The Lego Wastelands - CONTACT! - Turn 0
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
The Lego Wastelands - CONTACT! - Turn 0
http://www.brikwars.com/forums/viewtopi ... 44&start=0
and so it begins...
These pictures should provide you enough info to be getting on with placing your orders. Don't ask for more, you're limited to what you can see here.
F!SH: "Right Flank, no contact."
Killer: "Minesweeper detecting no IED's in the immediate area."
Silva: "Main Entry, still no contact..."
[Piltogg and Lt Cruise are bringing up the rear heading to the building. MasterEcabob and Genrl'o'Death is between them and the building].
Aoffan: "Left Flank Clear, no contact."
[BFenix is near the rear of the APC while Moronstudios is near the Colonel].
Colonel Kreig: "Right Gentlemen, proceed with the assau..."
A sudden priority comms breaks through the radio chatter.
"APC! Sensors detecting a power up, Left Flank!.. No visual damit!.."
...Something, hidden within the twisted debris of the wasteland where it watched and waited until now. The Scav Crab power armour opens up with everything it has.
"!!!IT'S A TRAP!!!"
Rockets salvo out as autocannon muzzles flare...
KRA-KOOOOOOOOOOOoooooom!!!
A four rocket salvo with two crits and a mediocre armour save spell disaster for the teams transport. The Gunner is sent flying while the Colonel and Crazyhorse dive for cover.
The driver does not survive. The gunner is disrupted but the turret weapon is functional.
Colonel: "REPORT! Where the hell did that come from?!."
A Scav Junker Autocannon opens fire from the walkway as others try to get in position.
The muties must be doing something right as another crit spells the end of the Gunner chick, the turret is still undamaged.
spot the rat
Two of the Scavs sitting down gain a cover bonus due to the angle and debris.
Ok, over to you guys. Place your orders here (and carry out your descusions here if you want too) and we'll see what happens next.
and so it begins...
These pictures should provide you enough info to be getting on with placing your orders. Don't ask for more, you're limited to what you can see here.
F!SH: "Right Flank, no contact."
Killer: "Minesweeper detecting no IED's in the immediate area."
Silva: "Main Entry, still no contact..."
[Piltogg and Lt Cruise are bringing up the rear heading to the building. MasterEcabob and Genrl'o'Death is between them and the building].
Aoffan: "Left Flank Clear, no contact."
[BFenix is near the rear of the APC while Moronstudios is near the Colonel].
Colonel Kreig: "Right Gentlemen, proceed with the assau..."
A sudden priority comms breaks through the radio chatter.
"APC! Sensors detecting a power up, Left Flank!.. No visual damit!.."
...Something, hidden within the twisted debris of the wasteland where it watched and waited until now. The Scav Crab power armour opens up with everything it has.
"!!!IT'S A TRAP!!!"
Rockets salvo out as autocannon muzzles flare...
KRA-KOOOOOOOOOOOoooooom!!!
A four rocket salvo with two crits and a mediocre armour save spell disaster for the teams transport. The Gunner is sent flying while the Colonel and Crazyhorse dive for cover.
The driver does not survive. The gunner is disrupted but the turret weapon is functional.
Colonel: "REPORT! Where the hell did that come from?!."
A Scav Junker Autocannon opens fire from the walkway as others try to get in position.
The muties must be doing something right as another crit spells the end of the Gunner chick, the turret is still undamaged.
spot the rat
Two of the Scavs sitting down gain a cover bonus due to the angle and debris.
Ok, over to you guys. Place your orders here (and carry out your descusions here if you want too) and we'll see what happens next.
- Moronstudios
- Mega Blok
- Posts: 1315
- Joined: Sat Dec 08, 2007 12:50 pm
- Location: Vancouver Island
- Contact:
Head for the leftmost room you see in this picture:
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
- *CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
Sprint to the Yellow tube on the left flank and walk on it to let those Scav Junkers lick the edge of my blades.
If I'm right then my my stealth will protect me from incoming fire.
CRAZYHORSE on the comms: *Three targets on the yellow tubing and a major missile threat in the rubbles on our left flank. Prepare for incoming explosives and machine gun fire. Let's slay these bitches, taking left flank.*
If I'm right then my my stealth will protect me from incoming fire.
CRAZYHORSE on the comms: *Three targets on the yellow tubing and a major missile threat in the rubbles on our left flank. Prepare for incoming explosives and machine gun fire. Let's slay these bitches, taking left flank.*
stubby wrote:You were inb4beluga.
- *CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
- Killer Karetsu
- Galidor
- Posts: 1189
- Joined: Fri Oct 24, 2008 8:31 am
- Location: Finland...boxing with polar bears :)
I'll advance to the black thing that I think I can climb up to the pipes(in the second room in front of me), then fire the mutant sitting in there and start climbing with the saw up. If I cannot climb then Move towards the hatch. And Fish could you give me covering fire?
Comms: " Hey, do some of you mutants want a free face surgery? Coming right up!"
Comms: " Hey, do some of you mutants want a free face surgery? Coming right up!"
NO!THERE ARE NO POLAR BEARS IN FINLAND!!!
- Moronstudios
- Mega Blok
- Posts: 1315
- Joined: Sat Dec 08, 2007 12:50 pm
- Location: Vancouver Island
- Contact:
sounds like a plan to me.aoffan23 wrote:Moron, I have an idea. We'll both head into the room, and then roll that explosive-looking barrel near the middle support of the bridge. When it hits, fire.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
- FISH!!!
- Cannon Fodder
- Posts: 324
- Joined: Sun Oct 10, 2010 11:46 am
- Location: At my computer, typing whatever it says in that box->
Certainly, cover fire coming up.Killer Karetsu wrote: And Fish could you give me covering fire?
I'll move into the debrie filled room, take cover in the corner and start blasting the scavies. First shot on the one in the fedora wearing one, second on white helmet's cover and the thrid on White helmet himself.
That should keep their heads down...
- MasterEcabob
- Jaw-Jaw
- Posts: 837
- Joined: Sun Jan 11, 2009 1:27 pm
- Location: Lurking...
Sounds like a plan. Hopefully my skill boost can give you the edge in firing that turret.BFenix wrote:Guys, Im going for the APCs turret, Ill fire its missile at the hardsuit thing in the debris and dakka the muties, suppressive fire anyone?
Transmittion: "All right squad, break formation! If it's a brick by brick fight they want, well it's a bloody well brick by brick fight they'll get!"
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
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- Cannon Fodder
- Posts: 464
- Joined: Tue Jan 04, 2011 2:18 am
- Location: Waiting for my ban to expire
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS
- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
- BFenix
- Pooplord
- Posts: 4112
- Joined: Wed Jan 06, 2010 2:13 pm
- Location: City Of Ravens (Lisbon)
- Contact:
I wouldnt refuse, getting on that turret would make me a high priority target for the mutants, or as they might think, "the guy with the biggest gun"Silverdream wrote:You should help Fenix by giving him surpressive fire.GeneralOfDeath wrote:Move to the outside wall of the middle room and take potshots at the autocannon guy, or if killed the guy with the other big gun.
EDIT:
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- Cannon Fodder
- Posts: 464
- Joined: Tue Jan 04, 2011 2:18 am
- Location: Waiting for my ban to expire