The Fallen Ones turn 2 complete orders now
Posted: Sun Aug 12, 2012 1:07 am
In the plains of the planet Ryeo lies an outpost that was only just recently abandoned for no reason at all. The outpost was made to be the first defense in a line of many to stop incoming attacks. The last report from the outpost only said that they had found something worthy of the great Emperor himself and that they were creating something that could bring the Immortal war to an end. A group of USAR drop assault soldiers were dropped onto the planet form the capital ship GOLIATH. The first thing they noticed after they landed was the peach bodies strewn around.
Welcome to THE FALLEN ONES forum battle where seven forum members will take control of one unit each and work together to find and destroy the force that has taken over the base. Stats will be given below and all orders and turns will be posted in this thread.
Characters:
from left to right: Commander, Light OTC carrying soldier, and light chainsaw carrying soldier.
Commander Stats Pwnerade
Skill: 1d10
Move: 5
armor: 1d6+2
Armor can deflect all small arms weapons like pistols.
One-handed flamethrower
Use: 3
Range: 6"
Damage: 1d6
Chainsword
Use: 4
Range: CC
Damage: 1d6+2
Pipe Bomb
Use: 1
Range: 2d6
Damage: 1d10 Exp
Skeleton adds an extra 1d6 of armor if shot in side or back.
Light-OTC carrying soldier Ex_Bajir
Skill:1d6
Move: 5"
Armor: 1d6+2
These are the same stats for all other characters.
OTC
Use: 4
Range: CC
Damage: 3d6
Cannot be parried as everyone knows or should know.
Plasma Rail-Rifle
Use: 3
Range: 12"
Damage: 1d6
Grenade
See pipe bomb
Light chainsaw carrying soldier Lawmaster
Same stats as before
Chainsaw
Use:3
Range: CC
Damage: 1d6+2
Plasma rail-rifle
same stats
Grenade
same stats
Left to right: Axe carrying soldier, and Demolitions expert.
Axe carrying soldier Bragallot
same stats
May shoot both flamethrowers each turn if he hasn't moved same with next character.
One handed flamethrowers
same stats
Axe
Use: 4
Range: CC
Damage: 2d6
Demo Expert Thesson
same stats
If working with explosives may add 1d6 to his skill
One handed flamethrowers
same stats
Peach on a pole
same as skeleton
Dynamite
Use: 6
Range: must be placed
Damage: 3d6 Exp
From left to right: Flamer, and Beserker
Flamer Kalvinator
Same stats
immune to fire damage
Flamethrower
does arc
Use: 3
Range: 10"
Damage: 3d4 worth of damage each turn something is on fire.
Binoculars
adds 1d6 skill to any friendly unit using a long ranged weapon.
Beserker Falk
Same stats
may roll for blood rage after three kills this will allow him to not feel pain for two turns
SMG
Use: 3
Range: 8"
Damage" 1d6
Metal detector
Any land mines in 1d6 area will be discovered if any are located there.
OTC
same stats as before
Special rule for all characters: all get two actions and almost always a response action if not disrupted.
Overviews:
Sign up folks
Use" 4
Welcome to THE FALLEN ONES forum battle where seven forum members will take control of one unit each and work together to find and destroy the force that has taken over the base. Stats will be given below and all orders and turns will be posted in this thread.
Characters:
from left to right: Commander, Light OTC carrying soldier, and light chainsaw carrying soldier.
Commander Stats Pwnerade
Skill: 1d10
Move: 5
armor: 1d6+2
Armor can deflect all small arms weapons like pistols.
One-handed flamethrower
Use: 3
Range: 6"
Damage: 1d6
Chainsword
Use: 4
Range: CC
Damage: 1d6+2
Pipe Bomb
Use: 1
Range: 2d6
Damage: 1d10 Exp
Skeleton adds an extra 1d6 of armor if shot in side or back.
Light-OTC carrying soldier Ex_Bajir
Skill:1d6
Move: 5"
Armor: 1d6+2
These are the same stats for all other characters.
OTC
Use: 4
Range: CC
Damage: 3d6
Cannot be parried as everyone knows or should know.
Plasma Rail-Rifle
Use: 3
Range: 12"
Damage: 1d6
Grenade
See pipe bomb
Light chainsaw carrying soldier Lawmaster
Same stats as before
Chainsaw
Use:3
Range: CC
Damage: 1d6+2
Plasma rail-rifle
same stats
Grenade
same stats
Left to right: Axe carrying soldier, and Demolitions expert.
Axe carrying soldier Bragallot
same stats
May shoot both flamethrowers each turn if he hasn't moved same with next character.
One handed flamethrowers
same stats
Axe
Use: 4
Range: CC
Damage: 2d6
Demo Expert Thesson
same stats
If working with explosives may add 1d6 to his skill
One handed flamethrowers
same stats
Peach on a pole
same as skeleton
Dynamite
Use: 6
Range: must be placed
Damage: 3d6 Exp
From left to right: Flamer, and Beserker
Flamer Kalvinator
Same stats
immune to fire damage
Flamethrower
does arc
Use: 3
Range: 10"
Damage: 3d4 worth of damage each turn something is on fire.
Binoculars
adds 1d6 skill to any friendly unit using a long ranged weapon.
Beserker Falk
Same stats
may roll for blood rage after three kills this will allow him to not feel pain for two turns
SMG
Use: 3
Range: 8"
Damage" 1d6
Metal detector
Any land mines in 1d6 area will be discovered if any are located there.
OTC
same stats as before
Special rule for all characters: all get two actions and almost always a response action if not disrupted.
Overviews:
Sign up folks
Use" 4