Skirmish for moon Base turn 2

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Skirmish for moon Base turn 2

Postby tymon555 » Sun Mar 25, 2012 9:45 am

Space Barbarians' turn - Sjosten



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All soldiers go out of building.

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They kill one droid.

Soldier who have been on wall gets up and run for weapon (without img)


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Hero with one guy goes for Mandos' Captain...

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...but he got a redshirt.




Mandalorians turn - Falk


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Captain and speeder get ready to shot.


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Hero rolls crit failure to deflect shot. He destroy his mate's gun (not pictured). fortunately, they both are still alive.


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remainder soldiers move up.



Driods turn - Darkpaladin


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"Jaaaa! Destroy that wall"

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Wall isn't impressed .


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In rage she tried to kill a man, but she failed once again!


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At least, droids kill someone.



Wait! There are someone ot the horizon...


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"Hmm, what we have here?"

Its ORLANDO ICE MAN!

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With his friend JOE!

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New factions avaliable:
ORLANDO
JOE

Their objectives:
Both: do the best mayhem they can!
Bonus:
ORLANDO:have more kills than JOE
JOE:have more kills than ORLANDO

(If nobody takes them in 2 days - i will take first, my brother second . And warning: People who are already in battle cannot take them.)


Space B ships turn - Sjosten

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Finally, some damage.

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and even more damage. (About 4 size damage altogether).



Mandalorians ships turn - Falk


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desultory counter-attack.

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Overviews:

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Re: Skirmish for moon Base turn 2

Postby Zupponn » Sun Mar 25, 2012 5:33 pm

I'll take Orlando.
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Re: Skirmish for moon Base turn 2

Postby tymon555 » Mon Mar 26, 2012 6:16 am

ok
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Re: Skirmish for moon Base turn 2

Postby Bragallot » Mon Mar 26, 2012 2:36 pm

Microspace ftw. What rules are you using?
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He's already dead.
Kill him again.
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Re: Skirmish for moon Base turn 2

Postby tymon555 » Tue Mar 27, 2012 9:04 am

Microspace is normal brikwars, only 1stud=2"I dunno why i deal so little damage (cannons have 2 studs - 4" [use12] but much advantages because of big targets. Armor of ships - 2d6 or 3d6)
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