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Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 2:32 am
by Thesson
Finally I did something useful!

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 10:30 am
by lawmaster
Silverdream wrote:How many ZMC soldiers are left? Do you guys think it's too ambitious to kill the US Cavalry?

give them a turn to live then shoot 'em up

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 11:19 am
by mgb519
Oh, c'mon! They're probably awesome dudes who drink whiskey all the time and stuff. Just let them go in front as cannon fodder or something.

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 12:04 pm
by Silverdream
mgb519 wrote:Oh, c'mon! They're probably awesome dudes who drink whiskey all the time and stuff. Just let them go in front as cannon fodder or something.


They believe in a republic. Republics are dangerous, evil systems.

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 2:22 pm
by mgb519
Aw, you and your politics bullshit don't get women. Booze does.

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 2:29 pm
by samuelzz10
the zuppon mining co will yearn the day they built that wall.....

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 3:13 pm
by mgb519
samuelzz10 wrote:the zuppon mining co will yearn the day they built that wall.....

good, because I don't think Captain Awesome can really yearn anything anymore.

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Thu Aug 02, 2012 4:25 pm
by Zupponn
Silverdream wrote:How many ZMC soldiers are left?

There are 4 basic infantry troopers and 2 ZMC hardsuits left.

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Sat Aug 04, 2012 4:57 pm
by Whiteagle
Silverdream wrote:How many ZMC soldiers are left? Do you guys think it's too ambitious to kill the US Cavalry?

Leave them be, SL4Y3RD00D need a distraction for the guards on the nearest wall while it takes out the hardsuits anyways.

Plus there's whatever is in that sarcophagus, might as well let the pawns deal with it first.

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Fri Aug 10, 2012 6:33 am
by Legofighter
This starts getting ossum

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Sat Aug 11, 2012 12:50 am
by Zupponn
Legofighter wrote:This starts getting ossum

Oh, it hasn't even reached its climax yet. :twisted:

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Fri Aug 24, 2012 9:13 am
by Kalvinator
Zupponn wrote:
Kalvinator wrote:Wonder what will happen to the BrikRPG...?

Nothing.

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Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Fri Aug 24, 2012 10:31 pm
by Zupponn
Kalvinator wrote:
Zupponn wrote:
Kalvinator wrote:Wonder what will happen to the BrikRPG...?

Nothing.

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Don't worry, this thing is still going on.  I've just been insanely busy the past 2 weeks and haven't had any time to finish the next turn.

Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Tue Aug 28, 2012 9:37 pm
by Zupponn
Hey!  Look!  I posted some pictures!

Turn 7!

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Thesson fires his snipper riffle!
It's not very effective...

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Rade fires and kills a trooper on the wall.

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Khaar takes cover behind the stump and readies himself to throw the trident.

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Unfortunately, his aim is off and he kills a Cavalryman instead of a ZMC soldier. :(
He notices something in the hollowed out stump.

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Lord Jeremiah lets out a loud war cry and fires at the ZMC hardsuit, but misses.  Sir Fransisco moves up.

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SL4Y3RD00D fires at the other ZMC hardsuit, but fails to do any damage.

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General Harris moves up and fires.  He misses.

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As he turns to run away though, he slips and falls, leaving his cowardly behind exposed to enemy fire.

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The Cavalry Captain moves up and fires, but misses.

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Enemy ZMC fire takes him out.

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SL4Y3RD00D learns the power of the GTC.  He does not survive.

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The other ZMC hardsuit fires at Lord Jeremiah, but Sir Fransisco takes the bullet for his master.
Sir Fransisco:  "My Lord, I just wanted you to know that I always loved you." *dies*
Lord Jeremiah:   :wtf:

Overviews:
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Re: BrikwaRPG - Turn 0 and beyond!

PostPosted: Wed Sep 12, 2012 12:01 am
by Zupponn
Turn 8!

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Rade shoots at the hardsuit's airtanks, but he misses.

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Khaar calls upon the farce to bring his beamsaber back to him.

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After retrieving it, he takes a peek in the stump.

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He spots something, and as he pulls it out a choir of angels starts to sing.  The world grows dark, with light only shining on this grand moment.

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It's...a broom?

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All of a sudden, the legendary stubby appears!  Khaar stumbles back in surprise and amazement.

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stubby: "You have pulled the broom from the stump. You are the rightful janitor of this land."

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And with that, Khaar's clothes shift and a helmet appears on his head!

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stubby then goes to sit in the stump.
Khaar: "But, what do I do now?"
stubby: "It's not rocket science, it's a broom. You'll figure it out."

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stubby pulls out the latest edition of Zero-G-Juggs: Mushroom Edition and starts flipping through its pages.

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Khaar, lacking anything else to do this turn feels compelled to go over to a nearby mess.

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The broom cleans well, and Khaar looks satisfied at his work.

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Thesson fires his snipper riffle at the ZMC soldier closest to him.

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They run towards him, ignoring the lowly janitor admiring his work, and riddle Thesson with laser holes.  He is dead.

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A couple of ZMC shots miss Rade.

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The other hardsuit moves up.
Hardsuit: "Come on man, move out of the way!  I want to chainsaw somebody!"

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General Harris sits up, a little dazed, while the space marines stop running.

Overviews:

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