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Re: Commandos part 1: Wake-Up Call

PostPosted: Sun Aug 05, 2012 9:14 pm
by Thesson
I like your thinking Lawmaster! Take out anything that gets to close to us!

Re: Commandos part 1: Wake-Up Call

PostPosted: Sun Aug 05, 2012 9:20 pm
by Thesson
Thesson wrote:I like your thinking Lawmaster! Take out anything that gets to close to us!

Zupponn I need you to watch our backs. After we enter you and Scratch stay behind the group and keep anything from flanking us. Scratch: after we enter you come in too.

We all have our assignments ( i'll enter and support the main group). Keep your guns loaded and asses covered.

Re: Commandos part 1: Wake-Up Call

PostPosted: Sun Aug 05, 2012 10:12 pm
by Scratch
I will use any remaining move to close with the rest of the group as a response action after we have all moved and try to be back to back with someone so I can't get surprise attacked.

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 1:04 am
by Zupponn
I guess keep the rear covered...for now. :twisted:

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 6:25 am
by Thesson
For some reason that evil smiley make me feel reassured.

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 7:29 am
by Falk
Engineer: blow up the door and then follow Thesson. Shoot any enemies that come out of the door.

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 8:01 am
by Thesson
Excellent marine!

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 2:58 pm
by Bragallot
Round 1

Corporal Falk (Engineer)

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You set an explosive to the locked door, and get clear.

"Fire in the hole!"

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The explosion blows out the door, taking the Conquistadore's corpse with it. His family won't be too happy about that, but that's the least of your concerns right now.

"Now that everyone knows we're here, think they'll invite us over for tea?"

Pvt. Silverdream (Flamer)

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You take the point with your flamethrower at the ready, only to find yourself in some sort of herbal room.

"Looks like they were growing plants here, probably for the experiments."

"Never expected this place to have a gardener."

Pvt. lawmaster (Melee specialist)

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As you move to cover your allies' backs so they can enter, you discover another corpse in the left corridor.

"One more scientist confirmed dead, sir. 'fraid we won't be finding many survivors here."

General Thesson (Commander)

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You secure the room, only to find your way is once again obstructed.

"I hate locked doors."

Behind the door, you hear a garbled moan.

Pvt. Scratch (Heavy)

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You cover your allies' backs and look out across the right corridor.

"This place is like a graveyard. Another scientist confirmed dead."

"And I thought we'd picked the dangerous careers."

Pvt. Zupponn (Berserker)

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You cover the rear, and notice nothing strange (except for the unfinished walls you should pretend are whole...)

Outside...

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"Commandos Cytheran (Minigunner) and Kalvinator (Sniper) reporting for duty."

Alonso: "I thought your commander said he had no use for you?"

"He asked us to support your squad, general. Can't know what comes through those doors if they fail."

"Very well, private, although I believe we have everything under contr-"

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"Aaahhh!"

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"Ambush!"

Alonso: "Assyrians!"

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"Open fire!"

Alonso: "General Thesson, we are under attack. Continue the mission no matter what, and make sure nothing sneaks out of the laboratory to attack us from behind. Whoever sent these Assyrians to distract us might very well be working together with the ones who attacked the lab."

Minigunner (Cytheran) Mo: 6" Sk: 1d6+2 Ar: 7
- Minigun Ra: 7" UR: 6 Da: 1d6+3/2"
Sniper (Kalvinator) Mo: 6" Sk: 1d6+2 Ar: 7
- Sniper Rifle Ra: 15" UR: 4 Da: 1d6+2 (May make a headshot at the cost of +1 UR)

The commandos outside have the task of keeping Alonso alive, aid his squad in killing the Assyrians and making sure nothing hostile escapes from the lab.

Post your orders!

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 3:13 pm
by Scratch
I will attach the otc to my back for cc (if there is room) and suggest that the general use his otc and feat to save some time and cut the damn door open. I will suggest in the politest way possible to not be accused of insubordination.
EDIT: then I will follow the rest of the squad, keeping the back side covered.

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 3:24 pm
by Kalvinator
Could Cytheran and I have a line of sight view if its not to much trouble.

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 3:37 pm
by Bragallot
Sure,

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That's you in the back and Cytheran right in front of you here.

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 5:05 pm
by Thesson
Alright Men Here are assignments!

Beserker: Join back up with us and kill anything hostile.
Flamer: After I Cut the door open Fry any hostiles.
Melee: Keep anything from out the door.
Heavy: Already asiigned by self.
Engineer: Investigate the Herbal room for anything else
General: I'll destroy the door. (Feat)

Any objections or notes?

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 5:12 pm
by Cytheran
I got a slut! errr.. slot *cough* sweet!

"Death to Assyrians" open fire on the one on the ground to the right. over there. I'll stay close to them to make myself the closest target . "Kalv protect the general at all costs"

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 6:16 pm
by Kalvinator
I run to the nearest tree, then I take fire at the nearest Assyrian.

Re: Commandos part 1: Wake-Up Call

PostPosted: Mon Aug 06, 2012 7:19 pm
by lawmaster
Make sure friendlies aren't hurt by cc