Zombie (Zulu) Dawn Turn 5
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- MasterEcabob
- Jaw-Jaw
- Posts: 837
- Joined: Sun Jan 11, 2009 1:27 pm
- Location: Lurking...
Well, the objective is pretty much: Obtain the computer core and bring about the games end in a random matter of turns thereafter as your transport arrives to take you and the core off planet to safety.
I still have something like another 200 Deadly Spacemen, some random new stuff maybe 20-30 mini-figs, some surprise units waiting including the Undead Deadly Spacemen of the Azure Guard and maybe another 200 Immortals that I can use as Undeads. Yeah, there all pretty much screwed unless they get off the planet.
I still have something like another 200 Deadly Spacemen, some random new stuff maybe 20-30 mini-figs, some surprise units waiting including the Undead Deadly Spacemen of the Azure Guard and maybe another 200 Immortals that I can use as Undeads. Yeah, there all pretty much screwed unless they get off the planet.
- Natalya
- I've trolled before.
- Posts: 4671
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I like how my team and my allies have racked up more kills than anyone else. Well except the Post-Apoc dudes but they're a smaller team so you gotta take that into account. But yea Brittanian and Vol and my kills all are 20+ while no one else comes close. ;)
Anyway I'm probably gonna get screwed in turn 6 unless some stuff goes really well for me so this might be the last time I feel good about my prospects here. I still have a couple more tricks up my sleeve though.
Anyway I'm probably gonna get screwed in turn 6 unless some stuff goes really well for me so this might be the last time I feel good about my prospects here. I still have a couple more tricks up my sleeve though.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
I think Mini-Warhead should join the Survivors as a result. He's young and easy to influence. He is an Immortal obviously. Treat him well Massam or his Daddy will smash your face in.
I think the reason behind the weird kill rate is more to do with the quality of the kills. Undeads (not Creepers and their like, they're tough bastards) account for the majority of the kills of the teams mentioned that have 20+ and they aren't much more than a plot device, a plot device that will eat you given half a chance. The Daemons have had to kill nothing but player races so they're kill rate is down and their KIA is up. I think the Britannians have had the hardest time of it. Despite how much I like the VOL I have a soft spot for the Manly Men and Manly Santa. Iunno, they just appeal to my sense of humour.
Anyone care to offer some opinions of what you think of my Immortals? Not stat wise (I'm not interested in what I should do) just story, setting, plot, facing in combat (which is kind of like stats) wise.
I think the reason behind the weird kill rate is more to do with the quality of the kills. Undeads (not Creepers and their like, they're tough bastards) account for the majority of the kills of the teams mentioned that have 20+ and they aren't much more than a plot device, a plot device that will eat you given half a chance. The Daemons have had to kill nothing but player races so they're kill rate is down and their KIA is up. I think the Britannians have had the hardest time of it. Despite how much I like the VOL I have a soft spot for the Manly Men and Manly Santa. Iunno, they just appeal to my sense of humour.
Anyone care to offer some opinions of what you think of my Immortals? Not stat wise (I'm not interested in what I should do) just story, setting, plot, facing in combat (which is kind of like stats) wise.
- Natalya
- I've trolled before.
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- Joined: Wed Sep 17, 2008 10:57 pm
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- Contact:
For situations in which the Immortals do not have a clear target (that maniac obviously wants to kill me and only me right about now) you should roll a dice to see which opponent they will attack next, then choose a specific target. Once that target is eliminated (may take a couple of turns) have him move on to a new target selected with the same method. That's how I played as BrikThulu when fighting over in the Caid Sector and it seems to be a pretty good way of ensuring random destruction.
The only difference is that BrikThulu never needed more than one turn to complete the destruction of a target.
The only difference is that BrikThulu never needed more than one turn to complete the destruction of a target.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
Fine, but they aren't being as funny as they really would be. I'll maybe show you what I mean in Shadowsythes LLD... DLL... fuck, um DLDLL... forum game. Can't be arsed finding it and making it right, what a n00b.
Anyway, I still need orders from...
Birdman
Almighty Benny or Capt. Zipps.
Updated.
Anyway, I still need orders from...
Birdman
Almighty Benny or Capt. Zipps.
Updated.
Last edited by Warhead on Fri Jan 15, 2010 5:02 pm, edited 1 time in total.
- lrdofbricks
- Jaw-Jaw
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