Encyclopedia Medivo, Vol. 2

Show off your armies and weaponry and stuff.

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Whiteagle
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Re: Encyclopedia Medivo, Vol. 2

Post by Whiteagle » Tue Dec 25, 2012 11:19 pm

Cakeman wrote:The (imperial?) tank is very nice. The use of the shield as roof gives it a good look, but takes away the use of the roof as platform for a few archers that could help protect the tank against enemy infantry. Great addition to the arsenal. (impressive picture of your collected armies too)
I see studs up there, don't you?

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Re: Encyclopedia Medivo, Vol. 2

Post by Craigallot » Thu Dec 27, 2012 6:43 pm

I really like the Medtank. You could add a steampunk chimney and spears on the front to complete the look.

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Re: Encyclopedia Medivo, Vol. 2

Post by Cakeman » Fri Dec 28, 2012 5:53 pm

Whiteagle wrote:
Cakeman wrote:The (imperial?) tank is very nice. The use of the shield as roof gives it a good look, but takes away the use of the roof as platform for a few archers that could help protect the tank against enemy infantry. Great addition to the arsenal. (impressive picture of your collected armies too)
I see studs up there, don't you?
Actually I didn't notice them, but now i do.

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Re: Encyclopedia Medivo, Vol. 2

Post by Zupponn » Sat Dec 29, 2012 11:58 pm

Do the new factions add new sides to the basic good vs evil storylines?
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Re: Encyclopedia Medivo, Vol. 2

Post by Craigallot » Sun Dec 30, 2012 4:59 pm

The Falx are pretty evil, at least, for now.

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Zahru II
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Re: Encyclopedia Medivo, Vol. 2

Post by Zahru II » Thu Jan 10, 2013 4:55 am

Mucking around with stuff

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Runeknights with posh helmets

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Infernite shards

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Drakhirri paywagon
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My stuff: Medivo / Armylists / Battles / SPACE

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DeltaV
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Re: Encyclopedia Medivo, Vol. 2

Post by DeltaV » Thu Jan 10, 2013 4:21 pm

Aww, look at those little wee rocky fellas :D
Perhaps Infernus should be able to spit them out.
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Re: Encyclopedia Medivo, Vol. 2

Post by IVhorseman » Sat Jan 12, 2013 4:57 pm

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Make the gorillas Officers. Give the one on the dinosaur a ranged weapon if you really feel like it, but he can get away with using his action to boost the dino's skill to 1d8 instead.

I like the steam-powered tank too, although the same thing pushed by slaves could be funnier. Picture?

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Zahru II
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Re: Encyclopedia Medivo, Vol. 2

Post by Zahru II » Tue Jan 22, 2013 12:24 pm

Beastmen update:

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The other figs are currently in the bin, idk what to do with them; they are a bit too hodgepodge. Maybe I'll find some use for them later.
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Re: Encyclopedia Medivo, Vol. 2

Post by Craigallot » Tue Jan 22, 2013 1:37 pm

Scavs?

Oh and these guys are great btw. I'm seeing options for Tauren and Ogres... :twisted:

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Re: Encyclopedia Medivo, Vol. 2

Post by Zupponn » Tue Jan 22, 2013 3:27 pm

Hey look, it's ForlornCreature. :lol:
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Re: Encyclopedia Medivo, Vol. 2

Post by Craigallot » Thu Jan 31, 2013 6:06 pm

Say, Zahru, have you thought about perhaps making some 'master of the clerics' *cough Alonsus Faol cough* possible hero minifig? That could be a cool new hero type we haven't seen yet.

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Zahru II
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Re: Encyclopedia Medivo, Vol. 2

Post by Zahru II » Thu Jan 31, 2013 6:10 pm

Idk, could work. I used to have an old hero idea similar to that.

Thing is, I already have eightmillion characters running around, not sure if I need to introduce a new one yet.
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Re: Encyclopedia Medivo, Vol. 2

Post by Scratch » Thu Jan 31, 2013 6:11 pm

You could even just recreate the prime battle cleric from Shatterpoint, with the same maniacal grin and cool rune helm.
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Re: Encyclopedia Medivo, Vol. 2

Post by Zahru II » Thu Jan 31, 2013 6:12 pm

Scratch wrote:You could even just recreate the prime battle cleric from Shatterpoint, with the same maniacal grin and cool rune helm.
I like that idea
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