Colette's Factions Directory

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Colette's Factions Directory

Postby Colette » Sat Jan 07, 2017 2:56 am

Last edited by Colette on Tue Apr 04, 2017 11:01 am, edited 17 times in total.
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Re: Colette's Factions

Postby Colette » Sat Jan 07, 2017 2:57 am

Assyrian Star Empire

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Some fundamentalist groups in the BrikVerse hold Assyria up as the ideal star nation: rich, successful, advanced, and also violent and thirsting for the blood of peaches.

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Despite otherwise being otherwise well-regarded as a first-rate and civilized star empire, the Assyrian Star Empire's critics point to a bloody trail of dozens of ignored AN Minifig Rights Council resolutions condemning the country's widespread ethnic cleansing campaigns against peach civilians. Not that Assyria cares, wielding formal veto power in the AN Security Council and informal veto power in its unquestionable military might.

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The Assyrian Major has seen many bloody conflicts and personally overseen the execution of hundreds or even thousands of peaches herself, as well as fierce combat against Assyria's equally powerful foil, the 45th Union.

The Assyrian banker, on the other hand, not so much.

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Assyrian infantry, possibly the most recognizable troops in the galaxy, wield Assyrian heavy rifles that pack the heaviest punch for their weapon class. Although they were primarily designed to punch holes through tanks and armored fortifications, Assyrian soldiers have no qualms turning them against unarmed and helpless peach men, women, and children.

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The greatest of Assyria's warriors are entombed inside these Jupiter dreadnoughts once their bodies are too torn and beyond the saving of even Assyria's incredibly cutting-edge biotechnology. Just a copy of Natalya's model except for the missiles.
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Re: Colette's Factions

Postby Colette » Sat Jan 07, 2017 3:22 am

Great Scythian Empire

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For three G.R.'s, the Great Scythian Empire bled its own treasure and young lives fighting off the Immortal menace so that the rest of the galaxy could bail on them and squabble over the relevancy of international diplomatic organizations instead.

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Scythian marines are the mainstay of the Scythian armies. Ten years of military service is mandatory for Scythian citizenship, resulting in a plentiful supply of recruits in the fight against the Immortals. The flip side of compulsory service is that it has all but wiped out the Scythian younger generation as the Immortal War has slowly grinded through the nation.

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The Scythian Office of Naval Intelligence employs elite wetwork operatives to achieve certain aims for Scythia and the Anti-Immortal Alliance...off the books, of course. And as Scythia has grown increasingly frustrated at the inaction and complacency of its so-called "allies" in the Immortal War, they have appeared more often.
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Re: Colette's Factions

Postby Colette » Sat Jan 07, 2017 5:58 pm

Britannian League: Indigo Colonies

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A dying empire is not yet a dead one.

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The Britannian League was once the premier empire of the galaxy, with colonies in every sector stretched across Nehellenium. Today, it is a decrepit star nation falling apart at every corner. Its massive military creaks under its outdated steampunk tek, its New London financial centres bleed capital to New York and Trattoria without let, and even its famed trade routes are being circumvented by the upstart Venice and its mafia.

In these trying economic times, the Britannian East Indigo Trading Company has largely seized control of the Indigo Colonies and turned it into a brutal company raj to squeeze every last pound out of the sector and its natives. Through the BEITC and several other corporations, the Crown hopes that private sector innovation and the free market can revitalize the ailing League.

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Her Majesty Queen Victoria V, the ruler of the Britannian League, and Lord Prime Minister Sir Arthur Wellesley, the highest non-royal authority in the realm.

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Her Highness Princess Leila la Britannia, the CEO of the Britannian East Indigo Trading Company, is renowned for her refusal of all royal matches in favor of dedicating herself to the development of the company. Beside her is His Excellency Lord Hastings, Governor-General of the Indigo Colonies, 1st Earl of New Calcutta, and Chief Operating Officer of the BEITC.

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Some Britannian noblemen. The one on the left also happens to be a Royal Engineer.

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The traditional Britannian infantry and an officer. In the Indigo Colonies, the BEITC basically owns and commands these guys.

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A squad of Britannia jetpack troops led by a Red Beret.

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A successful demonstration of private sector agility in the Britannian sphere, the Christminster knightmare mecha frame is the pride of the BEITC and incorporates some of the latest technology from across the league. Its primary armament is an appropriately-sized steam gatling.

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Rear view.

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The Christminster also carries a alternative armament of a rifle with an underslung enervated phlogiston projector and a size-6 sword.

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Landspinner wheels give the Christminster enhanced speed and mobility compared to traditional mecha designs, hopefully rendering its tall profile harder to hit.

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Another classic knightmare feature, the Christminster also has 2 arm-mounted slash harken grappling hooks in addition to 2 built-in machine guns on its chest.

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A brave Britannian knight posing with his Christminster. In the event of an emergency or, unfortunately, a combat loss, the cockpit can eject to ensure the pilot's survival.

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Finally, what would a Britannian mech be if it couldn't bend the knee before Her Majesty?
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Re: Colette's Factions

Postby Colette » Sat Jan 07, 2017 6:11 pm

Time-Traveling Super Jews

One of the extremely few factions to have attained Tek Level 7 and even fewer to have fully functional time travel at its disposal, the Time-Traveling Super Jews were sent back in time with the mission of stopping racism - and have so far been doing an awful job at it.

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Although a squad of typical standardized TTSJ infantry and heavies doesn't seem too intimidating, rumors abound of unfathomably more advanced units in the TTSJ arsenal. This particular squad is led by Commander Michael Borowitz, armed with a powerful Nova Sword (a TTSJ invention).
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Re: Colette's Factions

Postby Colette » Sat Jan 07, 2017 6:14 pm

Emerian Empire and United Commonwealths

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The galaxy may laugh at Emeria and call it a third-world star nation with a history under colonial oppression, but a recent AN Intergalactic Monetary Fund white paper identified the country as a rising regional power with a growing military and plentiful manufacturing labor.

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The Emerian military and its legions of soldados have been on the forefront of the war against OASIS, and have slowly been eradicating the latter while the galaxy has forgotten the whole conflict to guffaw at the United Systems elections and celebrity news stories.

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El Conquistador Sancho Sanchez, armed with an edgy deus vult saber, leads this group of soldados as their hero. Every Soldado has an axe blade bayonet to behead any peaches or OASIS militants they come across.

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Three Priest turret drones provide heavy fire and missile support to Emerian soldado squads. These are just copies of Vami's model.
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Re: Colette's Factions

Postby Vami IV » Sat Jan 07, 2017 7:52 pm

I very much appreciate this cameo. Very nice modifications to the Priest by the way.
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Re: Colette's Factions Directory

Postby Colette » Sun Jan 08, 2017 12:42 am

Imperial Magikstrate

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Hated by half of the galaxy for being magik peaches but itself slow to anger, the Imperial Magikstrate is the rising star of the Magenta Sector.

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The Imperial Magikstrate is unparalleled in its fusion of magik and teknology, taking the strengths of both while culling their respective weaknesses.

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Unlike most galactic leaders nowadays, siblings Ibeus and Azura Pendragon know how to use their prodigious magikal skills to fend off an assassin. Or a battalion.

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As a part of a fringe IM nationalist movement, Mage Magnus Arthursson is not content with the Imperial Magikstrate being a great superpower in the BrikVerse so much as it being the greatest superpower. His desire to spread magik and spark a Magikal Revolution that would upend the galactic order is at odds with current IM official policy, a fact of which IM diplomatic officials constantly remind him.

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A squad of Imperial soldiers armed with Cuprite-7 Shatter-Guns, led by an Imperial jump-trooper with a Cuprite-8 Shatter-Rifle and Calces-1 energy sword. Although the masses usually aren't talented enough to become full-blown mages, the IM manages to pack in a little magik into every bite with its magikally enchanted weapons.

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The Imperial Star-Fighter, despite its uninspiring name typical of IM vehicles, does have inspiring speed, VTOL capabilities, and weapons loadout for a fighter of its class.

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Magik radiates from the enchanted engine and VTOL hover-discs, enabling it to seamlessly switch between anti-capital-ship and ground support roles. Pilots usually have some minimal magikal training to supply further bonuses.

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With its tank-sized laser cannons, enchanted torpedoes, and wing-mounted exotic magikal projector weapons, the Imperial Star-Fighter was designed for hitting big things hard on the ground or in space.
Last edited by Colette on Sun Jan 08, 2017 10:36 am, edited 1 time in total.
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Re: Colette's Factions Directory

Postby RedRover » Sun Jan 08, 2017 1:46 am

Love the flavor text and the fighter. Well done!
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Re: Colette's Factions Directory

Postby Kommander Ken » Sun Jan 08, 2017 10:41 am

Very impressive thus far.  :tiger:
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Re: Colette's Factions Directory

Postby Colette » Sun Jan 08, 2017 1:54 pm

Unified Republik of Poland

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The Polish are a ray of hope and a story that's too good to be true, to the great annoyance of all of its edgelord enemies.

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A squad of Polish regular and peach troops led by an officer - the URP is one of the most tolerant nations in the BrikVerse and doesn't make much of a deal out of it, unlike a certain loud-mouthed bacon-eating demockracy to its east.

Also Małgorzata Sadow, the prominent and successful URP Prezydent who made it onto the front cover of TIME magazine for her stunning economic and military victories.
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Re: Colette's Factions Directory

Postby Colette » Sun Jan 08, 2017 8:17 pm

Allied Nations Peacekeepers

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Somehow the AN managed to gather representatives from all of the hundreds of star nations in the BrikVerse into a room together without them killing each other. It has found out the hard way at various points that this is a Herculean status quo to maintain.

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The AN, being a neutral international organization, pulls its diverse staff and forces from all over the galaxy.

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AN Peacekeepers with an AN Force Commander. Their deployment can only be authorized by the AN Security Council, usually to enforce their binding resolutions. Attacking one is a violation of international law - the flip side is that AN peacekeepers usually need to phone international lawyers and Security Council staff for authorization before using lethal force themselves.

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An AN diplomat with some AN peacekeeper marines. Killing one is definitely a flagrant violation of international law, but given the bureaucracy that the Allied Criminal Court is mired in, some edgy soldiers target them for fun.

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An AN pilot for an AN vehicle I haven't built yet. The AN usually buys or solicits donations for peacekeeping vehicles - at its height the AN had an extensive navy for its peacekeeping and PAX Corps operations, but since the end of the AN-TA War the organization has become increasingly irrelevant and its resources have withered dramatically.
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Re: Colette's Factions Directory

Postby Colette » Sun Jan 08, 2017 8:22 pm

Bavaria

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The major superpowers of the galaxy still do not forgive Bavaria for making a fool out of them during Operation Dominion's Call three G.R.'s ago.

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Bavaria, despite holding only 61 systems (even after a series of annexations), possesses an outsize influence on galactic affairs as arguably the most prominent member nation in the Third Alliance.

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The current leader of Bavaria is Kaiserin Renate von Heisenberg, widow of the late Kaiser Klaus. The destruction wrought on Bavaria from Operation Dominion's Call and the concomitant economic malaise has simmered discontent and hushed calls for one of her children to succeed her.

Beside her are 2 Jaegers, the most elite-trained warriors in Bavaria that serve as the royal guards.  

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Herr Dossel is a member of the Bavarian Reichstag, an ostensibly demockratic assembly that serves at the pleasure of the Kaiserin. During Operation Dominion's Call, his son was killed in battle and his wife was killed right before his eyes by Trattorian troops during an evacuation. He also lost all his wealth in a Trattorian drone strike, although in reality and unbeknownst to him, the Space Mafia raided his house right before. Predictably, he harbors a grudge against Trattoria and other NATO member countries, and leads a growing coalition of hawkish legislators calling for a renewed AN-TA war of sorts.

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Bavaria prominently employs mages through the international Magicians Alliance. On the left, Mage Fenstermacher is a specialist in warping, portal, and blood magik, and is a magical girl, meaning he can be revived after being killed. On the right, Mage Gunther is a more traditional combat mage.

In the center is Mage Lorenz, a Bavarian State Alchemist specializing in experimental high-energy physics alchemical transmutations. Her work with several Akkadian particle physicists (helped along by the theft of several Trattorian research papers) has led her to pursue potential magikal wunderwaffe for Bavaria.

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"I have billions of subjects who would sacrifice themselves to save me. That is why the shovel is ranked as the second greatest weapon, as the people of Bavaria are the first. They do not tire or become bored. They do not give in to any enemy, no matter what their size or strength is. They will outeat, outbreed and outdie any other people in the brikverse. That is why Bavaria is the greatest nation!"
-Kaiser Klaus von Fynnvaria

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In addition to the masses of ordinary Bavarian soldiers, some of the bulkier disposition are chosen to be heavies.

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These Bavarian marines are usually found in the hallways of Bavaria's extensive navy and are often the first troops deployed in planetside invasion.

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The Teutonic knights are famous heroes of Bavaria, and have a penchant for skewering people with lances from speeder bikes. This particular one was awarded knighthood after defeating a Trattorian Lancelot mech in battle with a single rifle shot.

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A Bavarian hover transport that comfortably seats 4-5 troops. Just a stock set, nothing innovative here.

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Brought to you by the same luxury hovercar brand, the BMW 263 fighter is, even after its introduction 4 years ago, still one of the most advanced fighter designs to roll off a Bavarian assembly line and the ultimate killing machine.

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Unlimited maneuverability is achieved with antigravity tek stolen from the Space Nazis during an internecine TA skirmish.
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Re: Colette's Factions Directory

Postby TastySkippy123 » Sun Jan 08, 2017 11:44 pm

Some of these cameos are amazing, especially the Emerian one.
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Re: Colette's Factions Directory

Postby Colette » Mon Jan 09, 2017 12:55 am

Immortal Empire: Sigma Legion

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The Immortal War, like its namesakes, will never die.

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The Immortal invasion of the Nehellenium Galaxy was supposed to last seven days, drawing from the past experiences of Immortal high command.

It has lasted seven years and counting.

The humble denizens of Nehellenium banded together, combining the armies and fleets of a galaxy, constructing vast ships to match the Immortals' and developing monstrous technologies to reach other galaxies and obliterate entire star systems. The defenders of Nehellenium proved to be hardier than thought or ever encountered, sitting on a pile of weapons sufficient to destroy the galaxy eight times over and prepping for an increasingly distant Immortal doomsday.

But the Immortals don't care. Beings who live forever can afford patience. As Nehellenium struggles to arrest the Immortal fist, a silent hand increasingly moves underneath.

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The Immortal Sting is one of the Immortal Emperor's enforcers and assassins. Although unaffiliated with Sigma Legion, she often inspects the division and is usually their point of contact with Immortal High Command given her high standing. She likes big guns and luxury sports cars, possessing a garage of several hundred of the latter looted during invasions. Character originally from Warhead.

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The Immortals General Banfull and Veila are the Immortals-of-record in charge of the Sigma Legion. The Sigma Legion is largely responsible for the Northern Spirals and surrounding area, and until recently has stalled and achieved little success against the superpowers of the region.

General Banfull is an Immortal Maniac of both prodigious strength and stupidity. He insists on arming himself only with a metal war guitar, although the truth is he probably doesn't know how to operate a rifle. His bloodlust and utter lack of tactical sense often hinders Sigma Legion's operations.

Veila often uses her psionic invisibility abilities on the Sigma Legion's numerous wetwork operations. Nobody really knows what she does, which means she's doing her job properly.

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The Sigma Shard is as crazy for battle and moms as the original. Half of the galaxy as well as the Space Cops have a warrant out for him as a war criminal and for minifig rights violations. He's usually accompanied by a Terrorkhan, the finest soldiers hand-picked from the masses living in the Immortals' subjugated galaxies.

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The Accountant, after facing severe discrimination at a Wall Street hedge fund for being a demon hellspawn, went to work for the only force more evil that was hiring certified public accountants. Initially assigned to Sigma Legion to audit General Banfull's excessive embezzlement of Immortal resources for stripper parties and metal concerts, the Accountant found that the Immortals in charge were more than happy to let him take command. Since then, enemies of the Immortals have known him for his unorthodox strategies and unusual approach to the Immortal War using financial/economic warfare, subterfuge, and wetwork. Although not immortal himself, he has been promised immortality if he can find a way to conquer Trattoria.

The Accountant is usually accompanied by lawyorks, the best lawyers in the galaxy.

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Random Immortal personnel for the Sigma Legion's extensive fleet detachment, including an admiral, a navy crewman, and an intelligence officer.

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The faceless, impenetrable waves of the Sigma Legion Phalanxes' shields are a fearsome sight for all Anti-Immortal enemies to behold.

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A single unit behind the shield. Pretty much all the infantry designs are taken from Silent-sigfig's interpretation of the Immortals.

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Some of the faceless masses rise above the others and become Optios (officers). Others become Legionnaire shock troops with armor and thrusters.

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An Immortal speeder packed with dakka. There's no way an ordinary Legionnaire could aim all those weapons while piloting the speeder, but to the Immortals it's more about the appearance and show of force than the accuracy. All the vehicles of the Sigma Legion, no matter the size, feature a Red-Transparent propulsion ring granting unlimited maneuverability, surprising speed, and seemingly no apparent fuel requirements.

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The Immortal Ishmael hover-tank. Its low-profile and hi-tek coating, borrowed from the famous stealth cruisers, render it all but invisible to radar and most sensors. It makes no noise as it moves and is often the first and last thing Anti-Immortal forces will see in an attack.

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The Ishmael also features the RT ring propulsion system, as well as one in the main gun repurposed into a mass driver cannon for projectiles. Aside from 4 small cannons and a turret machine gun, the tank is rather lightly armed.

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The turret can raise and lower itself and minifigs can be seated in the turret.

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Theoretically troops could hitch a ride inside, but the interior is very plain and cramped. There's 2 crewmen inside but it's not really worth taking a picture of.

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Trattorian Pascal drones scare away other fighters and USA combat doctrine always assumes air superiority. Unless an Immortal Ahab fighter is around.

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The Ahab features an all-glass cockpit to give the pilot a better view, and also because of the expectation that it will never get hit.

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A massive version of the RT ring propulsion system features on the Ahab, with traditional engines tacked on to provide a further boost. The only known speed limit to the Ahab is the pilot's ability to aim at targets, with seamless, unlimited maneuverability throughout.

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Like the Ishmael, the Ahab is rather under-armed. The one exception being its two size-4 missiles, which have been known to, to the dread of all Anti-Immortal commanders, sometimes carry universally feared Black Hole Warheads.

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The Ahab can fold its wings for landing and storage in racks aboard the vast Immortal stealth-carrier cruisers.

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This is a shadow that no enemy of the Immortals ever wants to see.

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The Pequod-class transport is an important backbone of the Sigma Legion's operations, able to ferry a large number of Immortal boots onto the ground during invasions.

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The front of the Pequod doesn't skimp on ground fire support, including several missiles to clear landing zones if needed.

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Door-gunners can provide further suppressive fire during hot landings.

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The Pequod's troop capacity serves the Immortal legions well, able to fit 14 standard legionnaires with their weapons.

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Like all of the Sigma Legion's vehicles, the Pequod lifts off and moves around using the RT rings.

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A grappling hook is included for certain infiltration missions or where traditional landing is impossible.

EDIT: Update 4/3/17

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Due to the Sigma Legion's recent successes in their operations against the Anti-Immortal Alliance, Immortal High Command has chosen to reward it with a detachment of elite Immortal Terrorkhan shipped from the main Alpha Legion operating in the Fico system. Some of the most famous (or infamous) soldiers in Nehellenium and beyond, these veterans percolated their way up through the Immortal Legions' trillions and have some of the best training and weapons the BrikVerse has to offer.

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All Terrorkhan are equipped with jumpjets and are expert wielders of a multitude of ranged and melee weapons.

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Agent Valkova is an Immortal intelligence officer serving under the Accountant. A loyal servant of the empire, she will faithfully execute whatever orders her superiors give her.
Last edited by Colette on Mon Apr 03, 2017 1:04 pm, edited 1 time in total.
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