Tome of Axeleron (Bookwyrm's Factions)

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Tome of Axeleron (Bookwyrm's Factions)

Postby Bookwyrm » Wed May 03, 2017 2:37 am

NOTE: This is my first full faction for Brikwars, sorry for the shitty photo quality, as I update with more stuff I'll try and update the old photos as well. I'll use this thread as a faction photo/fluff hub, actual stats can be found on Google Docs at {this location}.

THE FEY COURTS

Overwatch and Key Faction Info:
Axeleron is home to many sentient species, but none are quite as diverse and mysterious as the Fey. Though made up of many different subtypes of creatures that range all over in terms of size, appearance, temperament, and power, the Fey as a whole are characterized by a few common characteristics. They are bound to a number of rigid rules of behavior, such as the inability to explicitly lie, and adherence to rules of hospitality. They all share a wild and unpredictable nature that is both frightening and alluring to humans. And they are all weakened by the touch of purified, or “cold” iron. The Fey have a complicated system of government that is difficult to put into human terms. They are simultaneously a unified force that will stand united against any outside threats and also a divided group of constantly infighting factions each governed by their own monarch. There are four warring factions, each under the banner of one of the four seasons. The Seelie Courts are the Spring Court, led by Queen Titania, and the Summer Court, led by Lord Oberon. The Unseelie Courts are the Autumn Court, led by the Lord Erlking, and the Winter Court, led by Queen Mab. Each pair of courts is tenuously allied with the other in their constant battle between the other two, but infighting has been known to break out, especially between the Unseelie Courts. While this constant dance of bloodshed and politics might seem like animosity to outsiders, in reality this perceived enmity is mostly an elaborate ceremonial game between the four Courts, albeit one with unusually high stakes. The Fey kingdom covers most of the land designated by the boundaries of the Wyrdwood, a dense forest that covers a large section of central Avross.

(Throughout the lore, you may see references to numerous variants on the phrase “Fey,” such as “fae” or “faery.” For clarification, “fey” refers to any creature belonging to the fey species, “fae” refers to the ruling class fey species that make up the majority of their kingdom’s population, and “faery” usually designates some common creature, substance, or item that is enchanted with fey magic.)

The various species of fey are usually divided up into two categories; seelie and unseelie. Some uninformed observers would be quick to write this off as being fancy terms for there being “good” and “evil” factions of fey, but in reality, the split is much less morally aligned, and more based on said fey’s attitude towards humans. Unseelie fey are much more bloodthirsty and predatory towards humans, whereas seelie fey are more prone towards seeing humans as funny little things to keep around for their own amusement. This means that while some might see the Seelie Courts as “the good guys,” they are just as dangerous as their unseelie counterparts.

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UNITS:

Boggan Pikemen
Despite their grotesque appearance, Boggans are actually a quite peaceful species of fey, preferring to live in the isolated swamps and bogs of the Wyrdwood and content to spend their time farming toadstools, disassociated from the complicated politics of the High Fey Courts. Nevertheless, when the need arises and their home is threatened, the Boggans will not hesitate to take up their stone-tipped pikes and fight for the honor of the Courts.

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Fae Knights
The Fae knights are the most skilled and revered soldiers in the Seelie Courts. They have spent decades of their long lifespan honing their sword craft, and are unmatched in the arts of fencing and dueling. They each carry a faery gold blade along with a secondary sword of silver. The former is enchanted for battling humans and other species, while the latter is laced with cold iron and is especially deadly against their own fey species and various kinds of monsters.

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Sidhe Archers
The Sidhe are among the most dangerous of the various fey species. Sidhe have been known to side with both the Seelie and Unseelie Courts, and are best known for both their deadly charm and their incredible skill with the bow, giving them ability to strike down foes from afar with almost no sound at all. They wield faery gold recurve bows with enchantment laced broadhead arrows, and keep a short scout blade at their side for if close combat becomes necessary.

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Svartalf Mantis Riders
The Svartalfs, or “dark elves” as many humans have taken to calling them, are secretive members of the Autumn Court and inhabit the deepest recesses of the Wyrdwood. It is there, in the tangled dense sections of forest the Svartalfs call home that the giant mantises reside. These massive creatures have been tamed by the Svartalfs, and act as mounts for their cavalry. The Mantis Riders use ebony halberds and Autumn Court shields as their weapons of choice.

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Spriggan Runners
Spriggans are fleet-footed seelie fey that often serve as scouts for the Spring and Summer courts. There are actually two subspecies of Spriggans that serve in the ranks of the Courts; Treefolk, bark-skinned caretakers of the trees and plants, and Green Knights, powerful guardians made of moss and vines. The two species work together to protect the Wyrdwood and all of the things that grow inside it. They utilize hollowed oak quarterstaves that act as both melee bludgeoning tools and blowguns capable of throwing poisoned thorns from afar.

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Kobold Tinkerers
Kobolds are hardworking, wrinkled little Summer fey known for their skill in mining and craftsmanship. They inhabit colonies resembling huge abandoned mines, and spend most of their days in caves searching for gems or cobbling together gadgetry using old mining equipment. Kobolds prefer to aid their brethren by gathering resources and repairing defensive structures, but their heavy mattocks are just as effective at smashing through skulls as they are at breaking apart stones.

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Sylph Healers
The most stunning and bewitching of all the fey species, Sylphs are delicate creatures of water and air that appear as beautiful women with thin insectoid wings. They usually act as peaceful healers and caretakers of the wounded and dying for the Seelie Courts. But make no mistake, despite their lovely appearance, Sylphs are just as dangerous to associate with as other fey. Those that they cannot save through their healing arts, they dispose of in other ways. Usually by eating them.

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Priestesses of The Morrigan
The Fey have a number of different deities they honor, each as mysterious and fickle as their devotees. Many elder fae dedicate themselves to acting as speakers for their various patrons. The most powerful of these are those that serve the Morrigan, patron of war, fate, and the Unseelie Courts. The goddess is served almost exclusively served by female fae, and in return for their devotion, the Morrigan grants them mastery over destructive magics and the ability to see through the eyes of her sacred ravens.

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Redcap Assassins
Often mistaken for dwarves, Redcaps are bloodthirsty gnomes that revel in carnage and bloodshed. Their name comes from their habit of soaking their hats and kerchiefs in the blood of fallen foes. Their main weapon of choice is a massive blood-thresher sickle, but they can also perform haemomancy (blood magic) which allows them to constitute blood into hardened tools and weapons that they often hurl into enemy ranks. BLOOD.

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Gruff Braves
Gruffs are half-goat fey that act as the primary shock troops for the Seelie Fey Courts, and are known to have a longstanding grudge against trolls and other species of greenskins. Fast, fierce, and prone to leaping into battle literally kicking and screaming, they brandish an assortment of thorn javelins and stone knives, and are very effective both at close and long range.

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Shellycobb Lurkers
Shellycobbs (Sometimes also known as Grindylows) are aquatic, crablike unseelie fey that lure human travelers to bodies of water with shiny items, then drown them and feast on their remains. They are deviously intelligent and will lie in wait for days before springing a trap on an unsuspecting wanderer. They wield weapons made out of sharpened shells, and while not as effective on land, will occasionally venture forth from their watery lairs if their king or queen demands it.

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Fae Beekeepers
Deep within the Wyrdwood can be found massive colonies of bees, some of the more ancient hives growing to the size of midsize chapels and housing millions of insects. Many of these faery bee colonies have been domesticated by the Summer Fey to produce honey for the making of mead, and some have have even been trained for use in war. Beekeepers wield comb lanterns to direct their swarms in battle.

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Revenants
Revenants are giant magical skeletons reanimated by fey vengeance spirits. When an agent of revenge is needed, revenants will claw their way up from the ground to strike at the living. These towering bone creatures live only to avenge their fallen fey brethren, and they only grow stronger and more deadly upon witnessing any casualties their allies suffer.

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Rawheads
Rawheads are shambling masses of blood, muscle, sinew, and teeth, bound together by unseelie fey plague spirits. These fey are constantly searching for more eviscerated parts to add to their bodies, and in battle, will latch onto enemies, encumbering them and allowing more deadly fey to make short work of the hapless soldiers. They are often seen working in tandem with Redcaps, soaking up the mangled remains that are left from the Redcap’s vicious attacks.

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Fetches
Quick and deadly, Fetches are wicked fey beings of solid shadow that feed off of the fear and panic of lesser beings. They are often employed by the Unseelie Court monarchs as incredibly vicious assassins, using their massive claws and phobomancy abilities to take out high priority targets with extreme prejudice. Few people have experienced a greater fear than the absolute terror of staring into the black hole that is the gaping maw of a hungry Fetch.

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Rune Monoliths
The priests and druids of the fae will often times hone their spellcraft by carving the magical sigils and runes of their enchantments into huge stone pillars. This imbues them with tremendous stores of magical power, and when tapped by a skilled caster, can be utilized to devastating effect, firing beams of destructive enchantment laced energy potent enough to turn a troll to ash. When the Fey go to war, teams manning these monoliths often serve as artillery or siege support for the Court’s infantry.

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Wicker Man
The Fey Courts have a number of strange traditions and rituals they partake in, one of which is that of the Wicker Man. On fey holy days, their priests will build giant humanoid figures out of wicker and wood, fill their hollow bodies with sacrifices to their gods of magic and the wild, and then set them alight in massive pyres. The Unseelie courts take this a step further by trapping captured enemies in the huge constructs and burning them to death. In times of war, the Fey often animate these titanic constructs to wreak havoc on enemy infantry.

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The Nobles of the Four Courts (Heroes)

The king of the seelie fey is Oberon, High Lord of the Summer Court. He is a Sylvan of tremendous power, and the husband of Queen Titania, although their marriage is tenuous even on the best of days. He is adept at both air and ground based combat, wielding his deadly royal halberd with uncanny dexterity.

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The Spring Court monarch is Titania, Queen of Life and Light. While less cruel than her Winter counterpart, Titania is nevertheless a very petty and very dangerous member of the Nymph species of fey. If you happen to be on the receiving end of her jealous rage, it would be wise to avoid her staff of roses and the various curses she tends to hurl. (It is rumored that she once gave a minifig the head of a horse for annoying her, which frankly sounds like a fate worse than death.)

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Arguably the most powerful fey currently alive, Mab, Queen of Air and Darkness is the leader of the Winter Court. She was, at one point, a Changeling resultant from the union of a human father and a Water Nymph mother, but she has since grown so powerful and magical it is no longer clear what exactly she is anymore. She also serves an important role in defending the fey from an even greater enemy than other fey, an enemy beyond even the reaches of Axeleron.

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The Autumn Court is shrouded in mystery, such that none know the true identity or species of the fey ruler known as The Erlking. As Lord of the Wild Hunt, the Erlking is responsible for transitioning the balance of the Fey Courts from Seelie to Unseelie. The Hunt is not only a ritual for maintaining equilibrium, it is also one of the few times that all four Courts regularly come together in relative peace to achieve a common goal; drunken revelry and the slaughter of less powerful beings to provide the fey with amusement. He is often accompanied by numerous faery hounds to assist him in his hunting.

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Other Characters and Units (Fluff Coming Soon!)

Dullahan

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Nuckelavee

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Eldest Gruff

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Balor of the Evil Eye

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Robin Goodfellow

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MORE COMING SOON
Last edited by Bookwyrm on Mon May 29, 2017 1:10 am, edited 3 times in total.
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Steel_Valkyrie » Wed May 03, 2017 9:23 am

Holy Fuck, this is amazing. I love it!
I love your character design, So much work was put into each unit! You've got a unique style, and I'd love to see how that transitions into buildings!
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Tzan » Wed May 03, 2017 10:19 am

:shock:   WOW!
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby sahasrahla » Wed May 03, 2017 10:50 am

dude, 10/10 amazing. the creativity here is inspiring
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby stubby » Wed May 03, 2017 1:04 pm

So much good stuff here. Any one of these photos would be a good basis for a new faction by itself.
Natalya wrote:Wtf is going on in this thread?
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby AnnoyedZebra » Wed May 03, 2017 2:40 pm

So much brikwarsy goodness!
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby RedRover » Wed May 03, 2017 5:29 pm

Perfection. All of it.
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Quantumsurfer » Wed May 03, 2017 5:34 pm

:shock: Hype, hype, hype.  Everything here is gorgeous.
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Captain-Camper » Wed May 03, 2017 6:39 pm

My god this is so amazing!
"Tallyho lads, snuggle the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers"
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Zahru II » Thu May 04, 2017 5:30 am

Great stuff.
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby TheVengefulOne » Thu May 04, 2017 2:04 pm

I just had a Brikgasm.
R.I.P. half the pictures on the site, thanks Photofuckit!

My faction's backstory: http://brikwars.com/forums/viewtopic.php?f=39&t=16445
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Maraxous » Thu May 04, 2017 3:27 pm

These are great! The spriggans and mantis riders are my favorite. :tiger:
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby RedRover » Thu May 04, 2017 5:31 pm

Motion to sticky in armory!
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Zahru II » Thu May 04, 2017 11:15 pm

Way ahead of you on that :wink:
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Re: Tome of Axeleron (Bookwyrm's Factions) [NEW: THE FEY COU

Postby Brikguy0410 » Sat May 06, 2017 9:35 am

wat I think is cool about this army is a lot of the units are based on actual real world mythology- you clearly did your homework bookwrym.  :tiger:
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