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Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Tue Jun 06, 2017 6:51 pm
by Caelondian
The Xenon Empire has completed development on a new class of ground assault mech, dubbed the "Ares". Initial deployment has gone smoothly, with glowing after-action reports that praise its high firepower and maneuverability.

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The construction of these mecha has been contracted out to the Iron Legion, for a hefty sum. The price, however, is well worth the quality.

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The Ares' primary weapon is a 30mm railcannon, based on a scaled-up infantry rifle. The 100-round magazine is easily enough for most battles, and should this prove inadequate...

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The micro-missile box will take care of any stragglers. 110 micro-missiles, ten each loaded into eleven tubes, are fired in salvos to dispatch enemy armor. Ares units have even seen use as impromptu anti-air defenses, eschewing the autocannon in favor of a second missile box.

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These thrusters on the back provide additional forward movement speed, as well as limited aerial capacity; while it hardly flies, the thrusters allow the Ares to jump, as well as glide up to half of its maximum Move.

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Bonus picture, these are some Iron Legionnaires. The Iron Legion are one of my brothers' factions. Think inverse Brotherhood of Steel; instead of hoarding tech they can't build, they make machines and sell them. They also contract their soldiers out as mercenaries to those who can afford their services; while supposedly "impartial," they do hold a grudge against the Exonian Republic for core-mining their home planet, and as such tend to keep a squad on reserve in case Xenon should request assistance against them.

Being a small, highly-trained force (this is all he has in physical figs), the Legionnaires have a base d8 Skill, powered Body Armor (+2 Armor w/o Move penalty... Still can't swim, but sealed helmets let them move underwater), and powerful Slug Rifles. The Aquilus Hardsuits have even higher Armor, a shoulder-mounted minigun, and a self-destruct sequence should they be killed.

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Tue Jun 06, 2017 6:58 pm
by bann154
Let me be the first to say that those hardsuits look pretty  :666:

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Tue Jun 06, 2017 7:00 pm
by Caelondian
bann154 wrote:Let me be the first to say that those hardsuits look pretty  :666:


I'll tell my brother you said that! He's real proud of them.

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Tue Jun 06, 2017 7:21 pm
by Captain-Camper
I love the 30mm railgun!

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Wed Jun 07, 2017 10:02 am
by Hiremas Alkerith
bann154 wrote:Let me be the first to say that those hardsuits look pretty  :666:


Agreed. These things are OSSUM!!!
Style: 10
Substance:69
Photography 8
:tiger:

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Wed Jun 07, 2017 11:08 am
by Darkstorm
Have you put stats to the drone at all yet? If you have, I could attempt to build a replica and host a forum battle or something with it. *or something*

also tell your bro that he has some serious brikwars potential, those figs look like they would be great in a battle, imo. I like everything here. well done.

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Wed Jun 07, 2017 6:52 pm
by Caelondian
Darkstorm wrote:Have you put stats to the drone at all yet? If you have, I could attempt to build a replica and host a forum battle or something with it. *or something*
also tell your bro that he has some serious brikwars potential, those figs look like they would be great in a battle, imo. I like everything here. well done.


My first attempt at statting the Drone so far:

Caelondian wrote:Ares Drone (30 CP)

Size: 3"
Skill: 1d8
Move: 8"
Armor: 3d10

Robotic Mind (1d8) +2CP
30mm Railcannon (Size 2, 2d6 damage, Use 4, 10" Range) +6CP
Micromissile Box (Size 2, 2d10 Exp. damage, 1" radius, 12" range, Use 4, requires a Reload after use) +6CP
Thruster Pack (Allows jumping, and gliding from a jump up to one inch for every inch of elevation) +3CP


Let me know if this bad boy makes it into a battle, I'd love to see that!

And thanks to everyone for the praise!

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Wed Jun 07, 2017 9:49 pm
by Darkstorm
I'll see what I can do.

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Thu Jun 08, 2017 1:49 am
by Caelondian
I have some stats for the Iron Legionnaires, should you want them. Haven't calculated CP costs yet, though, but they're pretty damn nice nevertheless:

Caelondian wrote:
[Legionnaire]

Skill: 1d8
Move: 5"
Armor: 69

Weaponry:

* Javelin Slug Rifle: Range 10", Use 4, Damage 1d8+1

Abilities:

* Linked Vision: All Iron Legion units are aware of any enemies visible by at least one Iron Legion unit. They may fire on or perform Reaction Fire against enemies up to three inches Out Of Range at a -1 to Skill and Damage.

[Hero - Centurion Hardsuit]

Skill: 1d10
Move: 7"
Armor: 2d6

Weaponry:

* Shoulder-mounted Minigun - Range 12", Use 4/5/69, Damage 1d8, can be fired in an Arc, Special: auto-Response Fire if not used this turn

* Gladius - Range CC, Use 2, Damage 1 Skill Die

Abilities:

* Call to Arms: As a full action, may call all Legion units within 69" to his side, forming a squad. Alternatively, may inspire all units within 3", giving them a free response action.

* Linked Vision: All Iron Legion units are aware of any enemies visible by at least one Iron Legion unit. They may fire on or perform Reaction Fire against enemies up to three inches Out Of Range at a -1 to Skill and Damage.

* Phalanx Shields: Adds 1 wound to the Aquilus.

* Overload the Safeties: Upon being slain, the Aquilus may immediately take one full turn. Once finished, it explodes, dealing 2d10 damage in a 2" radius.

[Aquilus Hardsuit]

Skill: 1d8
Move: 5"
Armor: 2d6

Weaponry:

* Shoulder-mounted Minigun: Range 12", Use 4/5/69, Damage 1d8, can be fired in an Arc, Special: auto-Response Fire if not used this turn

* Gladius: Range CC, Use 2, Damage: Skill

* Sagitta SMG: Range 8", Use 3, Damage 1d8

Abilities:

* Linked Vision: All Iron Legion units are aware of any enemies visible by at least one Iron Legion unit. They may fire on or perform Reaction Fire against enemies up to three inches Out Of Range at a -1 to Skill and Damage.

* Standard Bearer: +1 Skill to all units within 5" of the Aquilus.

* Phalanx Shields: Adds 1 wound to the Aquilus.

* Overload the Safeties: Upon being slain, the Aquilus may immediately take one full turn. Once finished, it explodes, dealing 2d10 damage in a 2" radius.


Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Thu Jun 08, 2017 3:15 am
by Hiremas Alkerith
[quote="Caelondian"]I have some stats for the Iron Legionnaires, should you want them. Haven't calculated CP costs yet, though, but they're pretty damn nice nevertheless:
[quote="Caelondian"]

IDK If this is useful to you, but one of Brikwars' greatest heroes (I forget his name) created this stat card generator, it works out CP and everything:
http://westnordost.de/statcard/
:rtfm:
*I've always wanted to find somewhere to put that emoji*

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Thu Jun 08, 2017 9:20 am
by Darkstorm
You mean... WestNordOst?
Also, yes, I might use the entire fighting force in a re-creation.
(it might be awhile until this happens, but it almost certainly will)

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Thu Jun 08, 2017 9:21 am
by Darkstorm

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Fri Jun 09, 2017 2:41 pm
by Omega Prime
When the drone is in battle, it should be a requirement that the controller fires :all:

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Sat Jun 10, 2017 12:44 am
by Caelondian
Omega Prime wrote:When the drone is in battle, it should be a requirement that the controller fires :all:


Did someone say Macross Missile Massacre?  :studgod:

Seriously, though, that's how the micromissiles work - when the box is fired, it launches one salvo of 11 micromissiles, creating a 2d10 explosion. It then spends a turn to reload. The upshot is the ability to reuse the missile box constantly.

Re: Xenon "Ares" Drone w/ Bonus Mini-Faction: Iron Legion

PostPosted: Tue Jun 13, 2017 5:19 pm
by Maraxous
bann154 wrote:Let me be the first to say that those hardsuits look pretty  :666:

Let me second this. :tiger: