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The Fallen Ones turn 2 complete orders now

Posted: Sun Aug 12, 2012 1:07 am
by alphafalcon541
In the plains of the planet Ryeo lies an outpost that was only just recently abandoned for no reason at all. The outpost was made to be the first defense in a line of many to stop incoming attacks. The last report from the outpost only said that they had found something worthy of the great Emperor himself and that they were creating something that could bring the Immortal war to an end. A group of USAR drop assault soldiers were dropped onto the planet form the capital ship GOLIATH. The first thing they noticed after they landed was the peach bodies strewn around.

Welcome to THE FALLEN ONES forum battle where seven forum members will take control of one unit each and work together to find and destroy the force that has taken over the base. Stats will be given below and all orders and turns will be posted in this thread.

Characters:
Image
from left to right: Commander, Light OTC carrying soldier, and light chainsaw carrying soldier.
Commander Stats Pwnerade
Skill: 1d10
Move: 5
armor: 1d6+2
Armor can deflect all small arms weapons like pistols.

One-handed flamethrower
Use: 3
Range: 6"
Damage: 1d6

Chainsword
Use: 4
Range: CC
Damage: 1d6+2

Pipe Bomb
Use: 1
Range: 2d6
Damage: 1d10 Exp

Skeleton adds an extra 1d6 of armor if shot in side or back.

Light-OTC carrying soldier Ex_Bajir
Skill:1d6
Move: 5"
Armor: 1d6+2

These are the same stats for all other characters.

OTC
Use: 4
Range: CC
Damage: 3d6
Cannot be parried as everyone knows or should know.

Plasma Rail-Rifle
Use: 3
Range: 12"
Damage: 1d6

Grenade
See pipe bomb

Light chainsaw carrying soldier Lawmaster
Same stats as before

Chainsaw
Use:3
Range: CC
Damage: 1d6+2

Plasma rail-rifle
same stats

Grenade
same stats

Image
Left to right: Axe carrying soldier, and Demolitions expert.

Axe carrying soldier Bragallot
same stats
May shoot both flamethrowers each turn if he hasn't moved same with next character.

One handed flamethrowers
same stats

Axe
Use: 4
Range: CC
Damage: 2d6

Demo Expert Thesson
same stats
If working with explosives may add 1d6 to his skill

One handed flamethrowers
same stats

Peach on a pole
same as skeleton

Dynamite
Use: 6
Range: must be placed
Damage: 3d6 Exp

Image
From left to right: Flamer, and Beserker

Flamer Kalvinator
Same stats
immune to fire damage

Flamethrower
does arc
Use: 3
Range: 10"
Damage: 3d4 worth of damage each turn something is on fire.

Binoculars
adds 1d6 skill to any friendly unit using a long ranged weapon.

Beserker Falk
Same stats
may roll for blood rage after three kills this will allow him to not feel pain for two turns

SMG
Use: 3
Range: 8"
Damage" 1d6

Metal detector
Any land mines in 1d6 area will be discovered if any are located there.

OTC
same stats as before

Special rule for all characters: all get two actions and almost always a response action if not disrupted.

Overviews:
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Sign up folks

Use" 4

Re: The Fallen Ones sign up turn 0

Posted: Sun Aug 12, 2012 1:18 am
by Thesson
Hmm... :whoelse:
Anyway I am the Demoman! GIMME DAT DEMO EXPERT!

Re: The Fallen Ones sign up turn 0

Posted: Sun Aug 12, 2012 2:58 am
by Warhead
Not signing up, too busy, sorry!

I like the flamer weapon and the troops look superb, nice work. :guinness:

Re: The Fallen Ones sign up turn 0

Posted: Sun Aug 12, 2012 3:21 am
by Kalvinator
If Warhead isn't taking the Flamer, then I will.

Re: The Fallen Ones sign up turn 0

Posted: Sun Aug 12, 2012 3:25 am
by Falk
Flamer!!!

EDIT: Never mind. I'll take the beserker.

Re: The Fallen Ones sign up turn 0

Posted: Sun Aug 12, 2012 3:40 am
by Pwnerade
I'll take the commander.

Re: The Fallen Ones sign up turn 0

Posted: Sun Aug 12, 2012 4:10 am
by Bragallot
Pvt Bragson reporting for duty, gimme that axe-man 8)

Re: The Fallen Ones sign up turn 0 5 out of 7

Posted: Sun Aug 12, 2012 11:18 am
by Ex_Bajir
Can I have that Light-OTC carrying soldier?

Re: The Fallen Ones sign up turn 0 6 out of 7

Posted: Sun Aug 12, 2012 11:45 am
by lawmaster
Light chainsaw carrying soldier

Re: The Fallen Ones turn 0 POST ORDERS

Posted: Sun Aug 12, 2012 12:46 pm
by Bragallot
Torch that peach corpse, then switch to the axe and try to stay close to the others. Can't be too careful.

Re: The Fallen Ones turn 0 POST ORDERS

Posted: Sun Aug 12, 2012 1:00 pm
by Thesson
No brag! I have a captive we can use as well as a forced redshirt!

Anywho Go around and look for stuff to shoot.

Re: The Fallen Ones turn 0 POST ORDERS

Posted: Sun Aug 12, 2012 1:26 pm
by alphafalcon541
Just a suggestion the bunker was once an armory that should be a suitable hint. also Brag might mean the dead peaches on the ground

Re: The Fallen Ones turn 0 POST ORDERS

Posted: Sun Aug 12, 2012 1:27 pm
by Ex_Bajir
Chuck a pipe bomb at that MG nest before someone pops out and opens fire on us.

Also,have my character quote a line from Aliens.

Re: The Fallen Ones turn 0 POST ORDERS

Posted: Sun Aug 12, 2012 1:30 pm
by Thesson
Oh. JUST NOT MINE! In that case head for the bunker.

Re: The Fallen Ones turn 0 POST ORDERS

Posted: Sun Aug 12, 2012 2:13 pm
by Bragallot
Someone should probably also take out that machine gun on top of the bunker before someone pops up and frags us all.