Hope's last stand: turn 4

They're all the rage

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Postby Tzan » Wed Jul 28, 2010 2:14 pm

Ha! that picture looks like my brother when he was younger with the funny hair.

My brother is currently like an over 9000th degree black belt martial artist and does 300 push ups just because he can.
Paradoxically he is also the same guy who complained about "too much bacon".
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Has anyone ever used those holes before?
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Postby piltogg » Wed Jul 28, 2010 5:00 pm

ok. ya I guess that is sort of like me.
so does the nachtmahr seem ok if there are only like 5 in existence, or is it too overpowered?
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Postby piltogg » Wed Jul 28, 2010 8:28 pm

.... well, I was thinking that rules for one of theese uber troops would go like this....


at begining of turn, roll 1d20.  if you get a one, roll on the ker-heisenburg chart, otherwise keep rolling 1d6 untill you get a one or two for a number. The number of times you got a number higher than two is how many surface elements get knocked off a ship or group of ships, attacker's choice of which they are.  once an odd number is rolled, the sword has mised it's target and the knockback from the power cord destroys the intricate machinery of the personal teleporter, leaveing the uber-troop at the mery of the ships he was just attacking. Should he somehow survive the round, he can move only 4 inches a turn, and can still use the nachtmahr, but only once per turn.

So, one of theese is about equivilent to a squad of four fighter jet type things.
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Postby piltogg » Wed Jul 28, 2010 8:49 pm

p.s. I accept orders now..
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Postby Warhead » Wed Jul 28, 2010 9:02 pm

Oops, I thought that was the end for some reason. Are any of the Immortals still alive? Can we have those Kill asses too please?  :wink:
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Postby piltogg » Wed Jul 28, 2010 9:46 pm

armoured guy on turret and lazor skull are still alive
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Postby piltogg » Fri Jul 30, 2010 11:11 am

I still need orders for akkadians and Beradans  you have until the end of the day to get them in or I make them up.  please be more specific than "kill everyone possible"

btw. the reason that the Akkadian Gremlin light artillery did not fire this round is that they take one turn to recharge.
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Postby piltogg » Sun Aug 01, 2010 7:21 pm

this turn

beradan kills:0
beradan deaths:0
Akkkadian kills:2
Akkadian deaths:0
Setanian kills:2
Setanian deaths:2
Immortal kills:2
Immortal deaths:1
Gladiator kills:1
Gladiator deaths:1
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