The Fate of The Exodus: Turn 0

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The Fate of The Exodus: Turn 0

Postby Fate » Mon Jan 16, 2012 10:09 pm

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CtR: Stay behind me. I will see what this is...

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CtR: He's dead...

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CtR: HYYAH! You cannot catch me off guard...... My god....

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CtR: Quickly! We have to get to the Navigation room of this floor!


O14T: It is not advised to leave an unknown dangerous situation unarmed.

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CtR: There should be an armory down the hall to the right! Hurry!

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Sections with grey stripes are doors. More ship will be revealed as soon as you enter a new room. I expect your orders by Saturday, otherwise, your turn will be taken for you.

Also, for Carver- I know that monster is hard to see, but it is still alive there.

You will also take control of any corresponding faction units you come across.
Last edited by Fate on Mon Jan 16, 2012 10:53 pm, edited 1 time in total.
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Re: The Fate of The Exodus: Turn 0

Postby Silverdream » Mon Jan 16, 2012 10:20 pm

Whoever is CtR, you have him in a Stamford bridge position if you can push forward. Danni moves towards the armory.
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Re: The Fate of The Exodus: Turn 0

Postby mgb519 » Mon Jan 16, 2012 10:28 pm

I'm just going to post my orders here since there's no one I don't want to see my orders.
Go to the armory and find a generally balanced weapon. Nothing to weak, nothing too strong. Or if no such thing exists, just find something. Punch enemies if I have to before then.
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Re: The Fate of The Exodus: Turn 0

Postby Ross_Varn » Mon Jan 16, 2012 10:29 pm

Armory, quickly. Find a shortranged combat shotgun, built for clearing hallways. Try and find a terminal as well.
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Re: The Fate of The Exodus: Turn 0

Postby tymon555 » Tue Jan 17, 2012 5:01 am

I'll post my orders here too.

Go to the armory too, find some short ranged weapon. If i meet enemies, beat them.
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Re: The Fate of The Exodus: Turn 0

Postby lawmaster » Tue Jan 17, 2012 7:25 am

I will post order here too.

Slay the monster then go toward the armoury with the others.
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