Killing Time (Round 1)

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Killing Time (Round 1)

Postby Bragallot » Mon Dec 05, 2011 5:33 pm

viewtopic.php?f=16&t=8681

Wolfpack

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The soldiers outside raised their guns and got to higher ground.

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The posts at the windows were taken.

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A load of firepower was laid down on the Inquistadores below, but damage rolls were abhorrent.

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On the other side, Wolves opened fire on the Brittanians.

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The All-Rounders however protected themselves with their shields.

Immortals

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Four Terrorkhan took to the air, flying through the defensive fire and gunning down the guards on the wall.

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The rest continued on foot.

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A guard began to choke as Sharane approached, but his will to live won it over the Farce and he fired a frenzied shot in the general direction of the threat.

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The Immortal Colonel did well to step it wide. Meanwhile Seras concentrated on something in the distance.

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Did that chest just move? I could have sworn it budged a little...

Inquistadore Shock Troops

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The battalion swarmed the command centre as their leader made a mighty leap.

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He hit the window, shards of glass driving straight into his armour.

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Vinambre survived the ridiculous damage roll (26 on a roll of 2d6, wth) thanks to his nova sword, but is down to 1 HP :? Not quite how I imagined his entry.

Brittanians

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The Brittanians moved forward as one. Marshal Jones succesfully brought everyone in range. Wo-o.

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Apparently range bonuses help little if you can't shoot for shit. With a -1 to hit these guys fail to hit just about anything. One Wolf fell.

Fort Garrison

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Kommandant Von Blocke fired on the advancing Terrorkhan.

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He then jumped into cover, preparing a nasty surprise for the first enemy that would come through the gate. He also noticed his pistol had jammed.

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Captain Alexander did the same thing on the other side.

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The garrison rush to their positions.

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Those Jaegers who got in range laid down suppressive fire on the charge of the Terrorkhan.

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Two were knocked out of the air and killed, the long rifles defying the odds and beating the Immortals' armour.

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The VoL were not very impressed by the tower guards' laser pistols.

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The grenade launchers dude also attempted to help out. Well, at least he didn't blow up the wall.

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The defense guns fired, so far ineffective.

Moar bloodshed tomorrow(-ish).
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby Bragallot » Sat Dec 10, 2011 6:12 pm

The VoL

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The VoL Einherjar approached the towers.

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One guard was brainhacked, but he missed his shot against his allies. He will be under the VoL's control until the Einherjar is distracted or chooses to do something else.

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The one that failed was gunned down by response fire from one of the Jaegers.

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Three VoL Helsquad roared as they rained down fire on the gate.

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"MELT IT DOWN!"

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Despite his encouragements the gate held, but Leonidus II approached the gate with his OTC.

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The OTC turned the damaged gate to cinders, but meanwhile Leonidus II took a hit from the remaining response fire despite blocking some of the damage.

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Alexander then jumped forth and struck past Leonidus' parry, hitting the VoL leader square in the chest with his Nova Sword.

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The Helsquad roared in anger as their leader fell and rushed forward, but their short-ranged weapons didn't get in range just yet.

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One scythe-wielder angry-inched himself forward and closed in on Captain Alexander for the duel, hungry for revenge.

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Alexander caught the scythe on his laser shield.

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His riposte burst straight through the half-daemon's faceplate, killing him instantly.

The Assyrians

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The Assyrians bravely rushed out of the landing pad, firing their BFG's.

Skarr: "One shot, one kill!" Critical success, all Assyrian shots will hit. Wo-O.

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Three cyborg shock troopers and their lieutenant were washed away in an explosion of gore by the destructive firearms.

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The sortie of the Assyrians was what the Terrorkhan had been waiting for, but one missed and the other lacked power.

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"I will not die so easily... I... am... Leonidus!"

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"Graaaah!!"

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The blood rage taking over, Leonidus' demon self appeared. (+1 to everything, but he still only has 1 remaining HP)

Conquistadores

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Angelica ran and fired, followed by her lieutenant.

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A Wolf went down, gurgling on blood.

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With no targets in range, the Conquistadores went around, avoiding the Brittanians.

Still need orders for the Furbeasts and the Knights.
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby Silverdream » Sat Dec 10, 2011 10:45 pm

Dangit, we're starting off badly.
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Re: Killing Time (Round 1)

Postby Bragallot » Sun Dec 11, 2011 5:19 am

Anyone (except anti-immortal side players of course) can send me orders for the remaining factions right now, whoever sends first will be used for now.
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby Ben-Jammin » Sun Dec 11, 2011 7:41 am

This is perhaps one of the best battles I''ve seen in a while. Now I'm regretting not getting in on this...
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Re: Killing Time (Round 1)

Postby Bragallot » Sun Dec 11, 2011 9:36 am

Thanks. You could get in by sending me orders for the Knights. I've received those for the Tribes by now.
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby BFenix » Sun Dec 11, 2011 10:54 am

Trying not to sound to bitchy here but you sorta fucked up my orders Brag... Oh well, I guess the Demon Leonidus pays off, kinda...
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Re: Killing Time (Round 1)

Postby Bragallot » Sun Dec 11, 2011 1:06 pm

How so? I pretty much literally did what was in your orders, it's just not everyone got in range 'cept for Leonidus and the Scythewielder but there was no certainty they would fare so badly.
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby BFenix » Sun Dec 11, 2011 2:16 pm

Bragallot wrote:How so? I pretty much literally did what was in your orders, it's just not everyone got in range 'cept for Leonidus and the Scythewielder but there was no certainty they would fare so badly.


If I recall correctly, I sent three Helsquads before Leonidus. Although powerful, I would never let the hero go straight into the enemy force without protection or redshirts.
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Re: Killing Time (Round 1)

Postby Bragallot » Sun Dec 11, 2011 3:30 pm

Yeah, but he outran them. I interpreted charge for melee as everyone should move their full move, sorry for that.
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby Zupponn » Sun Dec 11, 2011 10:49 pm

Ben-Jammin wrote:This is perhaps one of the best battles I''ve seen in a while. Now I'm regretting not getting in on this...
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Re: Killing Time (Round 1)

Postby Bragallot » Mon Dec 12, 2011 7:50 am

There's still a spot. Whoever sends orders for House Del Montero (the guys left of the VoL) first gets them.
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby Bragallot » Mon Dec 12, 2011 3:54 pm

House del Montero

(screw it I NPCed them. They're still available, if no one takes them I'll just incorporate them into the Conquistadores)

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Duke Felipe: "We're marching into enemy fire! Squad up! Shields in front!"

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The assault troops used their thrusters to leap towards the Prussian wall. One even made it on top.

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The Duke's feat failed rather badly, so his men lost their action squadding up and some move as well, but at least the basic attempt was a succes.

Indigenous tribes

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Chewbakka: "Aaroooaaaooroaaooroo!"

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Sadly for Chewbakka, his feat failed as well. This was unfortunate because his troops needed that extra move to cross the window in one go, and he had to go alone.

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Those that weren't too obstructed by their allies fired at the windows.

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One Wolf fell.

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Chewbakka struck another, but her armour saved the soldier.

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Using their comlink ability, two Wolves response-fired to his presence.

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Both critfailed, ripping their ally apart instead.

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Thinking he had won, Chewbakka roared a prayer to the dung gods.

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Wait, there's one more, and he showed how it's done. And he got an even more ridiculous damage roll which could have killed Chewbakka three times over.

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Yet two of his compatriots used their action to sprint-leap into the fray and were combusted instead.

Lab specimens

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Sir Bragallot fired a shot through the window. When he noticed nothing died he tried to fire again, only to notice the tank sniper had jammed.

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Disgusted, Bragallot threw the huge weapon away.

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Flamer climbed up the ladder to the battlements.

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Using his jetpack, he jumped down the battlements and rained down fiery death on the knights while staying out of their reach. Two men were cooked alive in their armour.

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Troll also launched his jetpack, using the added range in order to fire the destructive heavy bolter.

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A heavy and corporal were ripped apart.

Overviews

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Send your Round 2 orders!
Last edited by Bragallot on Tue Dec 13, 2011 2:49 pm, edited 1 time in total.
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Killing Time (Round 1)

Postby Apollyon » Mon Dec 12, 2011 4:45 pm

Brag, what mode do you use on your camera for your overview shots? They show a lot of the battlefield (which i would expect in normal mode) yet lots of details (like in makro mode)?
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Re: Killing Time (Round 1)

Postby mgb519 » Mon Dec 12, 2011 5:31 pm

Two people had to redshirt? That's serious shit right there...
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