by MasterEcabob » Thu Jun 04, 2009 3:44 pm
Thanks for the ideas everyone, the most interesting thing about this is that I get to make up all the rules in true BrikWar style. So far, I have decided to completely screw armor ratings and have HP take its place.
According to the Overlord, the main point of armor was so that you didn't have to keep track of hundreds of HP values and so that minifigs would die easier. Since this is a three on three team battle, setting an HP value and dropping armor would make things much more interesting.
I've also come up with the basics moves for each Pokemon. In Pokemon style their are only four moves, and each Pokemon gets a long range attack (water gun), close combat attack (vine whip), status inflicting attack (Thunder Wave) and special attack (dig).
As for confusion, I was planning on using the coin toss feature from Platinum, but using engrish orders could be pretty hilarious. I guess I could just use the coin toss if the orders are more or less the same though.
Having Gold and Silver as mediks could work, perhaps if they fail their heal or revive roll they could use it on the other trainer's Pokemon.
I've still got a few mechanics to finalize, but the only big thing that I'm worried about is HP values. Since most attacks are going to do between 1d6-1d8 damage, I'm not sure if I want to give 30 or 35 or even 50 HP. I'm planning on play testing this with my brother this weekend, so I should be able to hopefully find a good balance soon.
Again, ideas are certainly welcome.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!