MadMario`s Faction Index

Show off your armies and weaponry and stuff.

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MadMario
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MadMario`s Faction Index

Post by MadMario » Sun Dec 22, 2019 5:32 pm

This Index shall be the List of Armies, Factions, Groups, Cameos and Ideas that I created. I will try to put all the stuff in here in a reasonable and well-arranged order. Praise and criticism always welcome!

-StarCorps

-Interstellar Mercenary Association

-Conventu Scolastici Aeternitatis

-The Pristine Commonwealth

The Menders of Construction
Last edited by MadMario on Thu Oct 08, 2020 2:16 am, edited 3 times in total.
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StarCorps

Post by MadMario » Sun Dec 22, 2019 6:03 pm

StarCorps (state of B.R.2.020)
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"StarCorps" is the generic term for all of the military branches of STAR Corp. LLC. This incorporates all miltary units from normal soldiers to large interstellar dreadnaughts. StarCorps was founded in BR 2,019 by Grayde Deele, the CEO of STAR Corp. LLC, in response to increasing threats from other star systems. The main objectives of StarCorps are i.a.:

-Securing the outer borders of the STAR Corp. LLC. territories
-Gaining and keeping control of strategical and ecological valuable planets / asteroid belts / starbases etc.
-Guard and secure the trade routes in-, and outside the STAR Corp. LLC. territories
-Eliminate threats to the territories of STAR Corp. LLC. - if necessary in excess of the STAR Corp. LLC. territory borders.

An Overwatch of the different types of units and structures. This list is not exhaustive.


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StarCorps Forces Overwatch as of BR 2,021


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StarCorps Executive Personnel
The CEO of StarCorp. LLC and his staff of Officers for all departments - civilian and military. These are (left to right) Officer of Security and Police Dept. ; Officer of Medical and Bioscience Dept. ; Officer of Internal Affairs ; Brigadier General Dogsbody ; CEO Grayde Deele ; Brigadier General Welfare ; Officer of Aviation and AirForce ; Officer of Port Authority and Navy ; Officer of Science Department.


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StarCorps Security Guards "Advanced Combat Unit"
The lowest military ranks, one level above the police forces.
Assigned as Guards for low-security level facilities and missions.


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StarCorps Soldiers
The standard troops of the StarCorps, versatile and trained higher-than-average in combat.


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StarCorps Trooper Squads
The most common sight on Henndirro Galaxy`s battlefields is a whole bunch of StarCorps Troopers. These heavily armed and armoured soldiers meet most of the challenges that the Brikverse has to offer. In large numbers they can take out enemy emplacements in no time, and even take over whole planets in a matter of days. With many new threats rising and the expansion of territories, their ranks grow constantly, and StarCorps is always recruiting!


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StarCorps Gatling Troopers
The Gatling Squads are more prominent on the larger battlefields, where accuracy is not as necessary as mere firepower.


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StarCorps Intelligence Military Police Service (I.M.P.S.)
As the name suggests, a combination of Military Police forces and Intelligence / Secret Service. Responsible for internal investigations and collecting information about possible threats. Also the jurisdiction for all military incidents.


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StarCorps Ceremonial Officers
These high-ranked, retired veterans participate in official acts of state, receptions or advancements.


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StarCorps General Hannibal Starker McSteel
The first Officer ever to receive the rank of General was Hannibal McSteel, as he led his troops cunningly and skilled through the very first battles of StarCorps.


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StarCorps Diplomats
The diplomatic agents of StarCorps are highly trained in rhetoric and business informatics, so they can either make a good point or a good offer.



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StarCorps Valkyries
The tradition of all-female Elite Soldiers goes way back to the days before StarCorps was founded. These women have the hardest trainings and excel in nearly all disciplines, and they are renown amongst friend and foe for their unerring combat style.



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StarCorps Mobile Armoured Combat Suit (M.A.C.S.) Mark IV
The M.A.C.S. is a small, agile mech for one pilot. It is considerably smaller than the Titan, but much easier to deploy even in large groups, and also cheaper in production. It has turned out to be highly effective against groups of enemy soldiers, yet has still problems with armoured vehicles. Therefore they are most commonly assigned at least one larger Mech for backup.



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StarCorps Titan Walker
StarCorps still lacks of basic tanks, but their engineers are experts in building mechanized walkers. The Titan is a superior armoured walker with one pilot. It is slower than a tracked vehicle, yet compensates for this with better Overwatch and firepower.



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StarCorps Behemoth Heavy Walker
Following the success of the numerous other mech designs, StarCorps wanted a real autonomous war machine, and the Behemoth more than fulfills this role. A high towering, heavy armored mobile platform with versatile armament, enough to take out a whole medium-sized base on its own. Still in experimental phase, it´s propably subject to minor changes in the near future, but reports from the last few test missions speak for a phenomenal success of this project.



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StarCorps Combat Trike
For combat on easy terrain, a small vehicle was engineered to get small squads of troops moved very quickly. One driver - usually a full-armored trooper - and one passenger can traverse long distances in no time. Armed with two detachable heavy cannons and a small rocket launcher.



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StarCorps Combat Quad
A little bit bigger than the Combat Trike and with slightly more storage / passenger capacity, these four-wheeled vehicles are a good supplement to the Trikes, and they are often found on the same battlefields. Mainly used for supporting bigger units or fast-paced missions. Equipped with a long-range gun and a small rocket pod.



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StarCorps Phalanx APC
This versatile transport is a joint-venture of M-Throne and StarCorps engineers, who met for an exchange of experience on how to get large quantities of troops quickly to the battlefield. It is available in several configurations for any purpose. Shown here is the variant with anti-aircraft turret and dual machine guns.


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StarCorps Heron Dropship
The military transport ship is mainly used to relocate large amounts of soldiers and equipment in the shown container unit.
Yet it can also be refitted to carry a Phalanx APC or even two Titan walkers to the battlefield.



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StarCorps Diplomatic Cruiser
This type of large space limousine is used by diplomats to travel to conferences, negotiations and business meetings, within the borders of the Henndirro Galaxy, but recently also beyond that.



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StarCorps Battlefleet Horizon
The first and foremost fleet that brings StarCorps troops to the numerous battlefields in the Hendirro Galaxy and beyond. Currently consists of 5 Battlecruisers and 1 Support Frigate.



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StarCorps Barracks
This rather plain structure is designed to accommodate and train up to 32 infantry units. It can be established on nearly any planetary surface in short time.


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StarCorps standard base layout
When gaining control of a new planet, StarCorps usually establishes a permanent base to secure the position, and to gather new resources and recruits. Top left to right we have Barracks, Communication Outpost, HQ, below that the Repair Bay and the Hospital, on the right the Starport and 3 Power Plants in the front.
Last edited by MadMario on Mon Jun 07, 2021 3:29 pm, edited 6 times in total.
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Re: MadMario`s Faction Index

Post by Duerer » Sun Dec 22, 2019 6:41 pm

StarCorps MCV when? Needless to say this looks p tight so far. The barracks and the micro builds are prolly my faves.
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Re: MadMario`s Faction Index

Post by bann154 » Mon Dec 23, 2019 11:34 am

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Seriously :666:
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Re: MadMario`s Faction Index

Post by sahasrahla » Mon Dec 23, 2019 1:36 pm

*cumz*

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Re: MadMario`s Faction Index

Post by Bragallot » Tue Dec 24, 2019 6:29 am

Everything here is pure gold. :tiger: The theme / colour scheme ties everything together very well.
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Re: MadMario`s Faction Index

Post by Venge » Fri Dec 27, 2019 6:19 pm

:<3: As Brag said, the dark blue and red make for a very striking color scheme.
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I.M.A.

Post by MadMario » Sat Jan 04, 2020 6:20 am

Interstellar Mercenary Association (state of B.R.2020)


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The Interstellar Mercenary Association (IMA) is an independent organisation that works as a roofing bond to bring together freelance mercs and adventurers. The purpose is to bundle manpower and resources to maximize efficiency.
The members are organised in chapters, and many Galaxies or even Star Systems in the Brikverse have their own distinct chapter(s) that can be hired.
The Chapters usually act nomadic, that means they don`t have permanent establishments but travel around with all of their vehicles and equipment. So they´re always ready for action and can quickly reach their next missions´ destination.

An Overwatch of the different types of units and structures. This list is not exhaustive.


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IMA - Henndirro Galaxy Chapter


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Captain Barrick
Commander of the IMA´s Henndirro Chapter is Captain Vance Barrick. Born and raised in the Ulrion Commonwealth, he served in the local military several years before longing for some more adventure. He enrolled in the IMA shortly after taking note of their existence, and quickly worked his way up to become leader of his own chapter.


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IMA Pilots / Scouts
The skilled pilots can handle all types of vehicles, mechs, spaceships, submarines and harnessed dinosaurs of the Brikverse.


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IMA Techs / Engineers
These members take an exceptional position in the ranks of the IMA. For the mobile Chapters, it is crucial that all the vehicles and machines are ready for operation at any time, and the Mechanics are the most skilled and versatile experts to do so. Therefore they only have basic military skills.


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IMA Allrounders
The biggest advantage of the IMA is the diversity of specialists. The Allrounders are not soldiers who visit evening classes for a special field of activity, but experts of their respective function who get a military training before put into service.


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IMA Regulars / Soldiers
The standard troops have top-notch military training and basic skills in every other required field of service. The most common type of Mercenary to come across in the ranks of the IMA.


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IMA Specialists
with increasing missions comes increasing work experience, and soon the distinctive skills of each Mercenary start to show. Each Chapter determines what kind of experts are needed most, and adjusts the training of suitable members to become these experts. The Specialists are usually in service for several years, and they excel in one or two functions above the regular skills.


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IMA Z-67 LARV
The newest version of the Light Attack / Recon Vehicle is faster and more lightweight than its predecessors, yet better armed and with the same carrying capacity.



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IMA MHQ-11 Mobile Headquarters
The Mobile Headquarters are designed for quick relocation, high cargo and crew capacity and complete self sufficiency.
The detachable Tractor unit also serves as Attack / Defense vehicle if necessary, for it is equipped with a size 3" cannon and a size 1" rocket launcher. The trailer unit holds several cargo units with easy stowaway technology, and even some smaller vehicles. The container unit has room for all the equipment and crew, as well as several berths and a kitchenette for recreation. It is also equipped with double size 3" defense cannons and long range communication devices.
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Re: MadMario`s Faction Index

Post by ComradeGreen » Sat Jan 04, 2020 6:38 am

That truck is absolutely ossum!
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Re: MadMario`s Faction Index

Post by Venge » Sat Jan 11, 2020 11:01 pm

That truck is amazing.
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Re: MadMario`s Faction Index

Post by Food_Truk » Sun Jan 12, 2020 10:53 am

That Trooper Squad guy in front looks oddly handsome and talented, I'm certain all the Valkyries fawn over him. 8)

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Conventu Scolastici Aeternitatis

Post by MadMario » Thu Mar 26, 2020 5:33 pm

Conventu Scolastici Aeternitatis ("The Convent of Eternities´ Scholars" or "The Scientists of Forever", state of B.R. 2,020)

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The CSA is a consortium of scientists, who for many generations operate and do research in the shadows. Their mission is simply to decrypt all of the secrets that the brikverse has to offer. Like any good scientists, they are partially crazy, and oftentimes there´s another doomsday machine or a killer robot that has to be taken down. In the last few decades their main task was to recreate all of the original Maniac Beer recipes that were spoken of in The Ancestors legends.

An Overwatch of the different types of units and structures. This list is not exhaustive.

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Scolastici Supremae

The smartest and craziest scientists become Scolastici Supremae (Supreme Scientists) and get access to the best equipment as well as their own Adiutores (Assistants). They are rarely seen on a battlefield themselves, but if they have to fight, they surely know some chemical or physical phenomenon that they can use against the enemy.
Currently the Order of Scolastici Supremae consists of (l.t.r.):
Molly Cool; Vin. L. Kloreed; Ethan Nole, Evil Simette; Ameeno Asyd; Polly Mere and Mono Mere.


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Protectores

The Protectores (Guardians) are the elite combat unit and also the bodyguards of the Supreme Scientists - if the later choose to join the fight themselves. They have light armor and state-of-the-art guns.


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Aggressori terroristae

If the CSA had a kind of "regular", it surely was the Aggressori terroristae (Attacker of Enemies).
Equipped with standard guns and armor, they are usually assigned to small teams to secure research expeditions and guard the laboratories. If neccessary, the CSA could surely recruit masses of these troops in no time.


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Adiutores officina

The Adiutores officina (Laboratory Assistants) are assigned to the labs of their respective Scolastici, and assist the scientists in all matters, from handing over flasks to killing the result of that last failed experiment.


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Adiutores scriptorem

Unlike the lab assistants, the Adiutores scriptorem (Bureau Assistants) don´t help with experiments, they rather document every success and failure that their Scolastici make, and keep the records of the CSA up to date. They keep track of all the ingredients, locations, experiments and historical documents.


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Desolatores

Though the CSA tries to avoid contact to other factions during their expeditions, in the last years hostile encounters have increased, and sometimes you need to get rid of any evidence. Or you just don´t begrudge others the precious things you found. The Desolatores (Ravagers) are equipped with several types of chemical weapons for different purposes, from melting a single minifig to wiping out a small town.


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Purgatores

The main objective of the CSA is to collect and retrieve resources, documents and ingredients that help them fulfill their goals. The Purgatores (Purifiers) scavenge for valuable items and simultaneously cover the tracks that could somehow lead to the CSA. Unarmed themselves they are only protected by their hazmat suits, and on more delicate missions they are accompanied by Protectores or Aggressori terroristae.


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Apothecarii arcanem

These guys have all the cool toys. The Apothecarii arcanem (Mystery-Mongers) are a combination of scouts, pioneers, mechaniks and secret agents. They gather information about possible research sites or rewardable locations, they have the gadgets to find what the scientists are looking for, and the tools to get access to nearly everywhere.
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Re: MadMario`s Faction Index

Post by Spectral » Thu Mar 26, 2020 5:44 pm

Your army builds are all so crisp!
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Re: MadMario`s Faction Index

Post by Infinity » Thu Mar 26, 2020 5:51 pm

Your army is great. You manage to pull of many uniforms and look great. Those star corps troops are just amazing. :shock:
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Re: MadMario`s Faction Index

Post by RedRover » Thu Mar 26, 2020 8:47 pm

Love this!

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