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The Fate of The Exodus: Turn 0

PostPosted: Mon Jan 16, 2012 10:09 pm
by Fate
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CtR: Stay behind me. I will see what this is...

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CtR: He's dead...

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CtR: HYYAH! You cannot catch me off guard...... My god....

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CtR: Quickly! We have to get to the Navigation room of this floor!


O14T: It is not advised to leave an unknown dangerous situation unarmed.

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CtR: There should be an armory down the hall to the right! Hurry!

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Sections with grey stripes are doors. More ship will be revealed as soon as you enter a new room. I expect your orders by Saturday, otherwise, your turn will be taken for you.

Also, for Carver- I know that monster is hard to see, but it is still alive there.

You will also take control of any corresponding faction units you come across.

Re: The Fate of The Exodus: Turn 0

PostPosted: Mon Jan 16, 2012 10:20 pm
by Silverdream
Whoever is CtR, you have him in a Stamford bridge position if you can push forward. Danni moves towards the armory.

Re: The Fate of The Exodus: Turn 0

PostPosted: Mon Jan 16, 2012 10:28 pm
by mgb519
I'm just going to post my orders here since there's no one I don't want to see my orders.
Go to the armory and find a generally balanced weapon. Nothing to weak, nothing too strong. Or if no such thing exists, just find something. Punch enemies if I have to before then.

Re: The Fate of The Exodus: Turn 0

PostPosted: Mon Jan 16, 2012 10:29 pm
by Ross_Varn
Armory, quickly. Find a shortranged combat shotgun, built for clearing hallways. Try and find a terminal as well.

Re: The Fate of The Exodus: Turn 0

PostPosted: Tue Jan 17, 2012 5:01 am
by tymon555
I'll post my orders here too.

Go to the armory too, find some short ranged weapon. If i meet enemies, beat them.

Re: The Fate of The Exodus: Turn 0

PostPosted: Tue Jan 17, 2012 7:25 am
by lawmaster
I will post order here too.

Slay the monster then go toward the armoury with the others.