Not too much blood shed this turn
Blue Cowboys

The colonel jumps out of his window and grabs the flag from it's post, dropping his sabre in the process.

He then goes mechanik fishing the only way a minifig knows how, STUD ON HOLE ACTION.

Here we can see the mechanik bemoaning his fate as he is pulled up into the fort whilst the grunt on the small tower fails to hit the chininian horseman. Stupid grunts

Another grunt moves up to help his buddy at the corner of the fort.

They aim at the chininians but only one kills his target, and the sniper lies dead, his rifle clattering down in the courtyard. (slightly bad pic there, somehow doesn't look right).

The lieutennant shoots the head off another chininian on the boat, thus concluding the blue cowboys turn.
Chininian Trade office

Katana dude moves up to the fort wall, he saves his response action for anyone hoping to jump him.

(crappy picture)
The guy inside moves out of the building and picks up a halberd from the weapon rack, that's the last move of the chininians turn.
For some reason the guy on the boat doesn't do anything, oh well, less orders for me to have to do.
Bandits

For some reason the only thing that the bandits manage to do this turn is blow the head off a blue cowboy, the only non-fail roll of thier turn.
Chininian troops

The two heavy troops at the front of the fort move over to engage the bandits whilst the guy (slightly off shot to the right) fumbles his roll with the catapult.

Bad shot from the back here, basically the glider flaps it's way behind the rest of the troops, waiting to fly down and impale an unfortunate passer by and the guy on the near side loots a chest full of booty.
It contains:
1 stick of dynamite,
1 short sword,
1 revolver,
and 60 CP.
Not pictured here: The samurai hero runs down to catch up with his troops, I'll find the pic of this soon, but for then you'll have to wait, that's all for this faction.
Hmn, wish this could be better, any help is appreciated
[color=darkred]Not too much blood shed this turn








