Codex Perwar

Show off your armies and weaponry and stuff.

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Zahru II
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Re: Codex Perwar

Post by Zahru II » Thu Jun 11, 2015 2:06 pm

Previously:
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I deemed that this iteration of the swarmlord was still Not Good Enough, therefore further tweaked it and its role:

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Looks like a broodmender on roids, doesn't it? Fluff-wise, Swarmlords are now considered to be the next step in the broodmender's evolutionary cycle, advancing from corpse recycler to a walking swarmling spawner. Instead of bioslime, swarmlords fire auto-hitting, freshly-spawned swarmlings as projectiles (which translates into a 2d6 damage ranged attack, except the projectile survives and continues being a nuisance if not taken care of). They start with 3 swarmlings ready to dispatch, but can also eat fallen units to generate more, similar to the broodmender.

Their role was partially altered due to a new swarm unit:

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This is the Defiler, a hyper-aggressive creature designed as fire support/anti-armor, essentially an organic tank. It is highly mobile and uses its thorax to fire acidic blasts. It can also eat corpses and use accumulated biomass points to fire twice a turn.

The following units are new hero options. They are Heralds of the Swarm Matriarch - one of a kind, sentient champions that command her swarms throughout intergalactic campaigns, similar to the Hierophant.

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This is the Intimidator. Unlike other Heralds, this one specializes in psyonics, striking terror in the heart of its foes and paralyzing them by unleashing their innermost fears upon them. Unlike most swarm creatures, it is capable of flight as well as a devastating power scream.

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This is the Hive Queen: a masterful tactician that also oversees the creation of new strains of swarm creatures. On the field, she is capable of reallocating biomass points between units.

Groupshot of all three heralds:

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And as a send off, here is the current state of the swarm with all units:

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Re: Codex Perwar

Post by Brikguy0410 » Thu Jun 11, 2015 3:39 pm

were you inspired by 40k's tryanids when making this army?

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Re: Codex Perwar

Post by Valiant » Thu Jun 11, 2015 4:27 pm

Or was it The Swarm from Starcraft that gave you inspiration?

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Re: Codex Perwar

Post by Zupponn » Sun Jun 14, 2015 1:03 pm

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Re: Codex Perwar

Post by Zahru II » Sun Aug 16, 2015 1:05 pm

Medivo is not the only planet in the Brikverse that has medieval or lower tek levels, in fact there are thousands of similar worlds were heroic knights battle the forces of evil, valiantly defending their lands for their respective monarchs.

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However, said planets lack the edge Medivo has - without a teknology-nullifying radiation field, hundreds of castle worlds are obliterated by forces that outmatch the inhabitants greatly.

Not all is lost though, for the Majistik Order has quite the interest in castle worlds and thus observe and steer their paths. In the unfortunate case of alien annihilation, they sometimes intervene to force the hand of fate, or to grant a second chance to those who are deemed worthy...

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Enter the Hammerheart - an army of fallen heroes rebuilt by the Majistik in their fabled star forges, donning state of the art enchanted armor and weaponry, ready to avenge, protect, or reclaim.

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Each contigent of the Hammerheart are led by an appointed Majistik wizard - their infinite wisdom and access to magik makes them an invaluable asset on the battlefield.

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The Revengers are swift, hit-and-run units, armed for both melee an ranged attacks. Their jetpacks allow for limited flight and bursts of speed.

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The Paladins are heavily-armored living juggernauts, wielding crystalforged warhammers with which they smite their foes.

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In favor of this faction, my token bavarians were scrapped, the Storm Eagle has been repurposed as heavy support for the Hammerheart, as it fits the techno-fantasy aesthetic.

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The greatest of heroes are reborn as Lord Ascendants, living embodiments of legends leading the charge into battle.

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Re: Codex Perwar

Post by Duerer » Sun Aug 16, 2015 2:01 pm

Man, the figs for that army are pretty rad. And the mech fits quite well to the lot.
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Re: Codex Perwar

Post by BFenix » Sun Aug 16, 2015 2:34 pm

Lord Ascendants...

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Re: Codex Perwar

Post by Whiteagle » Sun Aug 16, 2015 3:14 pm

Zahru II wrote:The United Colonies are severely lacking air and space units - the Hammerhead is the first of (hopefully) many other ships to remedy this situation:

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TINY FIGHTERS!!!

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Re: Codex Perwar

Post by aoffan23 » Sun Aug 16, 2015 9:26 pm

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Hue hue hue.
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Re: Codex Perwar

Post by Quantumsurfer » Mon Aug 17, 2015 10:18 am

God, that's fucking cool.

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Re: Codex Perwar

Post by Kommander Ken » Mon Aug 17, 2015 10:47 am

Yeah, this is easily one of my top favorite medieval factions as of late. Those paladins are beautiful. Are those helmets from the minifig-scale Hero Factory line?

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Re: Codex Perwar

Post by Zahru II » Mon Aug 17, 2015 12:31 pm

Yes! I went with blue because I had spares of them - there are 7 different helmet types in total, which could be used if one wishes to create their own unit.

http://brickset.com/parts?query=mini%20robot%20head
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Re: Codex Perwar

Post by Bluefog » Mon Aug 17, 2015 1:15 pm

Quantumsurfer wrote:God, that's fucking cool.
That's what I thought. Especially the hammer dudes.
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Re: Codex Perwar

Post by Zahru II » Thu Sep 03, 2015 10:02 am

Expanding UPC ground forces with the Razorback - Fast-attack battle buggy:

ImageRazorback by Csaba, on Flickr

The build just kind of happened spontaneously but I'm glad with the result.
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Re: Codex Perwar

Post by Duerer » Thu Sep 03, 2015 10:07 am

Zahru II wrote:The build just kind of happened spontaneously [...]
Basically me, everytime I build stuff.

But damn, that's some sick suspension, right there!
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