mgb519 wrote:I was actually calling them boring because from what I could tell, you slapped a bunch of the same kind of gun on a triangle. A prime example of Asterios Shit Syndrome.
Uh dude, it's a ship built by killer robots.
From Briktoid Automata's inception the idea for their space warship was a cone bristling with weapons.
Besides, it's not like I can't come up with a spaceship design:
It's just I don't like them being Blue-water Naval vessels that somehow got space-borne.
Colette wrote:The ranges could be useful if you were using microspace in atmospheric conditions? IDK, but here I don't care about ranges, you could be at the back of the Trattorian fleet and still take potshots at the Emperor across the board.
Alright, I was just wondering.
Colette wrote:Every weapon has its own action and can (theoretically) fire at its own target. However if you make me target a billion different things with your weapons I WILL do bad things to your faction, i.e spawning an asteroid/unstable singularity/Lady Vega II etc. in the middle of your fleet.
I was just wondering if my Double-plated Beam Frigate had any armament disadvantages over the four fighters it equals in fleet cost.