post some pictures of the battlefield later tonight and if you have any questions or comments or would like to sign up, just post!


Here is a pic to placate people.

PS. if you sign up i would really appreicate it if you could have orders on a 48 hour basis. Thanks!
Last edited by Shaeph on Wed Mar 18, 2009 6:54 pm, edited 4 times in total.
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Postby MasterEcabob » Wed Mar 18, 2009 5:45 pm

I'll take the blues, can't wait to see the battlefield!
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Theblackdog » Wed Mar 18, 2009 6:29 pm

Red Mercs, please.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby Shaeph » Wed Mar 18, 2009 6:39 pm

Sweet, your both in. Only the villagers left (don't worry some have guns too!)

The town was started when I first saw Black Hawk Down. The main pieces I used were from the dwarf mine set and it saved me a ton of trouble.

I am uploading as I post so this will be updated in no time. Btw for future reference can someone tell me a good method for forum-sized pics? (I use brickshelf)

Thanks
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Postby jifel » Wed Mar 18, 2009 6:48 pm

Use MSN paint to resize. Villagers, please.

jifel
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby Shaeph » Wed Mar 18, 2009 6:50 pm

Cool, you're now the villagers. But when do I resize before upload or after and to what size should they be re-sized?
(I just want a clean report)
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Postby Shaeph » Wed Mar 18, 2009 7:12 pm

Sorry double post.

Here is the Overview
This is the Courtyard, where the "fireworks" happened
The Explosion and RB Mercs objective
The Secret Facility, mutants beware!
The giant, 4 superzombies and 5 short-mutants
The poor defenseless researchers
The dwarven mine doors of the research facility
The RB Mercs down the road
The light transport with 4 RB troops and driver
The market (there is a squad of 3 blues in there) but mostly villagers
and on the left we see the blue base
Most people are behind it. There is a squad of 3 on the roof and 3 more inside
two heavy weapons: Heavy Machine Gun and a Missile launcher with two rockets
And the overview again

Whew. ok orders are now being accepted, any questions?
Turn order will be Mercs, Blues, Villagers and Mutants.
the two guards on the research building are under villager control



Some more info:
Charts:
RBMercs will be able to bring in at least one thing a turn from this: tank, sniper, medics, more troops, elites, mortar strikes, and supplies.
Blues may call an airstrike or take control of mutants for one turn due to chips in them.
Villagers have a chance for a bombardment by catapult - explsoive shells too.

These will be brought in by me rolling d6's, there is a big chance not to bring in anything so don't get your hopes up.


Good Luck
Last edited by Shaeph on Wed Mar 18, 2009 7:23 pm, edited 2 times in total.
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Postby razgriz 25th inf. » Wed Mar 18, 2009 7:13 pm

dang it, i found this JUST when jifel took villagers.
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Postby pesgores » Sat Mar 21, 2009 8:34 am

Top Thread? Or you gonna add the turns to this thread?
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