tahthing wrote:i would use component damage for small ships, but it would be done by using acuracy rolls and scatter dice(i got 1 from where i got a warhammer dice cube so i don't have to raid boardgames).
you might miss the weapon your aiming for but hey you hit the one next to it.
The problem there is that the weapons, engines, etc. represent a tiny fraction of any ship's surface area. You're most likely to hit the ship's hull, smash through some living quarters (which would be abandoned in a battle) or fuel tanks (which would affect the ship's performance in the long term but not over the course of the battle) and do structural damage than you are to hit a specific weapon. Maybe a critical success to accuracy would allow you to choose a specific component to disable if you were firing for structure damage. But most of a spacecraft's volume is fuel tanks, so you're not likely to hit anything immediately important.
Besides, why are we talking about this? This is a thread about spacecraft MOVEMENT. It says MOVEMENT in the subject line. If you want to calculate damage this way, do so in your own space battles.