The Great War

Show off your armies and weaponry and stuff.

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Re: The Great War

Postby Captain-Camper » Mon Dec 18, 2017 12:20 am

Wow! Great work really neat to see this theme start to become a reality! If the map gets filled up some more I'll remake this in gimp and make sure to spend more than 5 minutes on it!
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Re: The Great War

Postby Historynut13 » Mon Dec 18, 2017 5:57 am

In addition to Wisconia, I'm also working on background and an army for Icrin. I'm also brainstorming on a "Far East" nation that is based on Japan. It will likely occupy the island to the far east on the map. However, I want to finish my Wisconia forces first before moving to another project in this.
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Re: The Great War

Postby Historynut13 » Thu Dec 21, 2017 10:19 am

Below are descriptions and background information for the current factions on the map. I took descriptions from others and put them in here. If I couldn't find any information on a nation I made it up.... Feel free to change or alter anything you want, except Wisconia, Ingary or Icrin lol. I'm working diligently on my Wisconia force as well as Ingary and Icrin. I'm hoping to have pictures of my Wisconia force up by Friday. Also planning a prototype unit for Byzantine as well. Hoping to go for a cross between WWI and Medieval for them. Let me know what you think!

The Sultan of Afria-Afria exists to the south of the Sovak Union and have recently pledged their support to help take down the Union States in hopes of getting more technology to help advance their rather old-fashioned technology.

The Great Country of Austras-The glorious country of Austras was recently dragged into the war between the Union States, Sovak Union, and Ethias when their own country began to be non-violently invaded by Ethias as they would march troops through Austras without consent of the Austras government. However, Ethias saw this as the quickest way to move troops to the north of the Union States. However, the Austrasian government has taken it as an act of war and allied themselves with the Union States and have pledged troops to assist in the defense of Woodbury.

The Kingdom of Caledonia-Caledonia is a smaller country to the north of the Union States neighboring Austras. They have recently sent a few battalions of troops to help the Union States stave off the invasion of Ethias and the Sovak Union.

The Empire of Ethias-Ethias lays to the north of the Union States but south of The Common Wealth. They are highly advanced technologically boasting many types of man portable automatic weapons and high caliber cannons but that is not all. They are known to dabble in the occult and dark practices done only in secret in other countries.

The Sovak Union-The Sovak Union exists to the East of the Union States and have recently taken the battle to them and have begun an invasion of the Union States. This has been met with heavy resistance. However, it appears that there is no clear victor… yet.

The Union States-The Union States is a group of states that form up into a single government that exists south of the Common Wealth. However, they owe no allegiance to the Common Wealth. They refrain from attacking and have not yet decided if to join them in The Great War as they currently have other threats to deal with at their own southern borders.

Kingdom of Ingary
-The Kingdom of Ingary is one of Western Caucasia’s largest coal producers. It is also home to a large majority of “Peaches.” Because of this, Ingary has always had trouble with ethnic relations within its borders. The Kingdom was slow to action when The Great War broke out and on April 24th, 1920, just when the Ingarian forces were beginning to mobilize the Byzantine’s and their Icrian allies attacked. The first week saw the Byzantine forces make a 70-mile dagger into Ingarian lands. Within a month 3/4th of Ingarian lands were in Byzantine and Icrian control. By the end of May 1920, the remainder of Ingary surrendered to the combined Byzantine/Icrin forces.

The Byzantine Empire-The Byzantine’s have been the dominant nation in Central Caucasia for centuries. For a long time, Byzantine has laid claims to large parts of Caveland based around ethnic reasons. Caveland refuted these claims and on April 9th, 1920 the Byzantine Empire declared war on Caveland.

The Federated States of Icrin-The Federated States of Icrin is a collection of countries that allied themselves together to challenge the growing Common Wealth. Due to the several treaties between the countries, it made more sense for them to form one nation than to remain several smaller nations. However, with so many different people wanting different things under one flag the nation soon found itself in a deep economic recession. The critical infrastructure of the nation soon began to crumble and the current leader, Prime Minister Vladimir Brickputin, was glad when the Federal Congress voted to join the war on the side of Byzantine.

Caveland-Caveland is a small nation in South Caucasia along the coast. While the country is its own independent nation, 2/3s of the ethnicity is Byzantine. Caveland became its own independent nation centuries before The Great War.

The Common Wealth-The Common Wealth is a group of democratic countries that came together for economic prosperity. The Common Wealth nations are all separate nations but act as one when it comes to foreign affairs outside of The Common Wealth territories. The Common Wealth is allied with the Union States as the Union States was vying for entry into The Common Wealth before The Great War. However, the war has put those hopes on hold for now.

The Principality of Wisconia-Wisconia chose to remain neutral at the beginning of The Great War. Wisconia’s neighbor Icrin has always been a regional rival. When Icrin joined forces with Byzantine, war seemed inevitable. The world was caught off guard when the combined Byzantine/Icrin force cut a 70-mile swath into Ingary territory within a week. Fearing that war was on the horizon, Wisconia began military preparations. A call for volunteers was issued, conscription was implemented, and a general war footing was set. On June 1st, 1920, Icrin and Byzantine declared war on Wisconia. With this declaration, many within the Wisconia Royal Army felt that resistance to such overwhelming and technologically advanced forces, they defected or deserted. The first week of the war saw tens of thousands of Wisconian soldiers leave the country. This has left Wisconia on a weak war footing and now much of the country is being defended by lightly armed auxiliary units and town watch groups.
Last edited by Historynut13 on Thu Dec 21, 2017 2:27 pm, edited 1 time in total.
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Re: The Great War

Postby TheVengefulOne » Thu Dec 21, 2017 12:49 pm

I'm sticking to The Immortal War myself, but I just want to say that it's great to see people working on a new time period as opposed to The Immortal War or Medievo. Good luck guys!
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Re: The Great War

Postby Captain-Camper » Thu Dec 21, 2017 8:48 pm

Phenomenal lore keep it it's wonderful that you're fleshing out some of the factions
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Re: The Great War

Postby Historynut13 » Sun Dec 24, 2017 2:18 pm

I decided to make a map of Wisconia in my free time. I'm hoping to eventually use it as a Campaign map for the combined Icrin/Byzantine invasion of Wisconia. I promise pictures are really coming soon. Holidays are busy... Enjoy!

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Re: The Great War

Postby Omega Prime » Sun Dec 31, 2017 6:41 pm

commenting to keep an eye on this thread. I want to see where this goes.
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Re: The Great War

Postby Historynut13 » Mon Jan 08, 2018 5:23 pm

Working on a few projects for Wisconia. Most notably a squadron of cavalry and a platoon of Colonial Troops, both for Wisconia. I've also been brainstorming and planning out a look for Icrin and Byzantine. While doing both of those things I also have been brainstorming ideas for a campaign. Here is the map:

Image

The map is only a rendering in paint. I hope to make the map in brick form for the actual campaign.

My hope is to play out the story of The Wisconian Front in Brik Wars through this campaign. (I'm looking for suggestions for campaign rule sets if anybody has some.) Otherwise i've been tinkering with my own rule sets.
Below is some background for the campaign. My idea for turns right now is that 1 turn=1 week. Icrin's objective is to capture the Village of Ironville by the end of the summer. Again, any comments, questions, or suggestions are encouraged and greatly appreciated. Thanks!

Brik Wars: The Great War

The Wisconian Front

Summer Campaign-June 1st, 1920-August 31st, 1920


Background: On June 1st, 1920, The Federated States of Icrin declared war on The Principality of Wisconia. The first week of the campaign is relatively quiet. With the mass exodus of Royal Army personnel from the Wisconian Royal Army, Icrin hopes that Wisconia will capitulate without a fight. However, the remaining soldiers within Wisconia are digging in. This war footing has made Icrin believe that Wisconia will not give up without a fight. Now, Wisconia waits for the onslaught…
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Re: The Great War

Postby bann154 » Tue Jan 09, 2018 1:03 pm

by one turn=one week do you mean a brikwars forum battle? Or do you intend to make this work total war where you have a map and you send your units to various areas using only the map and minimal dice rolls?
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Re: The Great War

Postby Historynut13 » Wed Jan 10, 2018 9:39 am

bann154 wrote:by one turn=one week do you mean a brikwars forum battle? Or do you intend to make this work total war where you have a map and you send your units to various areas using only the map and minimal dice rolls?


My buddy and I were going to play this out ourselves. Right now we are kind of just thinking of making it like a risk board and taking turns with reinforcing, attacking, and moving armies around. The one turn=one week is more of a story element. One players turn will consist of reinforcing, attacking, and moving his armies around. Any battles on the map will be resolved with minifigs and tanks and such. After that, the next player will do the same. This will be one turn, which will equal 1 week for story purposes.

I'm trying to figure out how to add an element to collect CP or something to determine how many reinforcements can be placed each turn. But the more I think about it the more I feel I may have bit off more than I can chew and I should just stick to building armies for now....  :P lol
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Re: The Great War

Postby bann154 » Wed Jan 10, 2018 9:19 pm

Spoiler: show
Historynut13 wrote:
bann154 wrote:by one turn=one week do you mean a brikwars forum battle? Or do you intend to make this work total war where you have a map and you send your units to various areas using only the map and minimal dice rolls?


My buddy and I were going to play this out ourselves. Right now we are kind of just thinking of making it like a risk board and taking turns with reinforcing, attacking, and moving armies around. The one turn=one week is more of a story element. One players turn will consist of reinforcing, attacking, and moving his armies around. Any battles on the map will be resolved with minifigs and tanks and such. After that, the next player will do the same. This will be one turn, which will equal 1 week for story purposes.

I'm trying to figure out how to add an element to collect CP or something to determine how many reinforcements can be placed each turn. But the more I think about it the more I feel I may have bit off more than I can chew and I should just stick to building armies for now....  :P lol

Why not factories? Or strategic points? if you take a certain area high command would like to keep that position or area and as such send in more reinforcements as they see that this front is worth sending troops to.
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Re: The Great War

Postby Historynut13 » Wed Jan 10, 2018 10:38 pm

We were kind of thinking that it would be a neat idea to do supply depots and supply lines. A force that captures a supply depot may get a boost in the next battle of some kind. Also, it would be necessary for an invading force to establish supply lines to support their advances. I was thinking that the further an army gets away from the supply depots the slower it moves, thus requiring them to build a supply depot and maintain supply lines. Supply lines would also give the defensive force, in this case Wisconia, a potential objective of infiltrating Icrian lines and raiding their supply lines to halt or slow their advance on Ironville.

The other things that we were thinking that other strategic objectivs/points of interest on the map could be railroad depots. These would grant movement bonuses along the rail lines. Bridges would also be important and it would be possible for both sides to destroy/build bridges but costly and slow.

We also thought it would be interesting if Armies could build camps and entrenchments. Camps would allow the recruitment of more field armies on the strategic map. Entrenchments would allow for entrenchments i.e. trenches, fox holes, pill boxes, etc. to be used in the battles.

Just some brainstorming.
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