Project: Reeve Turn 0-Need Copenhagen and Citybuster orders!

They're all the rage

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Elmagnifico
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Project: Reeve Turn 0-Need Copenhagen and Citybuster orders!

Post by Elmagnifico » Fri May 08, 2009 5:05 pm

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Copenhagen & Air Forces

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The Red Eagles in realtion to Copenhagen

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The Iron Revenants in relation to both

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The Citybusters in relation to the Iron Revenants

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The Citybusters with Air force

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This is the Sky Zone. Air vehicles can spend a turn to fly to this high altitude. Once there, they can spend another turn to dive down on any spot on the field.

HTA craft move 2 feet per turn, all other vehicles, 1 foot.

All leg-ore things can be eaten by Traction Cities and turned into munitions, armor, or whatever.

Note: Only white areas are safe for ground units. Brown areas of ground are swamps that will suck you down to be mummified for the adulation of future archeologists.
Last edited by Elmagnifico on Mon May 18, 2009 8:43 pm, edited 1 time in total.
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Post by RDLC » Fri May 08, 2009 5:12 pm

Looks good! I can't wait for -SECRET FACTION INFORMATION CENSORED-.

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Post by Moronstudios » Fri May 08, 2009 6:23 pm

The blimps are nicely done, I hope this battle does well.
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Post by pesgores » Sat May 09, 2009 4:24 am

No baseplates? :(
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Post by Elmagnifico » Sat May 09, 2009 1:12 pm

Don't have enough baseplates for this. There are some under Batmunkh Gompa, but this isn't supposed to be an infantry battle.

Important Notes:

The Air forces cannot turn on their ground forces, or vice versa. The two unaligned factions can only win by being allied with the major faction that achieves its objective. For Copenhagen, this means breaking through Batmunkh Gompa. For the League, this means stopping Copenhagen and killing Lord Mayor Abskirksen.
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Post by Theblackdog » Sat May 09, 2009 3:29 pm

I asked some questions that you never answered.
A) what weapons do my ground troops have? I know I have lightning guns and incendiary machine guns, but how many of each, and do I have anything besides those?

B) Who has the Oil Dragon anti-airship weapons, and how many? Since I'm basically screwed if my airships go down, I would like very much to know this.
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Post by Elmagnifico » Sat May 09, 2009 8:00 pm

A):

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Green bandana has a grapple gun and a machine pistol.

Blue bandana is armed with a steam minigun.

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Black Docker Hat's name is Otto. He has a shotgun. Hence, it is Otto's Shotgun. An Otto Shotgun, to be exact.

Gray Docker Hat has an RPG and a wrench, and the gunner in the bow has a whip and a pistol on hand.

The guy with the admiral hat is Lord Cloudsword. He's got a revolver and a cutlass.

There's also the helmsman in the back, he has a pistol and a cutlass, along with an attack dog.

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The dude next to the cannon has an assault rifle that he can pick up.

Pegleg has a machine gun with an underslung grapple hook, and the captain in the back has a cutlass.

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Girley Girl's got an SMG in the bottom of the boat, Cheesy Face has a grapple gun and a sword, and the captain has a sword.

B) The only Oil Dragon active at the momen is being held by this guy:

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Post by Theblackdog » Sun May 10, 2009 6:54 am

Thank you... so, no anti-stalker guns on my team? Ah well.

That steam minigun looks awesome.
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Post by Silent-sigfig » Sun May 10, 2009 9:42 am

My troops weapons?
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Post by Elmagnifico » Mon May 11, 2009 6:41 pm

@ theblackdog: All automatic weapons in your faction are loaded with a single clip of incendiary bullets. Simply tell me when you want to use it.

@ Silent-sigfig: If you clickhere, 1. General Toryu's mecha suit has an auto-cannon and can also hold his katana. However, he starts off with just the katana.
8. This guy's got an SMG and a chainstaff.
9. Blue Suit has a katana, and Kahki Man has an assault rifle.
10. (from the right) Sniper Rifle, Auto-shotgun, Assault rifle with underslung grenade launcher, Scoped high-powered rifle
11. Anti-Stalker rifle, chain-shuriken
12. Needs both hands to aim and fire the rockets, but he has an assault rifle nearby
13. (from the cannon to the right) rifle, Iron Dragon
14. Black Docker Hat has an uzi on the floor next to his foot.
15. Katana, Katana, Whatever that japanese pole thing is.
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Post by tahthing » Tue May 12, 2009 10:57 am

do you want use to send orders yet?
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Post by lrdofbricks » Tue May 12, 2009 3:48 pm

can i get some close ups, weapon statistics, and locations of all anti- stalker rifles
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Post by Elmagnifico » Thu May 14, 2009 7:23 pm

Hey guys, I've only gotten orders from Moronstudios and Theblackdog. I don't have all month, so let's get this thing started.

tahthing, yes please!

lrdofbricks, I posted some close-ups in the Project:Reeve pics topic in Bricks. Stalker Hess and her two bodyguards are on the top tier, and she can operate all the onboard weapons from there. Everybody else is on th e lowest tier, and the Resurrection Lab is in the bottom floor of the tower For weapon stats, the laser guns work just like rifles, the Shardgun is a spread-shooter and the Heavy Bolter can fire three shots per turn. Anti-Stalker rifles, Copenhagen has two on tier 3, their air force has one on the main airship, and the Citybusters have one in the far-left tower.
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Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.

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tahthing
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Post by tahthing » Fri May 15, 2009 11:18 am

orders sent!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
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How's that compression ratio?

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tahthing
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Post by tahthing » Fri May 15, 2009 11:19 am

orders sent!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Image
How's that compression ratio?

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