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Re: Encyclopedia Medivo, Vol. 2

PostPosted: Tue Dec 25, 2012 11:19 pm
by Whiteagle
Cakeman wrote:The (imperial?) tank is very nice. The use of the shield as roof gives it a good look, but takes away the use of the roof as platform for a few archers that could help protect the tank against enemy infantry. Great addition to the arsenal. (impressive picture of your collected armies too)

I see studs up there, don't you?

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Thu Dec 27, 2012 6:43 pm
by Bragallot
I really like the Medtank. You could add a steampunk chimney and spears on the front to complete the look.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Fri Dec 28, 2012 5:53 pm
by Cakeman
Whiteagle wrote:
Cakeman wrote:The (imperial?) tank is very nice. The use of the shield as roof gives it a good look, but takes away the use of the roof as platform for a few archers that could help protect the tank against enemy infantry. Great addition to the arsenal. (impressive picture of your collected armies too)

I see studs up there, don't you?


Actually I didn't notice them, but now i do.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Sat Dec 29, 2012 11:58 pm
by Zupponn
Do the new factions add new sides to the basic good vs evil storylines?

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Sun Dec 30, 2012 4:59 pm
by Bragallot
The Falx are pretty evil, at least, for now.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Thu Jan 10, 2013 4:55 am
by Zahru II
Mucking around with stuff

Image

Runeknights with posh helmets

Image

Infernite shards

Image

Drakhirri paywagon

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Thu Jan 10, 2013 4:21 pm
by DeltaV
Aww, look at those little wee rocky fellas  :D
Perhaps Infernus should be able to spit them out.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Sat Jan 12, 2013 4:57 pm
by IVhorseman
Image

Make the gorillas Officers. Give the one on the dinosaur a ranged weapon if you really feel like it, but he can get away with using his action to boost the dino's skill to 1d8 instead.

I like the steam-powered tank too, although the same thing pushed by slaves could be funnier. Picture?

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Tue Jan 22, 2013 12:24 pm
by Zahru II
Beastmen update:

Image

The other figs are currently in the bin, idk what to do with them; they are a bit too hodgepodge. Maybe I'll find some use for them later.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Tue Jan 22, 2013 1:37 pm
by Bragallot
Scavs?

Oh and these guys are great btw. I'm seeing options for Tauren and Ogres... :twisted:

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Tue Jan 22, 2013 3:27 pm
by Zupponn
Hey look, it's ForlornCreature. :lol:

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Thu Jan 31, 2013 6:06 pm
by Bragallot
Say, Zahru, have you thought about perhaps making some 'master of the clerics' *cough Alonsus Faol cough* possible hero minifig? That could be a cool new hero type we haven't seen yet.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Thu Jan 31, 2013 6:10 pm
by Zahru II
Idk, could work. I used to have an old hero idea similar to that.

Thing is, I already have eightmillion characters running around, not sure if I need to introduce a new one yet.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Thu Jan 31, 2013 6:11 pm
by Scratch
You could even just recreate the prime battle cleric from Shatterpoint, with the same maniacal grin and cool rune helm.

Re: Encyclopedia Medivo, Vol. 2

PostPosted: Thu Jan 31, 2013 6:12 pm
by Zahru II
Scratch wrote:You could even just recreate the prime battle cleric from Shatterpoint, with the same maniacal grin and cool rune helm.


I like that idea