Vehicular Brik Slaughter Signup (Send in orders)

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Vehicular Brik Slaughter Signup (Send in orders)

Postby Moronstudios » Fri Apr 24, 2009 6:45 pm

The video.

Vehicular Brik Slaughter is a racing themed game. First to complete three laps wins.

The track

Overview of pentadrift circuit:
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The start/finish line
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1st and 2nd turns.
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3rd, 4th, and 5th turns.
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A toll booth that be opened at the begining of one round, then be closed for the next. If any racer smashes the booth's arm the operator will attack them the next time the come around.
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The medic station
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The crowds
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The garage (for fuel refill and car repair).
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The racers
Each car has stats.
MM" = the Max Movement a car can have
A/D" = The maximum" a car can Accelerate or Deccelerate in a turn (6/12 means car can Accel 6" or Deccel 12")
TR" = the minimum TurnRadius of a car (The turnradius also can't be less then the current speed of the car, unless it drifts or pivots)
AV = the Armour Value a a vehicle
HP = the starting (and max) Health Points of a vehicle


The peach boxcar:
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MM" = 20"
A/D" = 6/10"
TR" = 3"
AV = 1d10
HP = 20

Weapon: Homing missiles that targets closest car in sight (MM 20", TR 2")

The viking train
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MM" = 24"
A/D" = 4/12"
TR" = 4"
AV = 2d10
HP = 36

Weapon: Spear chucker (Range 36", minimum 3")

Exo dragster
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MM" = 18"
A/D" = 10/10"
TR" = 3"
AV = 1d10
HP = 15

Weapon: Sabotage bot (hook shot and chainsaw)

Civil protection bike
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MM" = 20"
A/D" = 6/14"
TR" = 1"
AV = 1d10
HP = 10

Weapon: Backseat gunner

Catain beard face
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MM" = 20"
A/D" = 5/14"
TR" = 2"
AV = 1d10
HP = 18

Weapon: Cannon (slow)

Power roller
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MM" = 18"
A/D" = 6/12"
TR" = 1"
AV = 1d10+3
HP = 18

Weapon: Sideseat gunner (poison gun)

Agent zith
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MM" = 22"
A/D" = 5/16"
TR" = 2"
AV = 1d10+3
HP = 20

Weapon: boomerang propeller (returns to vehicle)

Timmy kart
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MM" = 15"
A/D" = 15/15"
TR" = 0"
AV = 1d10-1
HP = 10

Weapon: Dropping bombs (will explode if touched and has a 1/3 change to explode if someone is within 2" at the end of a turn)

Special rules

Weapons come into play after a vehicle has finished a lap.

Drivers can not be attacked untill a vehicle has been reduced to half health, gunners are fair game.

Orders must be sent in for rounds, which is three turns each, three day limit for waiting.

For turning you have to decide whether you will pivot or drift, both require a skill roll.
-Pivoting is easier then drifting for bigger vehicles and works as it does in the 2005 rules, but can lower speed by a lot. Failure on the roll can mean slidding or tipping over
-Drifting is easier for smaller vehicles and success on the roll will lower the turnradius of a vehicle. Failure on the roll can mean increase of turn radius or oversteer.

A car must refill their fuel tank in the garage after their 1st or 2nd lap before they complete their 3rd

If a car is destroyed or hijacked the drive must complete the lap on foot and run to the garage.

Tips
Hijacking is fair game, but gunners can't drive

Slow down for turns to avoid crashing

Don't worry if you're driver/gunner dies, the madic will come heal them.

The following people have called spots in this game, and have 72 hours to claim them:

1. Birdman (claimed)
2. Lrdofbricks
3. Jifel (claimed)
4. MasterEcabob (claimed)
5. Theblackdog (claimed)

Are you game?
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Last edited by Moronstudios on Sun Apr 26, 2009 2:12 pm, edited 4 times in total.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby IVhorseman » Fri Apr 24, 2009 7:54 pm

POWER ROLLER, DAWG.
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Postby MasterEcabob » Fri Apr 24, 2009 8:02 pm

Viking Train FTW!
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby birdman » Fri Apr 24, 2009 9:28 pm

civil protection bike!
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Postby Elmagnifico » Fri Apr 24, 2009 11:42 pm

Exo-Dragster!

WOOT!
READTHEFORUMCODE!!!
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Postby Natalya » Sat Apr 25, 2009 1:07 am

Agent Zith?
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  ▲
▲ ▲

"Each night alone I dream, that I'm a rebel Roller Queen‼
I'll be a star that shines, I can make the whole world mine‼"


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Postby Theblackdog » Sat Apr 25, 2009 6:27 am

Peach Boxcar, please.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby jifel » Sat Apr 25, 2009 7:14 am

Sigh...
Civil protection bike!
Is it possible to convince the crowd to help you?

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"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby birdman » Sat Apr 25, 2009 7:28 am

uh, jifel? already called it.
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Postby jifel » Sat Apr 25, 2009 7:43 am

birdman wrote:uh, jifel? already called it.

Oops. Captain Beardface, then.

jifel
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby Moronstudios » Sat Apr 25, 2009 8:15 am

That leaves us waiting for Lrdofbricks to claim the Timmy kart.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby Moronstudios » Sat Apr 25, 2009 1:04 pm

As all spots but one are taken I will show the randomly selected starting postions of each vehicle.
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P.S the train and dragster will hit the medic station if they just go strait.

It is okay to send in orders now (no time limit for now).
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby pesgores » Sat Apr 25, 2009 1:47 pm

This looks very promising.
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Postby MasterEcabob » Sat Apr 25, 2009 2:43 pm

What's the turn order?
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Moronstudios » Sat Apr 25, 2009 2:46 pm

MasterEcabob wrote:What's the turn order?

All vehicles will be moved at the same time.
On turns I need to I will roll inititive for the vehicles for those turns, otherwise there won't be a need for turn order
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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