Time for some updates, let's start with the big one (no stats yet as they are getting reworked):The Undead
With the orks breaking ties from them, the undead were in dire need of some sort of reimagining, finding their own unique look and flair. Therefore I figured taking things back to their roots would be the best course of action: no gimmicky stuff, just pure grim and spooky.
Skeletons still remain the bulk of the infantry, however a stronger squad is also introduced in the form of the tomb guard.
Bone archers remain the default ranged unit, they only received a small visual upgrade in the form of helmets. They are joined by ghosts, which serve as a specialist ranged unit - they don't do high damage, but their attacks ignore any armor above a unit's base armor value, making them similar to the old corruptor cavalry.
Speaking of cultists, they've learned a couple of new tricks under the rule of Ossuran - the most talented of them now return to battlefield as necrolytes, which act as specialist spellcaster units.
Now for the big one - knights! Knights and cavalry got a major overhaul and should provide most of the undead army's personality:
Blood Knights are vampiric light cavalry that can steal life from their living adversaries (every unit is going to have at least 2 hit points from now on!)
Dreadknights are your classic death knights, with a few new tricks.
Chaos knights are the elite, demonic cavalry that parallels the Imperial Runeknights in terms of strength.
Here's how the whole lot looks:
As you could see, the skullflame catapult is still intact, and you might notice another new unit I'll talk about later.