BrikwaRPG - Turn 0 and beyond!

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Zupponn
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Thu Dec 20, 2012 12:22 am

I'm planning on having Rade, Jeremiah, and Crevan return with 7 new characters to make up a new team of 10. Khaar will probably make an appearance, but he is constantly busy elsewhere, so he can't be part of the group. After a mess is created though, there might be reason for him to show up. :wink:
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lawmaster
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Re: BrikwaRPG - Turn 0 and beyond!

Post by lawmaster » Thu Dec 20, 2012 3:24 pm

Now I just have to wait...
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Kalvinator
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Kalvinator » Thu Dec 20, 2012 10:12 pm

Okay :silver:

Well, it will still be epic. I just gotta make sure I sign up for a new character in time then.
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Zupponn
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Fri Dec 21, 2012 5:23 pm

Kalvinator wrote:Okay :silver:

Well, it will still be epic. I just gotta make sure I sign up for a new character in time then.
It's up to you. He will be in the battle, so if you want to wait a little bit, you can take control of him once he shows up.
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Kalvinator
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Kalvinator » Sat Dec 22, 2012 12:28 am

I'll do that then. :-D
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