Codex Perwar

Show off your armies and weaponry and stuff.

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Re: Codex Perwar

Postby Zahru II » Tue Jan 13, 2015 4:14 pm

Alrighty, so the Raven Lord is a huge enough entry to finally show off another Perwar faction:

The Tengu Brotherhood

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The Tengu originate from the planet T'urul, which is inhabited by avian minifigs. The Tengu used to be part of the Holy Garuda Empire, up until a civil war that caused a major schism  in society, forcing the Tengu to leave the planet and set out to the stars. They currently occupy themselves as smugglers, criminals, and mercenaries to the highest bidder. The Tengu are not necessarily 'evil', rather 'morally ambigous', which conflicts with the rather lofty code of honor and chivalry upheld by the Garuda, leading to animosity between birdfolk. Since they often collaborate with forces such as Blacktron Nugen or Spyrius Robotech, the UPC view them as outlaws.

I'm fairly satisfied with the faction in its current shape, but I might wanna get some additional minifigs - just to have two units of three.
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Re: Codex Perwar

Postby Zahru II » Mon Mar 30, 2015 1:49 pm

Spoiler: show
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So I always felt that just using the HF set as is for the swarmlord never really worked from a thematic cohesion POV but at the time it was suitable.

Thankfully there's always bricklink for solving such issues - lo and behold, the new Swarmlord, after a small facelift (mostly just a reshell with better color coordination):

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Re: Codex Perwar

Postby Kaplan » Tue Mar 31, 2015 1:37 am

Tengu brotherhood looks really amazing. Cool use of those crow-minifigures.
The mecha in the left is also very impressive. You did great using that large speedor shell piece.
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Re: Codex Perwar

Postby Trent099 » Tue Mar 31, 2015 8:59 pm

I love the swarm! Awesome idea! Ill have to invest in some for myself now.
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Re: Codex Perwar

Postby Kalvinator » Fri Apr 03, 2015 2:41 am

Sexy stuff. I love it
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Re: Codex Perwar

Postby Zahru II » Fri May 01, 2015 2:43 am

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Re: Codex Perwar

Postby Valak87 » Fri May 01, 2015 6:37 am

This mech is wonderful! Did you mix normal bricks and bionicles?
How many points should costs?
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Re: Codex Perwar

Postby Kalvinator » Wed May 06, 2015 11:18 pm

Really cool. I"m always a fan of dome cockpits
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Re: Codex Perwar

Postby Zahru II » Thu May 07, 2015 1:55 am

Valak87 wrote:This mech is wonderful! Did you mix normal bricks and bionicles?
How many points should costs?


Yup, I enjoy working with both systems. No idea on the points count, I usually don't bother with it!

Also made another suit:

ImageObliterator by TheHunBear, on Flickr

ImageObliterator by TheHunBear, on Flickr

ImageObliterator by TheHunBear, on Flickr
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Re: Codex Perwar

Postby Legomc » Thu May 07, 2015 7:16 am

:shock: That . . . is AWESOME!
TheVengefulOne wrote:
XxXTheEdgiestMemeXxX wrote:>I believe Concave Dolphin is a very balanced and well-rounded team. However, Concave Dolphin could benefit from a healer and a tank. :tiger:


If you mean Concave Dolphin could benefit from being run over by a tank, I think they already have.
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Re: Codex Perwar

Postby Valiant » Thu May 07, 2015 2:24 pm

Great job on the mech mate!
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Re: Codex Perwar

Postby RedRover » Thu May 07, 2015 5:24 pm

Zahru II wrote:
Also made another suit:

ImageObliterator by TheHunBear, on Flickr

ImageObliterator by TheHunBear, on Flickr

ImageObliterator by TheHunBear, on Flickr


Which faction does this guy belong to?
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Re: Codex Perwar

Postby Zahru II » Sat May 23, 2015 5:20 am

The United Colonies are severely lacking air and space units - the Hammerhead is the first of (hopefully) many other ships to remedy this situation:

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Re: Codex Perwar

Postby Valak87 » Sat May 23, 2015 6:09 am

It reminds me of a scorpion.
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Re: Codex Perwar

Postby collsipp » Sat May 23, 2015 12:43 pm

The name reminds me of a shark.
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