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Killing Time (Round 3)

PostPosted: Sun Dec 18, 2011 4:45 pm
by Bragallot
viewtopic.php?f=16&t=8740

Indigenous tribes

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The Furbeasts attacked Johanna, but she held them off.

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The Dungan and warrior helped their leader against the captain, knocking off 1 HP.

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The Emoks on the flyer landed and prepared to scale the wall.

The Shadow of the Red Baron

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The ghostly baron steered around for another strafing run...

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He gunned down one Inquistadore.

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The Red Baron then produced a rather nasty-looking bomb.

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The blast spread a ghostly light, but wasn't strong enough to kill more conquistadores.

Wolfpack

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Beep. The healbots rolled off and got to work.

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One was successful.

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The other, not so much.

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The Wolves zapped the tribesmen attacking their commander. One however missed so badly she hit the First Marshal instead, wounding her.

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The Captain became a victim of friendly fire as well, but at least another Furbeast was defeated.

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Schwarzenegger fired again, taking the head off a Conquistadore.

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On the other side Johanna blasted one of the two remaining shock troopers.

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The heroes from last mission then bravely farce-leaped out of the windows, rolling sixes in unison.

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Victoria defeated a royal marine, her compatriots were less fortunate.

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The freshly healed soldier stayed at the ion cannon controls.

Inquistadore shock troopers

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Lt. Kirsten learned the hard way OTC's couldn't be parried. Ouch.

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The Assyrian was pushed back, but he miraculously survived. He had no real way to fight back though.

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The Royal Marines marched off, keeping a close eye on the windows for targets.

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Vinambre started leading his men into the landing area.

Fort Garrison

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Alexander dealt another bone-crushing blow which even the ultra-tough Demonidus could not stomach.

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Valhalla reclaims one of its sons. Well, what can I say. It just wasn't his day.

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It's perhaps just a crappy day for the VoL all-round. The Jaegers finished off two more of them.

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One of the Terrorkhan on the tower met the same fate at the end of cold Neo-Prussian steel.

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Massive combined fire slew the Einherjar despite negative skillmods (fortifications).

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This broke Kommandant Von Blocke free of the mindhack. The Jaegers fired another volley at the foes outside their gates.

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"This isn't going so well. Keep them off my back for a while while I try something."

House del Montero

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The squad broke formation and charged the command centre, Don Felipe leading the way. He attempted to increase armour, but failed.

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The laser maces took a HP off Troll.

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Finally the assault troopers made their move. One speared the Grenadier-Miliz.

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One rushed into the control room.

Lab specimens

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"Vat? Dey are not viring de devense guns? Let me vix dat!"

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Much to their dismay, two of the noble knights were blasted to bits as the guns turned on them. A few seconds later, Sir Bragallot noticed he had broken the console he had used to fire them.

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Troll repaid one man in kind with the heavy bolter.

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Flamer flew to the edge of the battlements and used his altitude to rain down fire on the foes below.

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While her lieutenant was burned to death, Angelica took a hit as well. She has a lot of vengeance points to spend by now.

Still need orders for a couple of factions, like the Conquistadores, Immortals, Brittanians and the VoL. When you send orders keep in mind I haven't finished this turn yet (the droids and Basher -the guy with the yellow helmet and the OTC- still need to go). Suffice to say most of the Brittanians will probably die when they make their move. Sorry for that, Falk, I wasn't expecting them to fare so badly. I will probably fix you a reinforcement at one point.

Re: Killing Time (Round 3)

PostPosted: Sun Dec 18, 2011 9:24 pm
by BFenix
Just this day? The dice gods weren't with us at all, the whole game is being freakin horrible! For the Vol that is, despite that its being awesome of course. What are the stats on Alexander anyways?

Anyways, Valhalla cannot claim Leonidus yet, his doings on the mortal wheel are not yet done.

Re: Killing Time (Round 3)

PostPosted: Mon Dec 19, 2011 5:55 am
by Bragallot
He's just an average, not even beefed up hero, really. The Farce must be with him.

Re: Killing Time (Round 3)

PostPosted: Sat Dec 24, 2011 3:12 am
by Natalya
I didn't know I had anyone left.  Uhh, my guy can like set his gun to overload and throw it behind the inquistadores trying to kill him.  The explosion would probably kill them but their bodies would shield him from the blast.  Uhh he then tries to grab whatever weapon he can and yea.

Re: Killing Time (Round 3)

PostPosted: Sat Dec 24, 2011 9:39 am
by Bragallot
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The Blue Berets and one of the Crusaders were dealt with. Admiral Jones heroically and narrowly defended himself from the onslaught. Some Conquistadores were also assaulted, but proved too tough.

Conquistadores

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The Conquistadores opened fire. Those trapped in cc tried to shove the bots away from them.  

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Schwarzenegger took a hit.

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As did the flyer.

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Together with her men on the other side Angelica dealt terrible terrible damage to the laser turret, destroying it. She also spent two vengeance points towards skill and armour (effect lasts until the beginning of her next round).

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The Inquistadores finally pressed on as well as they possibly could.

Brittanians

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The Crusader helped his commander against the overwhelming odds, but in the end the melee continued fruitlessly.

Immortals

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The Terrorkhan scaled the tower and opened fire, killing a militia and Jaeger below.

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"Soon, now..."

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"I'm not the Immortal Colonel you are looking for..."

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"Move along."

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Sharane assaulted the surprised guards, but somehow failed to kill them.

Assyrian

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The Assyrian set the plasma launcher on his gun to overload, but that didn't go as well as planned. It at least knocked his enemies away from him and disrupted them. He then took the opportunity to pick up another gun.

Overviews

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Re: Killing Time (Round 3)

PostPosted: Sat Dec 24, 2011 10:03 am
by lawmaster
Curse that peach!

Re: Killing Time (Round 3)

PostPosted: Sat Dec 24, 2011 11:02 am
by Falk
Does the IE and co. get air support/reinforcements now?

Re: Killing Time (Round 3)

PostPosted: Sat Dec 24, 2011 12:03 pm
by Bragallot
If they capture the command centre / keep the Prussians from using the ion cannon in any other way, the Inquistadores will be able to send in some larger dropships to supply vehicles. There's also gonna be some surprises.

Re: Killing Time (Round 3)

PostPosted: Sat Feb 11, 2012 6:05 am
by Warhead
Love the Red Barron, my favourite so far. C'MON! BARRON!

Re: Killing Time (Round 3)

PostPosted: Sat Feb 11, 2012 9:39 am
by Bragallot
Oh hai there Warhead, want a secret faction?

Re: Killing Time (Round 3)

PostPosted: Sat Feb 11, 2012 11:10 am
by Warhead
:shock:  :D  Hell yeah!

Re: Killing Time (Round 3)

PostPosted: Sat Feb 11, 2012 12:56 pm
by Silverdream
Warhead wrote::shock:  :D  Hell yeah!


So Warhead, we meet again.

Re: Killing Time (Round 3)

PostPosted: Sat Feb 11, 2012 1:32 pm
by Warhead
Mwah-hahaha!.. when I'm done, your mother shall be making me breakfast!  :twisted: